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Galactic effects & correcting new planet enviornmental effects #71
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Regarding the |
@chatterchats For example, on Klen Dath II and planets that share it's settings, the extreme heat/cold modifiers is now applied whenever the time in the mission area is day/night respectively. I built a special script to get this mapped. |
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Please update the coding style. You're using spaces instead of tabs.
@CrosswaveOmega Just a brief heads-up, the json repo is formatted using 4-width tabs and not spaces, if you could please get that corrected ^^ |
I am attempting to get the formatting resolved in my editor, hopefully this corrects it. |
Looks a lot better!, Thank you |
Fixing a typo.
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@chatterchats requesting your opinion here, but would sorting the json files by key alphabetically be feasible?
would make future PR's/diffs a little easier to maintain as now things seem to jump around between updates
weather_effects can be renamed to something else if needed.
This Pull Request contains the known effects of all observed Active Planet Effects, switches biome keys to the internal game names for the sake of consistency, and corrections for the temperature alternating planets.