Releases: hocha113/CalamityOverhaul
0.5.0.2.2
1.In multiplayer mode, the Omega Synthesis interface will now synchronize operation results in real time between players.
2.Optimized the effects of time stop and entity freezing.
3.Further reworked the Evil Reaper.
4.Redesigned the Stellar Fury, Seed Scimitar, Space Gun, and High-Temperature Heat Gun.
5.Removed the tidal effect caused by black hole explosions when mining Endless Bars.
6.The Virtual Particle series now features new textures.
7.Updated textures for some particle effects.
8.Improved the scaling effects of item icons in the Overhaul Codex and other mod UIs.
9.Added directional crimson glow effects to the Crimson Altar.
10.Optimized the usage animations of the Astral Impact Cannon, Gray Impact Gun, Orange Impact Gun, and Sniper Rifle.
11.If the Ghostly Muramasa's ultimate technique is not unlocked, the stance gauge will no longer flash with animations when fully charged.
0.5.0.2.1
1.Removed the "Add Extras Content" setting; its effects are now always enabled by default.
2.Removed the "Reset Item Reminder" setting.
3.Optimized generic action modifications for wooden and mineral swords.
4.Improved generic action modifications for light sabers.
5.Reintroduced the Infinite Toilet into the game with enhanced effects.
6.Optimized the rendering effects for certain high-tier item names.
7.Enhanced the usage animations for the Flare Gun, Coral Cannon, Septic Skewer, Fungicide, Life-Ender Gun, Handguns, and Nail Gun.
8.Simplified crafting recipes for the neutron star weapon series.
9.Renamed Dense Neutron Star Ingot to Neutron Star Ingot.
10.Adjusted handgun animations to support gravity inversion effects.
11.Improved multiplayer mode experience by reducing potential network lag and latency.
12.The toggle for the magazine system now takes immediate effect on firearms within the world, eliminating the need to re-enter the world to apply changes and avoiding strange scenarios.
13.Improved the continuity of automatic reloading, the fluidity of firearm actions, and the overall smoothness, reducing the feeling of clunkiness.
14.Fixed an issue where the coin-tossing skill of Midas Prime and Colt Revolver would overwrite the magazine UI's right-click interaction, preventing the manual unloading of magazines.
15.The SHPC will no longer decompose into Mythril Bars or Orichalcum Bars during twilight decomposition.
16.Adjusted the projectile tracking path of the Solstice Claymore to be more natural, with slightly increased tracking range.
17.Optimized the swing animations for certain claymore-type weapons.
18.Increased the base stats of the Rebel Blade from 186 to 286.
19.If the Flare Gun is loaded with signal flares, its holding animation will feature particle effects and dynamic lighting, applied to its upgraded versions as well.
20.The Murasama's normal slashes now have end lag; the attack animation must complete at least one slash before interruption, preventing absurd situations caused by rapid clicking.
21.Removed the immunity to all debuffs for mechanical bosses during chaotic battles.
22.The pages of the Overhaul Bible can now be repositioned by long-pressing.
23.Enhanced error handling mechanisms for the magic storage system.
24.Significantly reduced the deployment time for specialized ammo boxes, simplified their crafting recipes, and improved their placement animations to prevent floating off the ground.
25.If no firearm is equipped, right-clicking can now pick up deployed specialized ammo boxes. Firearms using special ammunition will now receive corresponding ammo types instead of default bullets or rockets.
26.Improved the duplication effect of The Dark Master.
27.The Murasama's knockback strength now scales with its growth progress rather than maintaining a consistently high knockback value.
28.Redesigned the Reaper Scythe, Frost Scythe, Short Sabre, and Exotic Sabre.
29.Added a new rogue weapon: Reaper's Flying Scythe.
30.The Omega Substance Polymerizer will now feature an outline glow when hovered over with the cursor, emphasizing its right-click interaction capability (Seriously, how do people not realize this is interactable?).
31.Removed the Blossom Flux's left-click charging acceleration and injury flight reset mechanics; its fastest usage time was adjusted back from 5 to 4. Additionally, its life-leaf arrow tracking ability was removed.
32.Redesigned the SHPC's left-click phase explosion effect, with the blast radius now scaling with its growth progress.
0.5.0.1.9
- The Omega Substance Polymerizer will have independent item storage and archival space, functioning similarly to a chest. If mined, it will drop the items stored in its UI.
