Skip to content

Actions: haxenme/nme

Actions

CI

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
108 workflow runs
108 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

dynamicEglGetProcAddress only for windows
CI #113: Commit df005b6 pushed by hughsando
September 16, 2024 06:07 12m 55s master
September 16, 2024 06:07 12m 55s
Load angle dynamically when using NME_LOCAL_TOOLKIT
CI #112: Commit 067a6ab pushed by hughsando
September 16, 2024 05:49 2m 26s master
September 16, 2024 05:49 2m 26s
Get metal backend working better on SDL3
CI #111: Commit fb19106 pushed by hughsando
September 15, 2024 14:39 12m 32s master
September 15, 2024 14:39 12m 32s
Choose renderer by name for SDL3
CI #110: Commit 8ffbd8b pushed by hughsando
September 15, 2024 05:33 11m 52s master
September 15, 2024 05:33 11m 52s
Get SDL3 working on mac
CI #109: Commit a396043 pushed by hughsando
September 14, 2024 13:22 12m 22s master
September 14, 2024 13:22 12m 22s
Work towards SDL3 for NME_LOCAL_TOOLKIT
CI #108: Commit 9290346 pushed by hughsando
September 13, 2024 13:33 12m 32s master
September 13, 2024 13:33 12m 32s
Use hxcpp zlib version instead of local one.
CI #107: Commit 8f8559f pushed by hughsando
September 9, 2024 12:24 16m 7s master
September 9, 2024 12:24 16m 7s
Update submodules and archive source code
CI #106: Commit c333f65 pushed by hughsando
September 9, 2024 11:35 12m 14s master
September 9, 2024 11:35 12m 14s
Add build note. Try sending gamepad keys from view.
CI #105: Commit c067571 pushed by hughsando
September 5, 2024 15:29 13m 49s master
September 5, 2024 15:29 13m 49s
Get android controllers working
CI #104: Commit 6ef76c1 pushed by hughsando
September 5, 2024 08:52 11m 38s master
September 5, 2024 08:52 11m 38s
Some work on android GameInput
CI #103: Commit a143e4a pushed by hughsando
September 5, 2024 02:16 11m 57s master
September 5, 2024 02:16 11m 57s
September 4, 2024 01:31 12m 43s
No SIMD for jpeg 12 or 16 bits
CI #100: Commit 915e446 pushed by hughsando
September 2, 2024 16:13 13m 18s master
September 2, 2024 16:13 13m 18s
September 1, 2024 08:14 11m 53s
Update JSPRIME defines
CI #98: Commit 1869bdf pushed by hughsando
August 28, 2024 10:13 11m 40s master
August 28, 2024 10:13 11m 40s
Support emscipten target -> wasm better
CI #97: Commit 48b8b9f pushed by hughsando
August 28, 2024 08:55 6m 4s master
August 28, 2024 08:55 6m 4s
Allow shader compile log length of 1 without erroring
CI #96: Commit 9e252c0 pushed by hughsando
August 21, 2024 11:44 11m 42s master
August 21, 2024 11:44 11m 42s
Updates for local toolkit on linux and arm
CI #95: Commit 5a99626 pushed by hughsando
August 11, 2024 02:43 12m 30s master
August 11, 2024 02:43 12m 30s
Add simd flags for macos
CI #94: Commit f024ae5 pushed by hughsando
August 10, 2024 14:37 13m 38s master
August 10, 2024 14:37 13m 38s
Adf JPeg benchmark
CI #93: Commit f8146b9 pushed by hughsando
August 10, 2024 08:24 12m 38s master
August 10, 2024 08:24 12m 38s
Add jpegturbo SIMD files
CI #92: Commit 701b22e pushed by hughsando
August 9, 2024 08:25 14m 19s master
August 9, 2024 08:25 14m 19s
Simplifty floodfill
CI #91: Commit 2ab034e pushed by hughsando
July 30, 2024 14:05 11m 58s master
July 30, 2024 14:05 11m 58s
Do not use different versionCodes when building bundleApks
CI #90: Commit 615c072 pushed by hughsando
July 10, 2024 02:10 13m 24s master
July 10, 2024 02:10 13m 24s
July 9, 2024 06:55 11m 32s