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merge 156 #9
merge 156 #9
Commits on Jun 20, 2023
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Docs: Translating Renderers/Shaders section into Arabic (ar). (#26297)
* update list.json to include the Renderers/Shaders section of arabic docs * add arabic translation for ShaderChunk page * add arabic translation for ShaderLib page * add arabic translation for UniformsLib page * add arabic translation for UniformsUtils page
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WebGLObjects: Optimize
InstancedMesh
updates. (#26300)* WebGLObjects: Optimize `InstancedMesh` updates. * Skeleton: Clean up.
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Puppeteer E2E test: Replace BrowserFetcher with @puppeteer/browsers (#…
…26282) * Puppeteer E2E test: Replace BrowserFetcher with @puppeteer/browsers * Cleanup * Fix dependency * Remove unused function
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Commits on Jun 21, 2023
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Test that WebGLRenderingContext exists (#26306)
It is not a case in node.js - making impossible to use WebGLRenderer there.
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WebGPURenderer: Handle interleaved instanced buffers correctly. (#26304)
* add support for meshPhongNodeMaterial * move stepMode determination into AttributeUtils and handle instancedinterleaved buffers. --------- Co-authored-by: aardgoose <[email protected]>
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WebGPUPipelines: Improve reuse programs. (#26305)
* WGSLNodeBuilder: Fix VideoTexture NoColorSpace * Pipelines: Improve reuse programs. * Improve performance. * cleanup
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Update MeshDistanceMaterial.html (#26310)
Deletion of an English sentence already translated
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Commits on Jun 22, 2023
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TSL: Move
ShaderNode
totslFn()
(#26311)* Move `ShaderNode` to `fn()` Move `func()` -> `wgslFn()` Move `shader()` -> `fn()` * NodeMaterialLoader: Fix createMaterialFromType() * revisions * return stack output if is void * SkinningNode: Move assign() to stack * Nodes: Vertex stage revision and rename fn() -> tslFn() * cleanup
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Commits on Jun 23, 2023
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Commits on Jun 24, 2023
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Docs: Translating Renderers/WebXR section into Arabic (ar). (#26323)
* update list.json to include the Renderers/WebXR section of arabic docs * add arabic translation for webXRManager page * fix indentation
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Commits on Jun 25, 2023
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WebGPURenderer: MorphNode 1/2 and updates (#26325)
* Added: instancedBufferAttribute() and instancedDynamicBufferAttribute() * TSL: vertexIndex * Background: Fix color conversion * NodeMaterial: Added flatShading * Added MorphNode * Added `webgpu_morphtargets` example * Update examples/jsm/nodes/accessors/BufferAttributeNode.js Co-authored-by: Levi Pesin <[email protected]> --------- Co-authored-by: Levi Pesin <[email protected]>
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Update devDependencies (non-major) (#26327)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Commits on Jun 26, 2023
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WebGPURenderer: ReadRenderTargetPixelsAsync (RFC) (#26326)
* add support for meshPhongNodeMaterial * draft readPixel api * Update examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js Co-authored-by: Levi Pesin <[email protected]> * Update examples/jsm/renderers/common/Renderer.js Co-authored-by: Levi Pesin <[email protected]> --------- Co-authored-by: aardgoose <[email protected]> Co-authored-by: Levi Pesin <[email protected]>
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WebGPURenderer: Sheen (#26329)
* Added: SceneNode, `backgroundBlurriness` * TextureNode: .channel and .matrix as default * Background: Added backgroundBlurriness * PhysicalLightingModel: +Sheen * Add `webgpu_loader_gltf_sheen` example.