- Fixed an issue where the Destroyer’s probe rain would also kill the player’s summons or turrets. The number of projectiles in the probe rain has been reduced.
- If the Spectral Muramasa UI is on the right side (default position), it will now be compatible with the event progress bar and Boss health bar UI to prevent overlap.
- The rendering of the Omega Substance Polymerizer has been optimized, with its placement preview now appearing more accurate, eliminating misalignment issues.
- Fixed an issue where the Blood Altar’s opening and closing effects would not trigger correctly when multiple altars are on the map.
- In the Zenith World, defeating the Mechanical Medusa will now count as the player having defeated all mechanical bosses (only applies if AI modifications are enabled).
- Fixed an issue where some treasure bags were incorrectly marked as overhaul items.
- Fixed an issue where the English localization of Dawnshatter Azure was outdated.
- Fixed an issue where disabling the magazine system on the Coral Cannon could lead to unusual behavior.
0.5.0.1.8
- Fix some localization translation errors.
- Replace the textures for rocket weapon magazines.
- Remove the rework of bricks and Apoctolith, "They are not interesting."
- Implement Spanish localization translations, thanks to Vom's contributions to the mod localization.
0.5.0.1.7
- Decrease the firepower of the Disseminator.
- Increase the Infinity base panel from 85 to 105.
- Increase the Onyxia magazine capacity from 220 to 280.
- Decrease the Terror Blade base panel from 560 to 510, while doubling the projectile speed.
- Extend the usage time of Snowblindness from 3 to 4.
- Decrease the Snow Quay magazine capacity from 400 to 200.
- Increase the Dragon Rage base panel from 850 to 920, which can gain legendary prefixes through the Goblin Engineer's reforge.
- Snow Quay and Avalanche M60 will have their large ice cannonballs affected by gravity, resulting in projectile drop instead of the original straight trajectory.
- Heavenfall Longbow will be able to kill dummies in terms of block interaction.
- Slightly adjust the firing port positions of the Anti Materiel Rifle and Tyranny's End for a more natural feel.
- Adjust the initial speed of the Joy Glaive generated by Devil's Devastation, preventing them from all floating upwards and affecting aiming feel.
- Update localization texts for Dragon Rage in English, Russian, German, etc., instead of using outdated description texts.
- Correctly format several English localized item names.
- Rebel Blade and Dragon Sword will allow continuous use (while global auto-fire is turned off).
- Murasama's Rising Dragon Slash will be able to launch multiple gathered enemies at once instead of just one.
- Whiplash Galactica will apply a death mark debuff to enemies instead of an incorrect placeholder Buff instance.
- Revolver-type weapon reloading animations will rotate in the correct direction according to the player's orientation instead of only counterclockwise.
- Remove the requirement for true melee weapons without projectiles to gain legendary prefixes; now most swinging weapons can gain legendary prefixes.
- Murasama's UI will be redesigned.
- Fading Glory will use a new texture.
- Simplify the crafting of Dawnshatter Azure.
- The Mechanical Skull King will use a new texture.
- A new shooter weapon, Snow Quay MK2, has been added.
- Redesign Fading Glory's attack; decrease base panel from 882 to 352.
- Infinite Ingot and Universal Greed Pickaxe will use new textures.
- Rebel Blade will use a new texture and have its attack redesigned.
- Snow Quay, Snowblindness, and Avalanche M60 will use new textures.
- Simple Muzzle Brake, Precision Muzzle Brake, and Element Muzzle Brake will use new textures.
- Galactic Disaster will use a new texture and have a larger collision detection.
- High Explosive Box, Burning Ammo Box, Dragon Breath Box, and Armour Piercer Box will use new textures.
- Black Zone Cleaver, Roche's String, Stellar Hunter, Light of the Star Tomb, and Planet Messenger will use new textures.
- The Devourer will use a new texture and art style, and modify the right-click attack mechanism of Annihilating Universe to make it more useful.
- Drop rule modification: Ghost Fire Whip will have a 25% chance to drop from Polterghast's treasure bag instead of being dropped directly by the Boss.
- Drop rule modification: Nadir and Ataraxia will have a 25% chance to drop from the Devourer of Gods' treasure bag instead of being dropped directly by the Boss.
- Drop rule modification: Auric Bar will drop from Yharon’s treasure bag after defeating Yharon twice instead of being dropped directly by the Boss.
