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🍬 A custom element for wrapping the hydra-synth engine

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🍬 <hydra-element>

A custom element for wrapping the hydra-synth engine.

Rationale

Hydra is a set of tools for livecoding networked visuals developed by Olivia Jack. It stands out for its elegant DSL, modeled on a fluent interface.

This project aims to simplify the render of hydra sketches in html documents embedding hydra-synth (hydra's video synthesizer and shader compiler) in a custom element.

Installation

This package is published in the npm registry as hydra-element. You can load it via CDN (the easiest way) or install it with a package manager.

CDN

Load the custom element via CDN adding the following script to your html file.

<script type="module" src="https://cdn.jsdelivr.net/npm/hydra-element"></script>

Package

Install the package from npm with the following command.

npm install hydra-element

Once you’ve done that, import the custom element in your javascript module.

import "hydra-element"

Usage

Include your code between the element tags.

<hydra-element>
  s0.initImage("https://upload.wikimedia.org/wikipedia/commons/2/25/Hydra-Foto.jpg")

  osc(30,0.01,1)
    .mult(osc(() => (100 * Math.sin(time * 0.1)),-0.1,1).modulate(noise(3,1)).rotate(0.7))
    .blend(src(s0))
    .posterize([3,10,2].fast(0.5).smooth(1))
    .modulateRotate(o0, () => mouse.x * 0.003)
    .out()
</hydra-element>

Note you can load scripts as in the hydra editor.

<hydra-element>
  await loadScript('https://cdn.jsdelivr.net/npm/hydra-midi@latest/dist/index.js')
  
  await midi.start({ input: '*', channel: '*' }).show()
</hydra-element>

If you need to update the code, use the code property with javascript.

document.querySelector('hydra-element').code = 'osc().out()'

Finally, use css to style the element.

hydra-element {
  width: 15rem;
  height: 15rem;
  color: white;
}

Configuration

You can use the following attributes and properties to configure the embeded engine. Read the hydra-synth API documentation for more information about these options.

Attributes width and height

In addition to the engine, the custom element also takes care of the canvas. By default it creates one the size of the window, which is useful for many cases. If this is not yours, you can use the width and height attributes to modify the canvas size.

<hydra-element width="250" height="250"></hydra-element>

Property canvas

If you prefer to take care of the canvas yourself, use the canvas property to specify a canvas element to render to. In this case the component does not create any canvas but uses the assigned one.

document.querySelector('hydra-element').canvas = yourCanvasElement

Attribute loop

If you want to use your own render loop for triggering hydra updates, set the loop attribute to false.

<hydra-element loop="false"></hydra-element>

Note you will need to call the tick method, where dt is the time elapsed in milliseconds since the last update.

document.querySelector('hydra-element').tick(dt)

Attribute global

The embed engine runs in global scope by default. If you want to safely use several elements on the same page, you should set the global attribute to false for the engine to run in function scope. In this scope all hydra functions, buffers, and variables are available via the synth object (e.g. synth.osc()). Consider destructuring the object to preserve the syntax.

<hydra-element global="false">
  const { noise, o0, mouse } = synth
  
  noise()
    .modulateRotate(o0, () => mouse.x * 0.003)
    .out(o0)
</hydra-element>

Warning Running the engine in function scope is experimental and may lead to unexpected behavior. For now use global mode whenever possible.

Attribute audio

Hydra's audio capabilities are disabled by default because they require requesting microphone permissions from the page visitor and not all sketches use them, so don't forget to set the audio attribute to true if you use the a object in your sketch.

<hydra-element audio="true">
  a.show()

  osc(10, 0, () => a.fft[0]*4).out()
</hydra-element>

Attribute sources

You can use the sources attribute to set the number of source buffers available for multimedia resources. The default value is 4.

<hydra-element sources="8">
  s0.initCam()
  s1.initScreen()
  s6.initImage('https://upload.wikimedia.org/wikipedia/commons/2/25/Hydra-Foto.jpg')
  s7.initVideo('https://media.giphy.com/media/AS9LIFttYzkc0/giphy.mp4')

  src(s0)
    .blend(src(s1))
    .blend(src(s6))
    .blend(src(s7))
    .out()
</hydra-element>

Attribute outputs

You can use the outputs attribute to set the number of output buffers to use. The default value is 4.

<hydra-element outputs="8">
  osc().out(o7)

  render(o7)
</hydra-element>

Warning Note that hydra-synth itself has only been tested with 4 outputs, so use this attribute with caution.

Attribute precision

You can use the precision attribute to force precision of shaders. By default no precision is specified, so the engine will use highp for iOS and mediump for everything else. Avaiblable options are highp, mediump and lowp.

<hydra-element precision="highp"></hydra-element>

Property transforms

You can add custom glsl functions setting the transforms property with javascript.

document.querySelector('hydra-element').transforms = [{
  name: 'yourNoise',
  type: 'src',
  inputs: [
    { type: 'float', name: 'scale', default: 5 },
    { type: 'float', name: 'offset', default: 0.5 }
  ],
  glsl: `return vec4(vec3(_noise(vec3(_st*scale, offset*time))), 0.5);`
}]

Once done, you can use the new functions in your sketch.

<hydra-element>yourNoise().out()</hydra-element>

Property pb

If you have access to an instance of rtc-patch-bay for streaming, you can assign it to the pb property with javascript.

document.querySelector('hydra-element').pb = yourRtcPatchBayInstance

Limitations

Currently it is not possible to work with p5.js as in the hydra editor because hydra-synth does not include the necessary wrapper. However, you can load it from a CDN with loadScript and use it as follows.

<hydra-element>
  await loadScript('https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.8.0/p5.min.js')

  s0.init({src: new p5(( sketch ) => {

    let x = 100;
    let y = 100;

    sketch.setup = () => {
      sketch.createCanvas(200, 200);
    };

    sketch.draw = () => {
      sketch.background(0);
      sketch.fill(255);
      sketch.rect(x,y,50,50);
    };

  }).canvas})

  src(s0).repeat().out()
</hydra-element>

Development

This project uses Vite for development and Web Test Runner for testing. The following npm scripts are available:

  • dev: serves index.html for development (reloading on file changes)
  • test: runs the test suites in a headless chrome
  • build: bundles the custom element for distribution (in the dist directory)

Credits

  • Naoto Hieda for forking and improving the usability of the custom element πŸͺ„
  • Olivia Jack for creating such a fun tool as hydra 🌈
  • The hydra community for turning the tool into something even more fun 🧩

License

Distributed under the GNU Affero General Public License.

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