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Logo and wording updates
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andybak committed Nov 13, 2024
1 parent 0d4e4e0 commit c221523
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Showing 10 changed files with 11 additions and 11 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ public class AssetBrowserWindow : EditorWindow {
/// <summary>
/// Texture to use for the title bar.
/// </summary>
private const string TITLE_TEX = "Editor/Textures/PolyToolkitTitle.png";
private const string TITLE_TEX = "Editor/Textures/IcosaToolkitTitle.png";

/// <summary>
/// Texture to use for the back button (back arrow) if the skin is Unity pro.
Expand Down Expand Up @@ -513,7 +513,7 @@ private void DrawBrowseUi() {
guiHelper.BeginHorizontal();
GUILayout.Label("Asset type:", GUILayout.Width(LEFT_COL_WIDTH));
bool blocksToggle = GUILayout.Toggle(assetTypeFilter == PolyFormatFilter.BLOCKS, "Blocks", "Button");
bool tiltBrushToggle = GUILayout.Toggle(assetTypeFilter == PolyFormatFilter.TILT, "Tilt Brush", "Button");
bool tiltBrushToggle = GUILayout.Toggle(assetTypeFilter == PolyFormatFilter.TILT, "Open Brush", "Button");
bool allToggle = GUILayout.Toggle(assetTypeFilter == null, "All", "Button");
guiHelper.EndHorizontal();
GUILayout.Space(10);
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Original file line number Diff line number Diff line change
Expand Up @@ -25,17 +25,17 @@ public class WelcomeWindow : EditorWindow {
/// <summary>
/// Title of the window (shown in the Unity UI).
/// </summary>
private const string WINDOW_TITLE = "Welcome to Poly Toolkit";
private const string WINDOW_TITLE = "Welcome to Icosa Toolkit";

/// <summary>
/// Texture to use for the welcome image.
/// </summary>
private const string WELCOME_TEX = "Editor/Textures/PolyToolkitWelcome.png";
private const string WELCOME_TEX = "Editor/Textures/IcosaToolkitWelcome.png";

/// <summary>
/// URL for online documentation page.
/// </summary>
private const string ONLINE_DOCUMENTATION_URL = "https://developers.google.com/poly/develop/unity";
private const string ONLINE_DOCUMENTATION_URL = "https://api.icosa.gallery/v1/docs";

private const int DEFAULT_WIDTH = 500;
private const int DEFAULT_HEIGHT = 500;
Expand Down Expand Up @@ -87,14 +87,14 @@ public void OnGUI() {

guiHelper.BeginArea(new Rect(PADDING, WELCOME_TEX_HEIGHT + PADDING,
position.width - 2 * PADDING, position.height - 2 * PADDING));
GUILayout.Label("Welcome to Poly Toolkit!", EditorStyles.boldLabel);
GUILayout.Label("Welcome to Icosa Toolkit!", EditorStyles.boldLabel);
GUILayout.Label("Version: " + PtSettings.Version);
GUILayout.Space(10);

GUILayout.Label(
"This toolkit allows you to import assets from Poly into your project " +
"This toolkit allows you to import assets from Icosa Gallery into your project " +
"at edit time and at runtime.\n\n" +
"The Poly Toolkit window was added to your editor. You can use it as a separate " +
"The Icosa Toolkit window was added to your editor. You can use it as a separate " +
"window or dock like any tool window. If you close it, you can access it again " +
"from the Poly menu.\n\n" +
PolyInternalUtils.ATTRIBUTION_NOTICE + "\n\n" +
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Expand Up @@ -24,7 +24,7 @@ public static class PolyInternalUtils {
public const string ATTRIBUTION_NOTICE =
"IMPORTANT: Third-party assets are licensed through the Creative Commons license. When using any " +
"third-party assets in your project, you are required to give proper attribution. For more information " +
"refer to https://goo.gl/CNVF5Z. By continuing, you agree to use assets in " +
"refer to https://creativecommons.org/share-your-work/use-remix/ By continuing, you agree to use assets in " +
"accordance to their license.";
/// <summary>
/// Creates a singleton GameObject in a way that's appropriate for
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4 changes: 2 additions & 2 deletions Packages/icosa-api-client-unity/Runtime/Scripts/PolyApi.cs
Original file line number Diff line number Diff line change
Expand Up @@ -290,9 +290,9 @@ public static void FetchThumbnail(PolyAsset asset, PolyFetchThumbnailOptions opt
/// </summary>
private static void CheckInitialized() {
if (!initialized) {
throw new Exception("Poly Toolkit runtime API not initialized. You must have a PolyToolkitManager in your " +
throw new Exception("Icosa Toolkit runtime API not initialized. You must have a PolyToolkitManager in your " +
"scene and wait until after its Awake() method runs, or explicitly call PolyApi.Init() before " +
"using Poly API methods.");
"using Icosa API methods.");
}
}

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