- Transmutation Of Matter will now properly display an icon when hovered over, indicating that the block can be interacted with; the interaction priority will also be adjusted for better logic. Right-clicking Transmutation Of Matter while holding Universal Greed Pickaxe will open the crafting UI instead of removing the block.
- Desert Disaster Worm Guard will count as a worm-type enemy and enjoy related damage reductions.
- Fix the issue where the Grand Guardian recipe was not modified.
- Fix the issue where the item description bar would briefly display garbled content after the first game launch.
- Fix the issues where the Spear of Longinus, Planet Messenger, and Galactic Disaster could not receive any reforge prefixes, and also fix the issue where they would not be allocated to the rogue list in the travel power menu.
- Fix the issue with Halibut Cannon potentially exhibiting an AI anomaly when firing special projectiles, such as bullets only moving towards the 0-degree angle.
- Fix the issue where the player's attack action would be forcibly interrupted shortly after using Dragon Rage while holding right-click and rotating counterclockwise, or when using that attack while facing left.
- Fix the issue where certain handheld-animated weapons would attack repeatedly and generate a large number of overlapping projectiles, causing game lag in absurd situations, such as when the player is attacked by THELORDE or other mod interactions. (Note: This is a bug that only triggers in absurd situations, typically caused by other developers writing code that does not comply with development rules, and creating this fix patch is purely to ensure the robustness of the mod program.)
- Enemies killed by Dawnshatter Azure will no longer trigger multiple death events; instead, they will drop multiple loot normally, such as not generating dozens of pillars after killing cultists with Dawnshatter Azure.
- Fix the issue that causes the game not to load when enabled alongside the Artificer's Mario Badges mod.
- Fix the issue where the Mechanical Skull King's head was not visible during the entrance animation when no difficulty modes (Revengeance and Death) were enabled.
- Remove Spectre Rifle.
- Remove Marble Elemental.
- Remove the redesign of Tradewinds and Ghastly Visage.
- Temporarily remove Reminiscence Breastplate as it is not yet completed.
- Remove pebble items and flint items; digging stone and dirt blocks will no longer drop pebbles or flint.
- Completely remove Petrified Disease, Realm Source, and Guardian Terra.
- Remove Violet Conjecture, White Fraud, Granite Spear, Marble Spear, Granite Boomerang, Marble Dagger, Marble Rifle, Granite Rifle, Slingshot, and Arcane Tablet.
- Remove the experimental setting 'OpeningOuk Modification'.
- Remove the redesigns of Goldplume Spear, Elemental Lance, Gilded Proboscis, Stream Gouge, and Earthen Pike.
- Remove the Easter egg regarding the music box.
- Remove the interaction with Eternal Soul.
- Remove The Final Touch.
- Remove Simple Storage Battery.
- Remove the redesign and replica items of Cosmic Shiv, Scorpio, Norfleet, Wingman, and The Hive, as the original calamity already has good redesigns.
- Remove the weak reference interaction modifications for ThoriumMod.
- Remove the setting for Murasama's blade size scaling, as this setting is rarely used and unnecessary.
- Remove the enraged AI of Hive Mind and Perforator during Blood Moon; Blood Altar will no longer drop during Blood Moon.
0.4.0.5.3
- If forced content replacement is disabled, players will no longer be able to fish out the Halibut Cannon from the water.
- The Rebel Blade's demon fireballs now have a generation limit, and hitting worm segments only has a 20% chance to generate demon fireballs.
- Fixed an issue where the Plague Tainted SMG would continuously reload during right-click attacks when the magazine system is disabled.
- The Stellar Striker's left-click now uses melee damage, while the right-click switches to true melee damage.
- The chance of triggering a critical hit with Murasama when attacking worm segments will be significantly reduced. Damage to Aquatic Scourge Body will decrease from 75% to 50%, damage to Astrum Deus Body will decrease from 133% to 100%, and damage to Wall of Flesh Eye will decrease from 50% to 30%.
- The blade damage frequency of most melee weapons will be extended from 10 to 14. For blades with non-true melee damage types, there will be a 50% damage scaling against worm segments (since true melee types already have scaling, while normal melee damage types do not).
- Bullets shot from Halibut Cannon will no longer trigger critical hits on worm segments. If ocean projectiles are fired, they will only deal damage three times to worm segments.
- Removed most forced loading modes in favor of asynchronous loading to reduce thread pressure and improve loading speed.
