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Use 90Hz if available on Oculus #269

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@mikeage mikeage commented Aug 2, 2022

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@mikeage mikeage marked this pull request as draft August 2, 2022 11:33
@mikeage mikeage requested a review from mikeskydev August 2, 2022 11:33
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mikeage commented Aug 2, 2022

[not tested yet; waiting for the CI builds]

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mikeage commented Aug 2, 2022

works on Q2. My Q1 is currently unavailable

@mikeage mikeage marked this pull request as ready for review August 2, 2022 19:03
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mikeskydev commented Aug 5, 2022

@andybak's comment in #108 has got me thinking if default is the best idea again 😅 I really wish there was a platform agnostic way to display the options to users, but as we've found that's not available on all platforms as of yet.

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mikeage commented Aug 5, 2022

We can go back to the config file idea if we want.

Personally, I'm still concerned that we have no idea what our actual CPU (GPU?) budget looks like in the real world

@mikeskydev mikeskydev added the enhancement Feature added label Aug 25, 2022
@mikeskydev mikeskydev force-pushed the feature/xr_v2 branch 2 times, most recently from 79ee667 to b9c11bd Compare September 9, 2022 15:15
@mikeskydev mikeskydev changed the base branch from feature/xr_v2 to main September 12, 2022 08:29
@andybak andybak marked this pull request as draft February 24, 2023 12:07
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I think #108 will fit us better as an optional solution for anyone who wants it, rather than anything automatic, for performance reasons!

@mikeskydev mikeskydev closed this Apr 11, 2023
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