A utility wrapper for some functions & classes that could be re-use in other Flame based projects.
Include:
Including mouse enter/exit & scroll up/down event.
A way to handle all gesture in one component.
An emitter & listener system for Flame components to callback with args to Flutter APP.
Every scene is a standalone Flame Game instance, scene controller could help to cache and switch between them.
A easy way to play an animation untill the previous animation is done.
Display and manage hexagonal tile map.
Draw from a pile, rotate, flip and place cards with animations.
Custom card with dynamic title & description.
Build rich text InlineSpan list from html-like source text, and render them in Flutter or Flame.
A simple global lighting system for Flame component.