The strategies with Street Samurai center around the ability to draw obstacles from other player to itself, using cards such as Monofilament Whip (2¥), Badger Combat Tow Truck (3¥) and Aztechnology Striker (9¥). Due to this, high stamina is especially important. On the damage side, the Street Samurai is able to do heavy black damage to multiple opponents using Remington Roomsweeper (3¥) and Katana (4¥).
5 JUST TOUGH Increase you starting and max HP by 1. 10 LIFE-STYLE CHOICE When you defeat an obstacle that matches your main role color, its nuyen total increases by 1. 20 FRAGGING TOUCH Increase your starting and max HP by 2. 20 BRING IT! If 2 or more obstacles attack you on your turn, reduce the total damage you take by 1. 25 STIM PATCH The first time you be staggered during a game, go to 1HP instead. 30 TRUE PRO Remove 1 card from your starting deck that matches your main role color. Replace it with a 2-cost card of that color. 30 PRACTICED RECOVERY When you defeat an obstacle that matches your main role color, heal 1 HP. 35 TACTICIAN Once per Scene, when you play a Quick-Shot, move an obstacle facing one runner to face another runner.
Several of the Mage's cards can cycle and peek at the top cards in the player's deck. Such cards are Clairvoyance (2¥), Clearaudience (2¥), Guiding Spirit (3¥), Stunbolt (3¥), Deathtouch (4¥). The rest of the Mages cards can deal damage to whole levels on the damage track.
15 ONE STEP AHEAD You can look at the top card of your deck anytime. (Doing so can't cause you to shuffle your deck.) 30 TRICKS Once during your turn, you can discard the top card of your deck. 30 TRUE PRO Remove 1 card from your starting deck that matches your main role color. Replace it with a 2-cost card of that color. 35 JUICE Once per Scene when you play a Mana, it deals + (2) damage. 40 PERFECT FOCUS Once during your turn, you can discard 2 cards of the same color to return another card of that color from your discard to your hand.
The Decker's specialty is the ability to use cards from the discard pile, such as Jacked In (3¥), Retrieval Agent (4¥) and Brute Force Hack (5¥).
10 ACE IN THE HOLE When you shuffle your discard into your deck, you can leave one non-basic card in your discard. 30 TRUE PRO Remove 1 card from your starting deck that matches your main role color. Replace it with a 2-cost card of that color. 35 WHIZZ-DECKER Once per Scene, when you play a Mark, it does 1 extra damage of any color. 40 HEAD COMPUTER Remove 1 Card from your starting deck and replace it with a JACKED-IN.
The Face is most suited of all the classes to a supporting role, with specialty in gaining discounts when buying cards and healing. None of the Face's cards deal very much damage by themselves, but combining forces with other players using Coordinated Attack (4¥), or focusing on multiple colors with Press the Advantage (5¥) can deal much damage, but are highly situational.
15 LUXURY OPTION When you buy a card from the Black Market, you can pay 1 more nuyen to draw a card. 20 TIMING The second time during a turn that you buy a card that matches your main role color, pay 1 less nuyen. 30 TRUE PRO Remove 1 card from your starting deck that matches your main role color. Replace it with a 2-cost card of that color. 35 SHADOW MESSIAH When you play at least 1 card of each color on your turn, heal 1 HP. 35 ONE MOVE AHEAD Once per Scene, when you play a Street-Smarts, choose another runner. That runner draws 1 card.
5 CIGAR MONEY Increase your starting nuyen by 1. 10 LIFE-STYLE CHOICE When you defeat an obstacle that matches your main role color, its nuyen total increases by 1. 15 SELFISH CHUMMER When another runner defeats an obstacle facing you, gain nuyen equal to the current runner's share instead of your normal share. 20 IT'S A JING THING Increase your starting nuyen by 2. 20 PAIN IS GAIN Each time you would heal, you can gain 1 nuyen instead.
5 GOT YOUR BACKS Once a game, you can pay 3 nuyen to heal a staggered runner 1HP. 15 LUXURY OPTION When you buy a card from the Black Market, you can pay 1 more nuyen to draw a card. 35 GROUNDWORK Once during your turn, you can pay 2 nuyen to draw 1 card. 40 YOUR TEAM, YOUR RULES When you play a card on another runner's turn, you can pay 1 nuyen to draw 1 card.
