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glb2: Don't warn about gltf2 + Tilt Brush
It's now normal and expected to see Gltf2Materials in Tilt Brush files. There's no way to get at shader properties, but that's fine -- with gltf2, Tilt Brush can use PBR to export non-brush-related geometry rather than use the old "template" BrushDescriptor trick. Change-Id: Id000b0154581f86cf625d022ae75c90373decaff
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