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Commits on Jun 27, 2023
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Set the arcball rotate speed (#26332)
* Be able to set the arcball rotate speed * Add rotateSpeed option to documentation - lexically sort documented properties --------- Co-authored-by: Bernd Meyer <[email protected]>
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Fix shader error in anisotropy when normal map is missing (#26334)
* Fix shader error in physical material anisotropy when normal map is not present. * Check for USE_ANISOTROPY in uv_pars_vertex.glsl.js
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FlyControls: Introduce
enabled
property. (#26154)* FlyControls supports turn it on/off * Changing scope variable to `this` keyword
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Commits on Jun 28, 2023
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WebGPURenderer: Render Pass ID and Double Pass (#26333)
* WebGPURenderer: NS RenderObject and Double Pass * Example `webgpu_backdrop_area`: Move to DoubleSide * namespace to pass id * namespace -> passId
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Examples: Add material.alphaHash example (#26341)
* feat(examples): Add alpha hash example. * Update screenshots. --------- Co-authored-by: Mugen87 <[email protected]>
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Commits on Jun 29, 2023
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Examples: Add RoomEnvironment to alpha hash example (#26344)
* Examples: Add RoomEnvironment to alpha hash example. * Bump screenshot * Add useLegacyLights=false * Add alpha hash to exception list
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Hash-pin workflow dependencies (#26338)
* Use renovatebot to hash-pin GHA Signed-off-by: Pedro Kaj Kjellerup Nacht <[email protected]> * Pin dependencies --------- Signed-off-by: Pedro Kaj Kjellerup Nacht <[email protected]> Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Playground: UVEditor and fix selection of nodes by keyboard (#26349)
* cleanup * order by frequency of use * Improve new node selected by keyboard * cleanup * fix opacity
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Revert getCamera() removal (#26350)
* Revert getCamera() removal. * Updated webxr_vr_handinput_pressbutton screenshot.
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Commits on Jun 30, 2023
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WebGPURenderer: Remove duplication of interleaved attribute buffers. (#…
…26351) * add support for meshPhongNodeMaterial * wip handle interleaved buffers efficiently * convert mat4 into proper instancedinterleavedBufferAttributes for InstanceMesh * make var const * remove debug code * missed initialisation and address code comments * address code comments --------- Co-authored-by: aardgoose <[email protected]>
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Commits on Jul 1, 2023
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Commits on Jul 2, 2023
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* Manual: Clean up. * Manual: More clean up.
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Update devDependencies (non-major) (#26360)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Commits on Jul 3, 2023
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Docs: Translating Scenes section into Arabic (ar). (#26362)
* update list.json to include the Scenes section of arabic docs * add arabic translation for Fog page * add arabic translation for FogExp2 page * add arabic translation for Scene page
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Commits on Jul 4, 2023
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Commits on Jul 5, 2023
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WebGPURenderer: add missing texture.onUpdate() callback. (#26375)
* add support for meshPhongNodeMaterial * support texture onUpdate callback --------- Co-authored-by: aardgoose <[email protected]>
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WebGLRenderer: Use inline tone mapping only when rendering to screen. (…
…#26371) * WebGLRenderer: Use inline tone mapping only when rendering to screen. * Examples: Fix 3Dlut demo. * Examples: Update screenshots. * Examples: Update screenshots. * WebGLRenderer: Fix tone mapping check for WebXR. * WebGLRenderer: Simplify tone mapping check.
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Commits on Jul 6, 2023
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Nodes: Fix deprecation text to match code for tslFn (#26383)
* add support for meshPhongNodeMaterial * update notice --------- Co-authored-by: aardgoose <[email protected]>
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Improved performance of Unreal Bloom example. (#26356)
* Improved performance of Unreal Bloom example. Implemented pre-calculated Gaussian coefficients in shader. * Cleaned up unused code in `UnrealBloomPass`.
