You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Henry Jooste edited this page May 31, 2025
·
1 revision
The menu manager is an actor responsible for managing all menus. You can either have a single menu manager that handles everything or split it up into multiple actors for different parts of the game (e.g. a main menu manager and a gameplay menu manager). It's important to make sure this actor is added to your levels otherwise you won't be able to use Ultimate Menu
Creating a Menu Manager
Right click in the content browser
Click on Blueprint Class
Select MenuManager as the parent class
Properties
Property
Description
Initial Menu Name
The name/ID of the menu to show when this actor is created (optional)
ZOrder
Used to determine how on top the widget should be (higher value means more on top compared to other widgets)
Managing Menus
You can manually show/hide a menu at any time by using the PushMenu and PopMenu functions (available in C++ and Blueprints). When using the PushMenu function, you are required to specify the name/ID of the menu. This is the same value you've set up in your menu config