5 HIGH ROLLER When you buy a card that costs 8 or more, gain 2 nuyen. 10 LIVING FAST When you buy a card, you can pay 1 less nuyen if you put the card into your discard instead of your hand. 10 MASTER TRADER Once a game, you can exchange a card in your hand with a card in the Black Market that has the same cost. 15 BEEN THERE, KILLED THAT When you buy a card that costs 5 or more and matches your main role color, pay 1 less nuyen. 20 TIMING The second time during a turn that you buy a card that matches your main role color, pay 1 less nuyen. 30 STRONG ARM When you have more HP then nuyen, the first card you buy each turn costs 1 less nuyen. 30 SHOP WHEN THEY DROP The first card you buy each turn costs 1 less nuyen if it matches the color of an obstacle you defeated that turn. 35 DRIVE A HARD BARGAIN When you buy a card from the Black Market, you can put another card that costs at least 3 less than it from the Market into your discard.
5 BIG PLANS When you buy a card that costs 6 or more, you can move an obstacle facing a runner. 5 HIGH ROLLER When you buy a card that costs 8 or more, gain 2 nuyen. 10 LIVING FAST When you buy a card, you can pay 1 less nuyen if you put the card into your discard instead of your hand. 15 BEEN THERE, KILLED THAT When you buy a card that costs 5 or more and matches your main role color, pay 1 less nuyen. 20 THE LONG VIEW You can buy cards from the Black Market discard. 30 SHOP WHEN THEY DROP The first card you buy each turn costs 1 less nuyen if it matches the color of an obstacle you defeated that turn. 35 DRIVE A HARD BARGAIN When you buy a card from the Black Market, you can put another card that costs at least 3 less than it from the Market into your discard. 40 FOURTH WIND When you buy a card, you can return a basic card of the same color from your discard to your hand.
5 SHOPPING AGENT Increase the size of the Black Market by 1 card. 10 IT'S A RAID! Once per game, cycle all cards in the Black Market. 25 INVENTORY HACK When you buy a card from the Black Market, you can cycle another card in the Black Market.
5 CALLED SHOT Once a game, you can discard the top card in the Black Market deck. If it matches you main role color, draw 2 cards. 10 SPECIALIST When you defeat an obstacle that matches your main role color, you can draw 1 card then discard a card. 10 PRECISION TOOLS When you buy a card that costs exactly 3 nuyen, you can draw 1 card then discard 1 card. 15 LUXURY OPTION When you buy a card from the Black Market, you can pay 1 more nuyen to draw a card. 15 TEAM PLAYER When you play a card during another runner's turn, that runner can draw 1 card, then discard 1 card. 45 SHOW-OFF When you draw cards during your draw & buy step, draw 1 extra card, then discard 1 card.
5 IN TRAINING Increase your starting cards by 1. 5 CALLED SHOT Once a game, you can discard the top card in the Black Market deck. If it matches you main role color, draw 2 cards. 10 PREP WORK At the start of each game, you can buy a card. (Pay its cost and put it into your hand immediately.) 10 BRIBE THE GUARD When the first obstacle of a Scene is flipped up, you can discard it and draw another card from the same deck. 20 WIRED REFLEXES Increase your starting cards by 2. 25 DOUBLE MOVE Once per turn, deal + (1) damage with a card if you played another card with the same name that turn. 25 STICK TO YOUR GUNS The first time you play the third card in the same color during your turn, deal + (1) damage with that card. 30 TRUE PRO Remove 1 card from your starting deck that matches your main role color. Replace it with a 2-cost card of that color. 35 GROUNDWORK Once during your turn, you can pay 2 nuyen to draw 1 card. 35 WHIZZ-DECKER Once per Scene, when you play a Mark, it does 1 extra damage of any color. 35 ONE MOVE AHEAD Once per Scene, when you play a Street-Smarts, choose another runner. That runner draws 1 card. 35 JUICE Once per Scene when you play a Mana, it deals + (2) damage. 40 HEAD COMPUTER Remove 1 Card from your starting deck and replace it with a JACKED-IN. 45 ZEALOT Once during your turn, you can take 2 damage to draw 2 cards. 45 HAT TRICK The first time you play 3 cards of the same name during your turn, deal 1 level of damage to an obstacle during your Apple Damage step that turn. 50 KILLING MACHINE If you play 4 or more cards during your turn, one of those cards deals 1 extra damage of any color. 50 PRIME RUNNER The first basic card you play on your turn that matches your role color deals 2 damage of its color instead of 1. 50 DRONE ARSENAL The first time you play a Hacking card and a Weapon card during you turn, one of your Hacking or Weapon cards also deals + (Green) or + (Black) damage. 50 CHARM The first time you play a Skill card and a Spell card during you turn, one of your Skill or Spell cards also deals + (red) or + (blue) damage.