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Commits on Jul 7, 2023
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Fixes error when controllers are disconnected on XR exit when not bei…
…ng connected to a hand before. (#26387)
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Commits on Jul 8, 2023
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WebGPURenderer: avoid render pass/pipeline attachment mismatches (#26376
) * add support for meshPhongNodeMaterial * add renderTarget to key for renderContexts * use renderContext as key to locate correct renderobjects in cache * rework to use attachment state and fix deletion path * remove surplus : --------- Co-authored-by: aardgoose <[email protected]>
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WebGPURenderer: Fix Node.updateBefore() sequence call (#26391)
* Geometries: Follows the adopted name pattern * Renderer: Fix Node.updateBefore() sequence
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Commits on Jul 9, 2023
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WebGPUBackend: Fix Depth Buffer (#26395)
* WebGPUBackend: Fix depthBuffer * cleanup * revision
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Commits on Jul 10, 2023
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WebGPUPipelines: Improve reuse pipeline and ComputeNode dispose (#26361)
* WebGPUPipelines: Reuse cache * ComputeNode: Add .needsUpdate * fix definition used in tests * ComputeNode: Added .dispose()
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Update actions/setup-node digest to e33196f (#26398)
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Update github/codeql-action digest to 46ed16d (#26399)
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OrbitControls: Add zoom to cursor (#26165)
* Add initial support for zoom to cursor * simplify implementation, remove ortho special case * Handle mouse dolly * Support planar movement, add gui option * Use relative positioning * Fix ortho camera zooming * auto disable zoom to cursor * Handle incorrect camera case differently * Use cached objects * Fix corner case where camera starts at target position * Use a common clamp function * Fix copy paste error * Add a flag for when to perform the zoom to cursor behavior to avoid using a stale ray with pinch * Limit target movement at steep angles * Add constant for tilt amount * Update comment * Fix relative cursor position
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Update CapsuleGeometry.js (#26405)
modify this.parameters.height to 'length' cuz it uses data.length in fromJSON(). this problem happens when you try pass a capsule's parameters to create another capsule using fromJSON()
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Commits on Jul 11, 2023
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Examples: tonemapping add backgroundIntensity gui (#26411)
* examples tonemapping : add backgroundIntensity gui * better gui folder structure
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Commits on Jul 13, 2023
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TSL: Add output and material.outputNode (#26419)
* TSL: Add output and material.outputNode * Move output assign to constructOutput()
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Commits on Jul 14, 2023
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WebGPURenderer: Revert and fix updateBefore() - (2) (#26422)
* Renderer: Revert and fix updateBefore() - (2) * simplifies parameters * Add scene.onBeforeRender() and scene.onAfterRender() callback
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NodeMaterial: unlit property (#26429)
* NodeMaterial: unlit property * cleanup
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Commits on Jul 15, 2023
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Remove setting Group.material in godrays example (#26431)
* Remove setting Group.material in godrays example * Update webgl_postprocessing_godrays.html Clean up. --------- Co-authored-by: Michael Herzog <[email protected]>
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Cleanup webgl_materials_modified (#26437)
* Cleanup webgl_materials_modified * Formatting
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Update devDependencies (non-major) (#26443)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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WebGPURenderer: Add DepthTexture.compareFunction (#26420)
* WebGPURenderer: Add DepthTexture.compareFunction * Update webgpu_audio_processing.html * Add createBindingsLayout() * fix fog * cleanup * fix fog * Cleanup getTextureCompare * fix conflict * Added normalBias * AnalyticLightNode: Added PCFShadowMap (WIP)
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SceneNode: Add backgroundIntensity (#26447)
* SceneNode: Add backgroundIntensity * Add backgroundIntensity
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Commits on Jul 17, 2023
