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Add Pico Passthrough #297

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11 changes: 10 additions & 1 deletion Assets/Scripts/PassthroughManager.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if PICO_SUPPORTED
using Unity.XR.PXR;
#endif


namespace TiltBrush
{
Expand All @@ -11,7 +15,12 @@ void Start()
#if OCULUS_SUPPORTED
var passthrough = gameObject.AddComponent<OVRPassthroughLayer>();
passthrough.overlayType = OVROverlay.OverlayType.Underlay;
#endif // OCULUS_SUPPORTED
#elif PICO_SUPPORTED
PXR_Plugin.Boundary.UPxr_ShutdownSdkGuardianSystem();
PXR_Boundary.EnableSeeThroughManual(true);
#else

#endif
}
}
}
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