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# Unity generates these with LF, so keep them LF to prevent | ||
# spurious diffs when Unity overwrites CRLF with LF | ||
*.mat text eol=lf | ||
*.asset text eol=lf | ||
*.meta text eol=lf | ||
*.unity text eol=lf | ||
*.prefab text eol=lf | ||
*.gradle text eol=lf | ||
Packages/manifest.json text eol=lf | ||
UnityPackageManager/manifest.json text eol=lf | ||
ProjectSettings/ProjectVersion.txt text eol=lf | ||
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# Resharper generates these with LF; keep them LF even on Windows | ||
*.DotSettings text eol=lf | ||
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# protoc generates files with LF | ||
Support/Python/**/*_pb2.py text eol=lf | ||
Assets/Scripts/Protobuf/**/*.cs text eol=lf | ||
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# Oculus ships its files with LFs; let's just keep them that way | ||
Assets/ThirdParty/Oculus/** -text |
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# Standard unity stuff | ||
/Temp/ | ||
/Obj/ | ||
/Build/ | ||
/Library/ | ||
/Logs/ | ||
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# Automatically created by Support/ tools (builds, analyze_refgraph, etc) | ||
/Support/tmp_steam/ | ||
/Support/refgraph.pickle | ||
/Support/TiltBrush.com/ | ||
/TiltBrushProfile* | ||
/DevOptions.json | ||
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*.pyc | ||
.DS_Store | ||
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# mono debugging files, automatically created by UnityVS | ||
*.dll.mdb | ||
*.dll.mdb.meta | ||
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# MonoDevelop and Visual Studio files, automatically created by Unity | ||
/*.csproj | ||
/*.CSharp.*user | ||
*.suo | ||
/*.sln | ||
/*.userprefs | ||
.vs | ||
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# Generated files in TiltBrushCpp project | ||
/Support/TiltBrushCpp/x64 | ||
/Support/TiltBrushCpp/TiltBrushCpp.opensdf | ||
/Support/TiltBrushCpp/TiltBrushCpp.sdf | ||
/Support/TiltBrushCpp/TiltBrushCpp/x64 | ||
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# Resharper settings. These are named after the sln, which is named | ||
# after the root directory, so it's not useful to submit them. | ||
# Instead, we put shared settings into Support/ | ||
/*.sln.DotSettings | ||
# Regardless of the above, user settings never get submitted | ||
/*.sln.DotSettings.user | ||
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# I think this file is for per-user test runner GUI settings | ||
/Assets/UnityTestTools/Common/Settings/UnitTestsRunnerSettings.asset* | ||
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# JetBrains Rider | ||
/.idea/ | ||
/Assets/Plugins/Editor.meta | ||
/Assets/Plugins/Editor/JetBrains* | ||
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# For background builds | ||
/Builds/ | ||
/BuildCopy/ | ||
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# Keystores should not be committed | ||
/Support/Keystores | ||
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# This seems to be generated by SteamVR, and it contains absolute paths to things | ||
# eg, "action_manifest_path": "C:\\src\\tbq2\\actions.json", | ||
/unityProject.vrmanifest | ||
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# This seems to contain user-specific configuration data like: | ||
# androidSDKPath: C:\Users\pld\AppData\Local\Android\Sdk | ||
# and doesn't contain any general configuration data, so I think it doesn't go in the repo | ||
/Assets/Resources/OVRBuildConfig.asset* | ||
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# m_DebugWebRequest creates this | ||
/Requests | ||
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# TextMesh Pro from Unity | ||
/Assets/TextMesh\ Pro | ||
/Assets/TextMesh\ Pro.meta | ||
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# Google process | ||
.gitbugtraq |
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# This is the list of Tilt Brush's's significant contributors. | ||
# | ||
# This does not necessarily list everyone who has contributed code, | ||
# especially since many employees of one corporation may be contributing. | ||
# To see the full list of contributors, see the revision history in | ||
# source control. | ||
Google LLC |
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
06c3abe
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Ah yes, MoonNormal.png is perfectly normal!