Releases: huxingyi/dust3d
Releases · huxingyi/dust3d
1.0.0-rc.9
- Fix windows build
1.0.0-rc.8
- Fix color and texture of mirrored parts
- Fix color of seam triangles
1.0.0-rc.7
- Add support to select two images and auto combine as background image
- Simplify shaders
- Rebuild parts UI
- Remove example models
- Add Stitching Line meshing method
- Replace UV algorithm with built-in algorithm
- Replace CGAL mesh library with built-in boolean algorithm
- Remove Rig and Motion
1.0.0-rc.6
Release 1.0.0-rc.6 - Fix crash after remesh - Fix remesh memory leak - Change default part base as PartBase::Average - Add menu to Parts Tree: Refresh - Remove short menu from Parts Tree - Fix part widget display at wrong place - Fix deformMap of imported document not saved - Fix UV not generated if only uncombined or errored components exist - Optimize nodes deletion - Remove Mark Pen
1.0.0-rc.5
Release 1.0.0-rc.5 - Add preference: Toon Shader - Add menu: Export as Image - Add auto saving - Change to single instance with multiple windows - Refactor stroke mesh builder - Add menu: Import - Show edge direction on canvas - Add example model: Backpacker
1.0.0-rc.3
Release 1.0.0-rc.3 - Fix negative skinning weight - Fix IBL shader - Add win32 release
1.0.0-rc.1
Release 1.0.0-rc.1 - Add shortcuts for menu items - Preserve window size between runs - Drop win32 support - Add win64 support - Add remesh by integrating Instant-Meshes - Add cloth simulation by integrating FastMassSpring - New rig generator - Add Spanish and Italian language - Fix glb exporting alpha mode setting - Add texture size preference setting - Add example model: Cat
1.0.0-beta.29
- Add marker pen: A new way of modeling from contour - Fix crash when nodes are extremely small - Fix shader for core profile
1.0.0-beta.28
Release 1.0.0-beta.28 - Add new generated mesh type: Grid mesh - Include non-manifold geometry in result - Fix smooth angle - Fix preview model zoom scale
1.0.0-beta.27
Release 1.0.0-beta.27 - Fix normal map generation - Fix transparency and solubility setting for texture generation - Fix shader for metallic parameter - Remove remote IO protocol - Add linear interpolation to motion timeline editor - Add countershading setting for texture generation - Update built-in example models