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WebGLRenderer: invalidate materials on async instanceColor set (#26430)
* WebGLRenderer: invalidate materials on async instanceColor set * WebGLRenderer: cleanup
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Update github/codeql-action digest to 489225d (#26442)
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Update dependency servez to v2 (#26445)
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fix: toCreasedNormals(): call toNonIndexed() only on non-indexed geom…
…etries (#26379) * BufferGeometryUtils.toCreasedNormals(): call `toNonIndexed()` only on indexed geometries * update BufferGeometry.toCreasedNormals() documentation * BufferGeometry.toCreasedNormals() documentation: use more common HTML formatting & remove redundant info * BufferGeometry.toCreasedNormals() documentation: remove redundant compatibility note * BufferGeometryUtils.toCreasedNormals(): explain the indexed geometry check in code, not JSDoc * BufferGeometryUtils.toCreasedNormals(): fix typo: vertors => vectors
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Docs: Clarify units for toCreasedAngle function (#26454)
* Clarify units * fix bad docs merge
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Use default to replicate original meaning of 'none' (#26453)
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WebGLRenderer: Fix setRenderTarget()'s activeMipmapLevel (#26347)
* Ability to set the mip levels of a texture as a render target * Render to texture's mip levels example * Render to texture's mip levels example: added a screenshot, fixed errors * Render to texture's mip levels example: added the example to json files * Render to texture's mip levels example: updated the screenshot * Update webgl_materials_cubemap_render_to_mipmaps.html Clean up. * Update WebGLRenderer.js Code style. * Update WebGLRenderer.js Code style. * Update WebGLRenderer.js Clean up. --------- Co-authored-by: Michael Herzog <[email protected]>
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WebGPURenderer: Add BumpMapNode (#26449)
* Add BumpMapNode * fix default position view
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Added documentation for target (#26459)
* Added documentation for target * Updated documentation message
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WebGPURenderer: Blending revision 1/2 (#26455)
* Delete NodeRender.js * TextureNode: Add .setUpdateMatrix() * WebGPUPipeline: Add .getBlending() * cleanup
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Remove outdated setting of focal length in examples (#26460)
* Fix setting focal length in effects_anaglyphy example * Update * Remove instead
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RendererNodes: Add .isToneMappingState (#26463)
* Renderer: Added .getRenderTarget() * Nodes: Add .isToneMappingState * Revert Add getRenderTarget()
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WebGPURenderer: Support MSAA for texture render targets. (#26451)
* Support MSAA for texture renderTargets * remove old code * remove typo --------- Co-authored-by: aardgoose <[email protected]>
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GLTFLoader: Fix loadAnimation refactor (#26477)
* GLTFLoader: some code to be accessible from extensions on parser * move targetNames code earlier * bring outputAccessor.itemSize switch back * linting
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Update devDependencies (non-major) (#26481)
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BufferAttribute: Add generic vector "component" getter / setter (#24515)
* Add "getComponent", "setComponent" functions * Update docs * update docs
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Update github/codeql-action digest to 1813ca7 (#26480)
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LightingModel: New class struct (#26486)
* LightingModel: New class struct * cleanup * cleanup
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WebGPURenderer: Iridescence (#26489)
* LightingModel: New class struct * cleanup * cleanup * AONode: Fix float value * SpriteNodeMaterial: Force float type in rotation * PhysicalLightingModel: Add iridescence * Add webgpu_loader_gltf_iridescence example
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WebGPURenderer: Fix background (#26493)
* NodeMaterial: Add .vertexNode * Renderer: Fix background
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Core: WebGLRenderTarget extends RenderTarget (#26468)
* Core: Add RenderTarget * WebGPU: Update examples.
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TGALoader: Bubble parsing errors. (#26497)
* TGALoader: Bubble parsing errors. * TGALoader: Clean up.
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Loaders: Bubble parsing errors in remaining data texture loaders. (#2…
…6499) * Loaders: Bubble parsing errors in remaining data texture loaders. * DataTextureLoader: Remove obsolete line.