- Stream Gouge's cosmic light dark arrow fired with left-click changed from infinite penetration to single penetration; split darts' damage reduced from 50% to 33%.
- Fixed the issue where Tsunami and Alluvion would cause certain arrows to move too fast; swapped the charge sound effects between the two for better consistency; Alluvion's additional shark missiles will no longer remain for an extended period after hitting a target.
- Optimized the holding animation for Spear of Longinus.
- Fixed the incorrect knockback direction for most melee weapon blades.
- Fixed the issue where Eater of Worlds, Desert Scourge, Perforator, and Armored Digger bodies were not being recognized as worm segment entities by the game, which will now allow them to properly receive various worm segment-related buffs and damage scaling.
0.4.0.4.8
- Fixed text substitution errors
- Fixed some localization errors.
- Fixed an issue with Murasama's item animation in the Overhaul Compendium or certain special interfaces.
- Fixed an issue where the stats of legendary weapons would be abnormally high or low in certain cases, such as when loading other mods.
- Fixed the issue where the localization of Acknowledgments wouldn't change according to the language settings, and slightly increased the music volume in the Acknowledgments interface.
- Fixed the issue where tool items couldn't receive the 'Light' prefix through Goblin Tinkerer reforging.
- The Skeletron Prime's head maximum health has been reduced by 30%, and in the second phase, it will no longer release spiral lasers when the Twins are present, and the number of Death Lasers fired has been reduced.
- Removed test items.
- The bubbles of the Briny Baron will become stronger.
- The base panel damage of legendary weapons will be affected by weapon prefixes.
- Rewrite the tile entity system using the new TileModule.
- Fix a catastrophic multiplayer compatibility issue where loading Magic Storage and interacting with the Omega Workbench may cause crashes or storage unit failures.
- Redo the effects of the Blood Altar to be more stable and interactive in multiplayer mode.
- Optimize the random movement path of the Twins in multiplayer mode, reducing the occurrence of erratic movement.
- Fix the rendering issue on the Endgame Crafting Recipe page.
- Redo the visual effects of the second part of Murasama's ultimate move.
- Fix an issue where the Phosphorescent Gauntlet's Will of the Fist would summon multiple giant fists and cause absurd damage in some cases.
- Reduce the size of the Rebel Blade's left-click melee attack to 60% of its original size.
- Update the mod Call method to allow external mods to make weak reference modifications through the mod's Call method.
- The Omega Substance Polymerizer will have better guidance.
- The Burning Sky, Gladius, Astral Pike, Brimstone Sword, Submarine Shocker, Diseased Pike, Gilded Proboscis, and Earth will use melee damage type instead of true melee damage type.
- Aftershock will use melee damage type when swinging with the left click, and switch to true melee damage type with the right click. The issue where right-click true melee hits wouldn't summon falling boulders has been fixed, and the blade collision box has been adjusted for more natural swinging behavior.
- The base damage of the Brimstone Sword has been increased from 90 to 98.
- Death’s Ascension will use true melee damage type when swinging with the left click, and switch to melee damage type with the right click.
- Elemental Shiv and Starnight Lance duplicate items have been removed as they served no purpose.
- Removed Realm Source.
- Removed Petrified Disease.
- Fixed an issue where a weapon can still fire a barrage while infected with an enchantment
0.4.0.4.1
- Adapted to the Armament Display Lite Mod.
- Adapted to the Thrown Spears [Beta] Mod.
- Fixed a catastrophic issue where the game would crash instantly when the Endless Pickaxe was used to dig modded chests containing items.
- Fixed a problem where some bosses' attacks would not cause any damage.
- Fixed an issue where certain weapons that should have the Legendary prefix could not be reforged to Legendary by the Goblin Tinkerer.
- Fixed layer rendering and scaling errors for some projectiles.
- Fixed incorrect hit sound effects for the Twins.
- Corrected some English localization errors.
- The hand-holding animations for guns and bows will now slightly bob up and down as the player walks, creating a more natural visual effect.
- The Transmutation Of Matter will now use a new texture.
- Reworked the Deaths Ascension and Lifehunt Scythe again.
- Reduced the firing frequency of the Grand Guardian's projectiles by 50%, decreased projectile spread, and reduced the damage of additional projectiles generated by true melee by 50%.
- The base stats of the Phosphorescent Gauntlet have been reduced from 2705 to 1205. The right-click will now deal double damage, and the speed of the left-click "Fist of Will" attack has been significantly increased.