5 GOT YOUR BACKS Once a game, you can pay 3 nuyen to heal a staggered runner 1HP. 10 SHOCK FRILLS The first time each game you become staggered, deal 2 consecutive levels of damage to an obstacle facing you 10 CHILL When a flipped ability makes you discard 1 or more cards, you can draw 1 card after all discarding. 10 BRIBE THE GUARD When the first obstacle of a Scene is flipped up, you can discard it and draw another card from the same deck. 25 STIM PATCH The first time you be staggered during a game, go to 1HP instead. 35 GROUNDWORK Once during your turn, you can pay 2 nuyen to draw 1 card.
5 CALLED SHOT Once a game, you can discard the top card in the Black Market deck. If it matches you main role color, draw 2 cards. 10 CHILL When a flipped ability makes you discard 1 or more cards, you can draw 1 card after all discarding. 10 DIE HARD When you recover from being staggered, draw 3 cards instead of 2. 10 MASTER TRADER Once a game, you can exchange a card in your hand with a card in the Black Market that has the same cost. 10 MINIMALIST When you play only one card during your turn, it deals + (1) damage. 30 TRUE PRO Remove 1 card from your starting deck that matches your main role color. Replace it with a 2-cost card of that color. 35 GROUNDWORK Once during your turn, you can pay 2 nuyen to draw 1 card. 35 WHIZZ-DECKER Once per Scene, when you play a Mark, it does 1 extra damage of any color. 35 JUICE Once per Scene when you play a Mana, it deals + (2) damage. 40 PERFECT FOCUS Once during your turn, you can discard 2 cards of the same color to return another card of that color from your discard to your hand. 45 ZEALOT Once during your turn, you can take 2 damage to draw 2 cards. 45 SHOW-OFF When you draw cards during your draw & buy step, draw 1 extra card, then discard 1 card. 50 PRIME RUNNER The first basic card you play on your turn that matches your role color deals 2 damage of its color instead of 1.
5 GOT YOUR BACKS Once a game, you can pay 3 nuyen to heal a staggered runner 1HP. 5 A STITCH IN TIME Once a game, you can discard the top card in the Black Market deck. If it matches you main role color, heal 1 HP. 30 PRACTICED RECOVERY When you defeat an obstacle that matches your main role color, heal 1 HP. 35 SHADOW MESSIAH When you play at least 1 card of each color on your turn, heal 1 HP.
5 GAMBLER Once a Game, you can discard the top card of the Black Market deck. If it matches your main role color, choose an Obstacle. It can't attack that turn. 20 BRING IT! If 2 or more obstacles attack you on your turn, reduce the total damage you take by 1. 25 STIM PATCH The first time you become staggered during a game, go to 1HP instead. 35 TACTICIAN Once per Scene, when you play a Quick-Shot, move an obstacle facing one runner to face another runner.
15 TEAM PLAYER When you play a card during another runner's turn, that runner can draw 1 card, then discard 1 card. 20 JACK OF EVERYTHING When you play 3 or more cards of another runner's main role color in a turn, that runner draws 1 card. 25 OMAE When you play a card on another runner's turn, that card deals + (1) damage. 35 ONE MOVE AHEAD Once per Scene, when you play a Street-Smarts, choose another runner. That runner draws 1 card. 40 YOUR TEAM, YOUR RULES When you play a card on another runner's turn, you can pay 1 nuyen to draw 1 card.