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Manual: Updated
monaco-editor
to0.40.0
(#26503)* Manual: Updated `monaco-editor` to `latest` * Manual: Updated `monaco-editor` to `0.40.0`
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Update devDependencies (non-major) (#26510)
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Update github/codeql-action digest to 0ba4244 (#26509)
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Update CompressedArrayTexture.html (#26511)
Update Chinese translation of CompressedArrayTexture
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support alphaToCoverage (#26513)
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WebGLRenderer: Remove material condition for unconditional uniforms. (#…
…26467) * Remove material specification for unconditional uniforms * Refactor uniforms.setValue to shared sectoin * fix lint * Condition for isOrthographic update * Update WebGLRenderer.js Update comment. --------- Co-authored-by: Michael Herzog <[email protected]>
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WebGPURenderer: fix clear() inheriting state from previous render() &…
… clear() passes. Co-authored-by: aardgoose <[email protected]>
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NodeBuilder: Fix
construct()
node data (#26533)* NodeBuilder: Fix construct() node data * cleanup * cleanup
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OrbitControls: Support frame rate independent
autoRotate
. (#26472)* #26471 Calculation logic idea * #26471 Update OrbitControls rotation logic to use clock delta * #26471 Account for large time deltas when user holds pointer or tab is hidden for a long time with autoRotate enabled * #26471 Simpler implementation in which the clock delta is passed into the OrbitControls update function * Update OrbitControls.js Clean up. * Update webgl2_volume_instancing.html Clean up. * Update OrbitControls.js More clean up. --------- Co-authored-by: Joel Goransson <[email protected]> Co-authored-by: Michael Herzog <[email protected]>
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Docs: Improve
OrbitControls
page. (#26541)* Docs: Improve `OrbitControls` page. * Examples: Update screenshot. * E2E: Add webgl2_volume_instancing to exception list.
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Nodes: Add LineDashedNodeMaterial (#26528)
* Node dashed line * use properties and allow overrides * fix for lack of access to vertex flow * cleanup --------- Co-authored-by: aardgoose <[email protected]> Co-authored-by: sunag <[email protected]>
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Update devDependencies (non-major) (#26545)
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Orbitcontrol ZoomToCursor fix (#26549)
* Fix ZoomToCursor to work with changeable object and object3d * change code style * remove object type check and fix coding style
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MeshPhysicalMaterial: Fix default specular docs (#26543)
MeshPhysicalMaterial: Add missing iridescence docs
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Nodes: add ViewportNode.VIEWPORT (#26540)
* add viewport.VIEWPORT * rename accessor --------- Co-authored-by: aardgoose <[email protected]>
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FilmPass: Simplify implementation. (#26573)
* FilmPass: Simplify implementation. * Examples: Update screenshots. * E2E: Add points example to exception list.
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Update devDependencies (non-major) (#26578)
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WebGPURenderer: Occlusion queries with
renderer.isOccluded( object )
(#26335) * add support for meshPhongNodeMaterial * WIP occlusion query WebGPU * bass query count to backend * add new example * minor cleanup/changes * cleanup draw conditions - more readable * add dummy screenshot and remove import * drop references to objects * fix issue with multi pass renders. * address @sunag's recommendation * add puppeteer exception * Renderer.isOccluded() --------- Co-authored-by: aardgoose <[email protected]> Co-authored-by: sunag <[email protected]>
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Update github/codeql-action digest to a09933a (#26577)
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docs: remove ColladaExporter document (#26592)
* Update list.json * Delete ColladaExporter.html
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Update webgl_shaders_ocean.html (#26580)
* Update webgl_shaders_ocean.html * Update webgl_shaders_ocean.html * Update webgl_shaders_ocean.html * Update webgl_shaders_ocean.html * Update webgl_shaders_ocean.html --------- Co-authored-by: Michael Herzog <[email protected]>
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Object3D: Clone material arrays (#26589)
* Object3D: Clone material arrays * Revert unintentional lint fix * Add tests * Use shorthand if
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SAOPass: Improve performance, fix visuals. (#26599)
* SAOPass: Improve performance, fix visuals. * Examples: Update screenshot.