- The Halibut Cannon now has a 0.2% chance of being obtained through fishing at any stage. It has been officially reworked into a Legendary item, and its balance is now being adjusted.
- The base stats of the Barren Bow have been reduced from 39 to 28, and the damage of the desolate currents generated by arrows has been reduced by 50%.
- The use time of Dead Suns Wind has been extended from 15 to 18.
0.4.0.3.5
- Fixed some errors in sequential crafting recipes and filled in missing sequential recipes for Neutronium Ingots and Dark Matter Spheres.
- Fixed a serious issue where some weapons would corrupt items in the travel power menu in travel worlds.
- The base stats of the Roman Shortsword have been reduced from 15 to 10.
- Removed the right-click function of Excelsus.
- Gelitic Blade projectile damage increased back to 100%, and its special effects were adjusted to make it cooler.
- Fixed an issue where attack speed bonuses did not affect the projectile movement speed.
- Fixed the issue with Celestial Claymore projectile desynchronization in multiplayer mode.
- Midas Commander now only fires sharpshooter bullets and is classified as a revolver, fixing the issue where short left-click shots did not consume bullets.
- Aftershock no longer fires projectiles during true melee.
- Fixed a swing logic error when holding sword items on the cursor.
- Blazing Boomerang’s lurking attack only creates an explosion on the first hit.
- Aegis Blade’s base stats have been reduced from 98 to 72, projectile speed increased from 6 to 8, and additional fireballs from wide slashes now have stronger tracking.
- Reduced Absolute Zero's true melee damage frequency to prevent absurd DPS.
- Divine Source Blade projectile damage increased by 100%, and fixed the issue where it was not affected by melee damage bonuses.
- Avalanche now has only a 20% chance to generate ice bomb crystals when hitting worm-type targets or probe robots.
- Celestial Claymore’s base stats have been reduced from 75 to 65, and its use time increased from 19 to 22.
- Cosmic Shiv’s diffracted beam damage frequency has been significantly reduced, with intervals increased from 8 to 20.
- The number of fireballs generated by The Burning Sky with each swing has been increased by 40%.
- The base stats of The Last Mourning have been reduced from 280 to 220. Right-click now has a 25% damage bonus, and true melee right-click hits on worm bodies now have only a 25% chance to generate a destructive pumpkin head, down from the original 100%.
- Most sword-type weapons will become much cooler.
- The frequency of Brimstone Sword’s projectile attacks is reduced by 50%. When true melee hits a worm-type target's body, there is only a 20% chance to generate a brimstone eruption, down from the original 100%.
- The frequency of Submarine Shocker’s projectile attacks is reduced by 50%. When true melee hits a worm-type target's body, there is only a 20% chance to generate electric sparks, down from the original 100%.
0.4.0.3.1
- Added a rework for Dragon Rage
- Added a rework for Holy Collider
- Added a rework for The Burning Sky
- Added a rework for Devil's Devastation
- Reworked Briny Baron and Aegis Blade again
- Reworked Burnt Sienna
- Removed the right-click function of Anarchy Blade
- Added a new mage weapon 'Dragon's Word'
- All wooden swords will be made cooler
- Fixed an issue where right-clicking with Diseased Pike would cause the player's arm to twitch
- Removed Shadowflame Echo
- Fixed a serious issue with scaling of drawing layers, which could cause various projectiles and weapons to change size along with the player's screen scaling
- Gunk Shot's use time increased from 25 to 30, removed the rare bullet tracking feature, and reduced recoil from 2.2f to 2f
- Skeletron Prime will no longer actively summon The Twins during Boss Rush. In Death Mode, it will retain only 75% damage, and in Revengeance Mode, it will retain only 90% damage. Outside of Boss Rush, the head will no longer auto-heal when all arms are not defeated. When the head's HP drops below half, all arms will be automatically killed to enter the second phase. The laser arm will not attack when the Destroyer is present, and the rapid-fire laser attack mode has been removed
- Fixed an issue where materials were not refunded when attempting to craft Neutron Star series weapons or Celestial Arrow in one go, and being blocked by the crafting system. The author sincerely apologizes to players who lost progress due to this issue
- Fixed an issue where right-clicking on the Endbringer Workbench could cause a file index error
- Simplified the Infinite Ingot recipe
- Rebalanced Murasama and SHPC (this change was completed by tester '像樱花一样飘散啊')