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JavaScript desktop programs with NW.js

This is an overview and tutorial of how to create desktop programs for Linux, Mac and Windows using NW.js.

NW.js logo

(Update december 2020: This guide still works with NW.js v50.1 on Mac OS v10.15 (Catalina), Ubuntu v20.04.1 LTS and Windows 10 Pro v1709)

NW.js is a framework for building desktop applications with HTML, CSS, and JavaScript. It works by combining a JavaScript app with Node.js and Google's Chromium browser engine into a single desktop program.

I'm a frontend developer with little experience in creating desktop applications and installers, so it took me some time find all the details of how to set everything up. This tutorial is an overview of my findings. I hope it can help you to get started using NW.js and to create desktop programs and installers. I've written this tutorial using MacOS 10.14 (Mojave), Ubuntu 18.04 and Windows 10.

NW.js instead or Electron

Electron is the better known of the frameworks for creating native applications. I also found it easier to use. My app however relies on requestAnimationFrame for timing, and I couldn't use Electron because of an issue in Chromium (the timer stops when the app window is hidden). In the end however NW.js is not that hard to use.

The 'Metronome' project

Metronome icon

The app for this tutorial is a simple metronome. Useful for for musical timekeeping. It uses requestAnimationFrame and it generates sound, so it will be easy to demonstrate that with NW.js the requestAnimationFrame timer will keep going even if the app's window is hidden behind others. See a demo of the app here: https://hisschemoller.github.io/nwjs-tutorial/src/.

Tutorial overview

There's quite a lot to go through, so here's an overview of what's included in this tutorial:

Project setup to run the app in the browser

Clone the Git repository for the tutorial at https://github.com/hisschemoller/nwjs-tutorial.

Install the dependencies as usual and start as defined in package.json.

yarn install
yarn start

The app will now be available at http://localhost:3000

Metronome app

Open the URL in a browser and you'll see a small counter display. Click the Play button. The counter increases and a short blip sounds at each counter increase.

Note that the metronome stops if you switch to another browser tab, or if the browser is completely hidden by other windows.

Run NW.js directly from the command line

During development an app can easily be tested within the NW framework from the command line. To set this up requires just a few steps:

  • Add the NW package as a dependency using NPM
  • Create a manifest file
  • Run the app in the NW framework

Add the NW package as a dependency using NPM

Two flavors of NW exist: For development purposes there's an SDK version which contains the Chrome developer tools. The regular version lacks the developer tools and because of that results in a smaller file size. To use the SDK version add -sdk to the version string.

Add NW as a devDependency in package.json.

"devDependencies": {
    
  "nw": "0.38.0-sdk"
}

Create a manifest file

NW needs a manifest file to run. The manifest file is a JSON file called package.json. So confusingly it's named exactly the same as NPM's package.json. The difference however is that the manifest file is located in the same directory as the app's source files, while NPM's package.json is at the root of the project.

+-- nwjs-tutorial
|   +-- package.json (NPM)
|   +-- src
|   |   +-- index.html
|   |   +-- package.json (NW manifest file)

As a bare minimum the manifest just needs the fields name and main for NW to run. The main field points NW to the app's entry point, which in this case is index.html.

A lot more settings are possible however. a reference of all available options can be found at http://docs.nwjs.io/en/latest/References/Manifest%20Format/

This is the manifest for the Metronome app:

{
  "name": "Metronome_manifest_name",
  "description": "A metronome app to keep time.",
  "main": "index.html",
  "chromium-args": "--disable-raf-throttling",
  "window": {
    "icon": "img/icon.png",
    "height": 240,
    "resizable": false,
    "width": 400,
    "title": "Metronome_manifest_window_title"
  }
}

Run the app in the NW framework

I've added a script in package.json to run NW, but it could as easily be started by just typing yarn nw in the command line.

"scripts": {
  
  "start-nw": "nw --disable-raf-throttling"
},

Once started, NW looks for the "main" field in package.json to find the app's entry point, and looks for the manifest file in the same directory as the entry point. It then has all the data it needs to run the app.

Try running NW with and without the --disable-raf-throttling command line option and notice that with the option the metronome keeps running when the app is hidden.

Creating a desktop program with NW.js

To create a desktop program a build of NW can be downloaded from the nwjs.io download page at https://nwjs.io/downloads/. Builds are available in different flavors, for Mac, Linux and Windows, 32 or 64 bit, with or without the SDK option.

NW.js download page

In general to create a desktop program you will add the project's source files to the downloaded NW build, and the resulting package is the program to distribute. There are differences however between Mac, Linux and Windows. NW.js has it's own documentation here.