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Update actions/setup-node digest to 5e21ff4 (#26618)
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Update devDependencies (non-major) (#26619)
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KTX2Loader: Add support for ASTC 6x6 format (#26586)
* KTX2Loader: Add support for ASTC 6x6 format * Add various KTX2 samples * Update KTX2 screenshot
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DDSLoader: Add support for BC6H textures. (#26608)
* Add support for DX10 BC6H textures to DDSLoader * Add DX10 BC6H related unit tests for constants * Update DDS example to demonstrate BC6H variants * Update screenshot and commit build so e2e test passes * Update DDSLoader.js Code style clean up. * Revert adding build files --------- Co-authored-by: Michael Herzog <[email protected]>
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Audio: Prevent null source error in Audio.disconnect() (#26597)
**Problem** Audio.disconnect() expects Audio.source is non-null and calls Audio.source.disconnect(). But Audio.source is initialized as null in the constructor and later it is set in .play() or set*() methods. So if Audio.disconnect() is called before starting to play or setting source, it can cause an error when attemping to call Audio.source.disconnect() **Solution** Add a guard in Audio.disconnect()
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Utils: export
createCanvasElement
to public and use it for `WebGPUR……enderer` module (#26601) * Utils: export `createCanvasElement` to public * Use `createCanvasElement` for WebGPURenderer
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Remove
SRGB_ALPHA_BPTC_Format
. (#26620)* Remove `SRGB_ALPHA_BPTC_Format`. * Examples: Clean up. * Tests: Clean up.
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Backend.generateMipmaps() (#26609)
* Backend.generateMipmaps() * cleanup * cleanup
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Store FBXLoader original (not sanitized) node name in Object3D.userDa…
…ta (#26641) #26637 Co-authored-by: Mindaugas Janulis <[email protected]>
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Commits on Aug 25, 2023
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Commits on Aug 26, 2023
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TSL: textureStore() and example (#26648)
* TextureStoreNode * Add exampe: webgpu_compute_texture * cleanup * cleanup * cleanup
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Commits on Aug 27, 2023
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Examples: Improve WebGPURenderer with
antialias: true
(#26649)* Examples: Improve WebGPURenderer with `antialias: true` * @todo: Check warning --------- Co-authored-by: sunag <[email protected]>
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TextureStore example: Remove ShaderNode (#26654)
* Remove ShaderNode * cleanup
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Update devDependencies (non-major) (#26657)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Update actions/checkout digest to f43a0e5 (#26656)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Vector2|3|4: Use
Math.trunc()
inroundToZero()
. (#26643)* use `Math.trunc` * ci re-run
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WebXRManager: Remove redundant
updateMatrixWorld
calls (#26201)Co-authored-by: Noeri Huisman <[email protected]>
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Commits on Aug 29, 2023
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WebGPU: Compute Particles (#26655)
* StorageBuffer: Fix shared material * StackNode: Use ShaderNode instead of shader * TSL: storage().toAttribute() and attribute argument for bufferAttribute() * add `webgpu_compute_particles` example * add floor friction * add size option * precompute colors * update native hash
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Commits on Aug 30, 2023
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Examples: Improve
webgpu_compute_particles.html
(#26665)* Examples: Improve `webgpu_compute_particles.html` * fix: Stats name error
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* Move to webgl-legacy * WebGLBackend: WIP * ignore normalMap for now * WIP * WIP * update webgpu examples * restore * update webgl node examples to webgl-legacy * update import of playground to webgl-legacy * Rename GLSLNodeBuilder -> GLSL1NodeBuilder * Added GLSL ES 3.0 * cleanup * update example * update * add throw
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WebGPURenderer: Fix and clean up (#26671)
* WebGLTextureUtils: Fix extension * WebGPUBackend: Ignore draw() if instanceCount is 0 * close the box line
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WebGPURenderer: Support for multiple render targets (#26409)
* experimental multi attachment shader add support for webglmultiplerendertargets wip * fix logic * rework to use common path * cleanup * added antialias --------- Co-authored-by: aardgoose <[email protected]>
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Commits on Aug 31, 2023
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