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Releases: hozuki/MilliSim

v0.3.4

14 Mar 21:23
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v0.3.4 Pre-release
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  • Animations are much smoother.
  • Bundled OpenAL binary.

v0.3.3

05 Feb 11:11
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v0.3.3 Pre-release
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Better efficiency and less heap allocations.

v0.3.2

05 Feb 10:38
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v0.3.2 Pre-release
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Fixed application crash caused by empty ribbons.

v0.3.1

05 Feb 10:18
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v0.3.1 Pre-release
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MilliSim

v0.3.0-4

05 Feb 10:03
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v0.3.0-4 Pre-release
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Migrated to MonoGame.

This release contains Direct3D11/x86 build. For other builds, please build them manually.

v0.2.3

17 Oct 20:26
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v0.2.3 Pre-release
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MilliSim

v0.2.2

17 Oct 19:43
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v0.2.2 Pre-release
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MilliSim

v0.2.0

15 Oct 14:28
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v0.2.0 Pre-release
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Release Notes

API Changes

  • OpenMLTD.MilliSim.Core.Entities.NoteType: added Invalid as value 0, instead of Tap as value 0.

v0.1.5-5

20 Sep 22:19
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v0.1.5-5 Pre-release
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First usable MilliSim release. Completion ratio at about 45%.

v0.1.5-4

20 Sep 20:36
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v0.1.5-4 Pre-release
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MilliSim