Create a Mac desktop program (.app file)

  1. Download a Mac release from https://nwjs.io/downloads/ and unzip the download. The unzipped folder contains the file nwjs.app (among others).
  2. Package all the files from the project's /src directory into a zip file and rename the zip to app.nw. So, to be clear, the file extension will be .nw instead of .zip, and it will contain index.html, the css, js and fonts directories and the package.json manifest file.
  3. Put app.nw inside the downloaded Mac release, in the nwjs.app/Contents/Resources/ directory. (right click on nwjs.app and choose 'Show Package Contents' to open it)
  4. To add the app icons, rename /assets/icons/metronome.icns to app.icns and paste it into nwjs.app/Contents/Resources/. The file must replace the existing default icons. See below to create an .icns file.
  5. Also overwrite nwjs.app/Contents/Resources/documents.icns with the .icns file.
  6. Open nwjs.app/Contents/Info.plist in an text editor. Overwrite the values for CFBundleDisplayName and CFBundleName as in the example below.
<key>CFBundleDisplayName</key>
<string>Metronome</string>

<key>CFBundleName</key>
<string>Metronome</string>

Mac screenshot

The file nwjs.app is now an executable that runs the app. It's the only file you need, you can delete all the other files in the download. Rename the file to Metronome.app. Double click to run it.

Mac .icns file

On a Mac you can create an .icns file with the iconutil command line utility. Here are two tutorials:

  1. https://retifrav.github.io/blog/2018/10/09/macos-convert-png-to-icns/
  2. https://elliotekj.com/2014/05/27/how-to-create-high-resolution-icns-files/

On MacOS Mojave I created the icon files as described in the first tutorial and ran iconutil as described in the second one. That worked. A general overview of the steps:

  1. Create all the required png images. (For this tutorial they're in /assets/icons/metronome.iconset).
  2. Put all files in a folder and rename the folder so the name ends with .iconset. In this case metronome.iconset.
  3. Start Terminal and cd to the directory where the .iconset is.
  4. Run iconutil to generate the .icns file, like this:
iconutil -c icns metronome.iconset

Create a Linux desktop program

I have tested this on Ubuntu 18.04, but I don't know in how far the process is different in other Linux distributions.

  1. Download a Linux 32 or 64 bit release from https://nwjs.io/downloads/ and unzip the download.
  2. Copy all files in the /src directory of the project into the root directory on the downloaded package. In my case it's called nwjs-sdk-v0.38.0-linux-x64. So your source files and package.json manifest file will share the same directory with the nw file in the download.
  3. Copy the /metronome.desktop file to the same root directory as the source files and manifest. See below for creating a .desktop file.

Linux .desktop file

In GNOME and other freedesktop.org-compliant desktops, an application gets registered into the desktop's menus through a desktop entry, which is a text file with .desktop extension. This desktop file contains a listing of the configurations for your program.

  • The file should have a unique descriptive filename without spaces. For this project I use metronone.desktop.
  • The location should be:
    • /usr/share/applications directory to be accessible by everyone or
    • /.local/share/applications to be accessible to a single user.

Desktop file resources:

Manually install on Linux

Download a Linux package and copy the source files, manifest and icon file as in the steps of 'Create a Linux desktop program' above.

  1. Rename the package to metronome.
  2. Copy the package to the /opt directory.
  3. Copy the metronome.desktop file to /usr/share/applications.

To copy to the source files directory and the desktop file use the cp command with administrator rights in a terminal:

$ sudo cp -r /path/to/metronome /opt
$ sudo cp /path/to/metronome.desktop /usr/share/applications

Ubuntu screenshot

You will now be able to find and run the app just like any program you've installed. No restart or anything needed.

Create a Windows desktop program (.exe file)

  1. Download a Windows 32 or 64 bit release from https://nwjs.io/downloads/ and unzip the download.
  2. Copy all files in the /src directory of the project into the root directory on the downloaded package. Your source files and package.json manifest file should be in the same directory as the nw.exe file.
  3. The icon for nw.exe can be replaced with tools like Resource Hacker, nw-builder and node-winresourcer. (See below for Resource Hacker instructions.)

Windows screenshot

Double click nw.exe to run the app.

Change the program's icon with Resource Hacker

Windows uses icons of the .ico file type. Online converters exist that can generate an .ico file from another image type. For example ICOConvert at https://icoconvert.com/.

  1. Download Resource Hacker from http://angusj.com/resourcehacker/ and install.
  2. Start the Resource Hacker program.
  3. Select File > Open... and select the nw.exe
  4. In the left pane right-click the Icon folder and select Replace Icon...
  5. Click 'Open file with new icon...' and select the assets/icons/metronome.ico file.
  6. In the right pane select the icon to be replaced, usually the top one in the list.
  7. Click the Replace button.
  8. Click File > Save to save the executable with the new icon. (Save as.. results in an executable that can't be opened, is my experience)
  9. Rename nw.exe to 'metronome.exe'.

Resource Hacker

More about Resource Hacker:

Installers

Create a Mac installer (.dmg file)

I've divided this section into two parts. The first is to create a reusable nice looking template for the installer that shows the app and a shortcut to Applications so users can easily add the app to the Applications directory.

The second part is the creation of the actual installer.

