[CI BUILD] TEMP: allow upload from openxr-upload #452
build.yml
on: push
Configure Build Parameters
25s
Matrix: build
Create Github Release
0s
Publish changelog from last major build to open-blocks-docs
0s
Publish Steam Release
0s
Publish Oculus Quest 2+ Release
16s
Annotations
3 errors and 20 warnings
Windows
-------- Shader Hidden/FastBlur
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Oculus Quest (2+)
-------- Shader Hidden/FastBlur
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Publish Oculus Quest 2+ Release
Process completed with exit code 1.
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Windows
Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
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Windows
Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector.
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Windows
Shader warning in 'Custom/PaperCraft': floating point division by zero at Assets/Mogwai/Design/Shaders/PaperCraft.shader(75) (on d3d11)
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Windows
Shader warning in 'Custom/PaperCraft': floating point division by zero at Assets/Mogwai/Design/Shaders/PaperCraft.shader(75) (on glcore)
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Windows
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(65) (on d3d11)
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Windows
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(65) (on glcore)
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Windows
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(130) (on d3d11)
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Windows
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(130) (on glcore)
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Windows
Script attached to 'OculusPlatformSettings' in scene '' is missing or no valid script is attached.
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Windows
Shader warning in 'Mogwai/DTUSpecular': Output value 'vert' is not completely initialized at Assets/Rendering/DTUSpecular.shader(68) (on d3d11)
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Oculus Quest (2+)
Errors during XML parse:
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Oculus Quest (2+)
Additionally, the fallback loader failed to parse the XML.
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Oculus Quest (2+)
XR is currently not supported when using the Vulkan Graphics API.
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Oculus Quest (2+)
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
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Oculus Quest (2+)
Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
|
Oculus Quest (2+)
Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector.
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Oculus Quest (2+)
Script attached to 'OculusPlatformSettings' in scene '' is missing or no valid script is attached.
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Oculus Quest (2+)
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(65) (on glcore)
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Oculus Quest (2+)
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(65) (on vulkan)
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Oculus Quest (2+)
Shader warning in 'Mogwai/DirectionalTransparentUniform': Output value 'vert' is not completely initialized at Assets/Rendering/DirectionalTransparentUniform.shader(130) (on glcore)
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Oculus Quest (2+)
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164 MB |
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Windows
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162 MB |
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