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haplokuon edited this page May 6, 2023
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netDxf 3.0.0 Library
ArbitraryAxis | Gets the rotation matrix from the normal vector (extrusion direction) of an entity. |
ArcFromBulge | Obtains the data for an arc that has a start point, an end point, and a bulge value. |
ArcToBulge | Obtains the start point, end point, and bulge value from an arc. |
FindIntersection(Vector2, Vector2, Vector2, Vector2) | Calculates the intersection point of two lines. |
FindIntersection(Vector2, Vector2, Vector2, Vector2, Double) | Calculates the intersection point of two lines. |
IsEqual(Double, Double) | Checks if a number is equal to another. |
IsEqual(Double, Double, Double) | Checks if a number is equal to another. |
IsOne(Double) | Checks if a number is close to one. |
IsOne(Double, Double) | Checks if a number is close to one. |
IsZero(Double) | Checks if a number is close to zero. |
IsZero(Double, Double) | Checks if a number is close to zero. |
NormalizeAngle | Normalizes the value of an angle in degrees between [0, 360[. |
PointInSegment(Vector2, Vector2, Vector2) | Checks if a point is inside a line segment. |
PointInSegment(Vector3, Vector3, Vector3) | Checks if a point is inside a line segment. |
PointLineDistance(Vector2, Vector2, Vector2) | Calculates the minimum distance between a point and a line. |
PointLineDistance(Vector3, Vector3, Vector3) | Calculates the minimum distance between a point and a line. |
RoundToNearest | Round off a numeric value to the nearest of another value. |
Sign(Double) | Returns a value indicating the sign of a double-precision floating-point number. |
Sign(Double, Double) | Returns a value indicating the sign of a double-precision floating-point number. |
Transform(IEnumerable(Vector2), Vector3, Double) | Transform a 2d point list from object coordinates to world coordinates. |
Transform(IEnumerable(Vector3), Vector3, Double) | Transform a 3d point list from world coordinates to object coordinates. |
Transform(Vector2, Vector3, Double) | Transform a 2d point from object coordinates to world coordinates. |
Transform(Vector3, Vector3, Double) | Transform a 3d point from world coordinates to object coordinates. |
Transform(IEnumerable(Vector2), Double, CoordinateSystem, CoordinateSystem) | Transforms a point list between coordinate systems. |
Transform(IEnumerable(Vector3), Vector3, CoordinateSystem, CoordinateSystem) | Transforms a point list between coordinate systems. |
Transform(Vector2, Double, CoordinateSystem, CoordinateSystem) | Transforms a point between coordinate systems. |
Transform(Vector3, Vector3, CoordinateSystem, CoordinateSystem) | Transforms a point between coordinate systems. |