Create a template

Mac Disk Utility

  1. Start Disk Utility.
  2. Go to File > New Image > Blank Image...
  3. Set the file name of the the image to installerTemplate.dmg.
  4. Name the image 'metronome-installer'.
  5. Select a size that's enough for the size of the app, 320MB.
  6. Leave the other fields as they are.
  7. Choose a destination folder where to save the installer.
  8. Click 'Save' to create the dmg file.

That’s it for creating the template file. Now open the template and make it look nice:

  1. Double click installerTemplate.dmg to open it. It will show up in finder as a device.
  2. In the Finder menu choose View > Show View Options.
  3. Customize the look of the folder. Set it to Icon View, larger icons etc.
  4. Copy metronome.app file into the folder.
  5. Copy a shortcut to Applications into the folder.
  6. Organize the icons within the folder.
  7. Optionally make a background image for the folder that tells users to drag metronome.app into Applications. (Find it in /assets/mac/mac-installer-background.jpg.)
  8. Eject the disk image.

Build the final DMG

Mac installer

  1. Start Disk Utility again.
  2. Choose Images > Convert... from the menu.
  3. Select installerTemplate.dmg just created.
  4. Enter the name of the final image, metronome-installer_1.0.dmg.
  5. Select Compressed as the Image Format.
  6. Click 'Convert' to create the dmg file.

DMG creation resources:

Create a Linux installer (.deb file)

I've used an easy to follow tutorial here: https://ubuntuforums.org/showthread.php?t=910717.

  1. Create a file named control with information for package management tools like dpkg to manage the package. I've already added the file for this project in /assets/linux/.
  2. Create a directory for the files to install that uses the naming convention <project>_<major version>.<minor version>-<package revision>. So here that's metronome-installer_1.0.
  3. Inside the folder create a file structure that represents the locations of the files to install. Just as in the manual install described above. See the example below.
  4. Add the icon png file at the location you specified in metronome.desktop.
  5. Create the deb installer with dpkg-deb --build metronome-installer_1.0.

So this is the directory and file structure:

+-- metronome-installer_1.0
|   +-- DEBIAN
|   |   +-- control
|   +-- usr
|   |   +-- share
|   |   |   +-- applications
|   |   |   |   +-- metronome.desktop
|   +-- opt
|   |   +-- metronome
|   |   |   +-- nw
|   |   |   +-- index.html
|   |   |   +-- package.json
|   |   |   +-- ... (and all the other files of the application)

Linux Terminal

As mentioned, create the .deb file with:

dpkg-deb --build metronome-installer_1.0

The result is a file named metronome-installer_1.0.deb. The Metronome app can then be installed with:

sudo dpkg -i metronome-installer_1.0.deb

If you wish to completely uninstall the package and config files perform the following actions to check if the package is correctly installed and then to remove it:

dpkg -l | grep metronome
sudo dpkg -P metronome

Another deb installer tutorial:

Create a Windows installer (.exe file)

INNO Setup is voted best here at Slant. So that's what I decided to use.

  • Download Inno Setup from http://www.jrsoftware.org/isdl.php (The current version is innosetup-5.6.1.exe)
  • Install Inno Setup as usual for Windows applications.
  • Launch Inno Setup.
  • In the Welcome window select to 'Create a new script file using the Script Wizard'.
  • The wizard opens with the Application Information screen:
    • The name of the application (Application name),
    • its version (Application version),
    • the company (or person) owner (Application publisher)
    • the website of the application (Application website).
    • Then click on next.
  • Next is the Application Folder screen;
    • keep the destination base folder at 'Program Files folder'.
    • application folder name 'Metronome'
  • Application Files
    • For 'Application main executable file' browse to metronome.exe.
    • For 'Other application files' choose 'Add Folder...' and select the whole downloaded package with the source files and manifest file.
  • Application Shortcuts
  • Select the shortcuts you want to have created.
  • Application Icons
    • 'Start Menu folder name application': 'Metronome'
  • Application Documentation
    • For 'License file' choose the project's /LICENSE file.
    • Leave the other fields blank for this project.
  • Setup Languages
    • Leave it at English, or select the languages you want.
  • Compiler Settings
    • For 'Custom compiler output folder' choose some directory where to save the installer that will be created.
    • For 'Compiler output base file name' use 'metronome-installer'.
    • For 'Custom Setup icon file' select the metronome.ico file. This must be an .ico again.
    • Leave the 'Setup password' blank.
  • Inno Setup preprocessor
    • Leave the Checkbox marked.
  • Click 'Finish'.
  • Inno Setup Compiler
    • Click 'Yes' to compile the new script.
    • Agree to save the Setup script so you can compile the installer in the future without having to go through this wizard again.

Inno Setup

The compiler will take a bit of time to create the installer, but you'll be able to follow the process in the 'Compiler Output' pane of Inno Setup.

Installer on Windows

The resulting installer is an .exe file that presents users with the installation procedure they're familiar with.

INNO Setup resources:

And finally, some other articles that I've read to get familiar with NW.js:

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