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Role-specific strategies

Street Samurai

The strategies with Street Samurai center around the ability to draw obstacles from other player to itself, using cards such as Monofilament Whip (2¥), Badger Combat Tow Truck (3¥) and Aztechnology Striker (9¥). Due to this, high stamina is especially important. On the damage side, the Street Samurai is able to do heavy black damage to multiple opponents using Remington Roomsweeper (3¥) and Katana (4¥).

5   JUST TOUGH         Increase you starting and max HP by 1.
10  LIFE-STYLE CHOICE  When you defeat an obstacle that matches your main role color, its nuyen
                       total increases by 1.
20  FRAGGING TOUCH     Increase your starting and max HP by 2.
20  BRING IT!          If 2 or more obstacles attack you on your turn, reduce the total damage you
                       take by 1.
25  STIM PATCH         The first time you be staggered during a game, go to 1HP instead.
30  TRUE PRO           Remove 1 card from your starting deck that matches your main role color.
                       Replace it with a 2-cost card of that color.
30  PRACTICED RECOVERY When you defeat an obstacle that matches your main role color, heal 1 HP.
35  TACTICIAN          Once per Scene, when you play a Quick-Shot, move an obstacle facing one
                       runner to face another runner.

Mage

Several of the Mage's cards can cycle and peek at the top cards in the player's deck. Such cards are Clairvoyance (2¥), Clearaudience (2¥), Guiding Spirit (3¥), Stunbolt (3¥), Deathtouch (4¥). The rest of the Mages cards can deal damage to whole levels on the damage track.

15  ONE STEP AHEAD     You can look at the top card of your deck anytime. (Doing so can't cause you
                       to shuffle your deck.)
30  TRICKS             Once during your turn, you can discard the top card of your deck.
30  TRUE PRO           Remove 1 card from your starting deck that matches your main role color.
                       Replace it with a 2-cost card of that color.
35  JUICE              Once per Scene when you play a Mana, it deals + (2) damage.
40  PERFECT FOCUS      Once during your turn, you can discard 2 cards of the same color to return
                       another card of that color from your discard to your hand.

Decker

The Decker's specialty is the ability to use cards from the discard pile, such as Jacked In (3¥), Retrieval Agent (4¥) and Brute Force Hack (5¥).

10  ACE IN THE HOLE    When you shuffle your discard into your deck, you can leave one non-basic
                       card in your discard.
30  TRUE PRO           Remove 1 card from your starting deck that matches your main role color.
                       Replace it with a 2-cost card of that color.
35  WHIZZ-DECKER       Once per Scene, when you play a Mark, it does 1 extra damage of any color.
40  HEAD COMPUTER      Remove 1 Card from your starting deck and replace it with a JACKED-IN.

Face

The Face is most suited of all the classes to a supporting role, with specialty in gaining discounts when buying cards and healing. None of the Face's cards deal very much damage by themselves, but combining forces with other players using Coordinated Attack (4¥), or focusing on multiple colors with Press the Advantage (5¥) can deal much damage, but are highly situational.

15  LUXURY OPTION      When you buy a card from the Black Market, you can pay 1 more nuyen to draw a
                       card.
20  TIMING             The second time during a turn that you buy a card that matches your main role
                       color, pay 1 less nuyen.
30  TRUE PRO           Remove 1 card from your starting deck that matches your main role color.
                       Replace it with a 2-cost card of that color.					   
35  SHADOW MESSIAH     When you play at least 1 card of each color on your turn, heal 1 HP.
35  ONE MOVE AHEAD     Once per Scene, when you play a Street-Smarts, choose another runner. That
                       runner draws 1 card.

Miscellaneous Strategies

Gaining nuyen

5   CIGAR MONEY        Increase your starting nuyen by 1.
10  LIFE-STYLE CHOICE  When you defeat an obstacle that matches your main role color, its nuyen
                       total increases by 1.
15  SELFISH CHUMMER    When another runner defeats an obstacle facing you, gain nuyen equal to the
                       current runner's share instead of your normal share.
20  IT'S A JING THING  Increase your starting nuyen by 2.
20  PAIN IS GAIN       Each time you would heal, you can gain 1 nuyen instead.

Spending nuyen

5   GOT YOUR BACKS     Once a game, you can pay 3 nuyen to heal a staggered runner 1HP.
15  LUXURY OPTION      When you buy a card from the Black Market, you can pay 1 more nuyen to draw a
                       card.
35  GROUNDWORK         Once during your turn, you can pay 2 nuyen to draw 1 card.
40  YOUR TEAM, YOUR RULES When you play a card on another runner's turn, you can pay 1 nuyen to draw
                       1 card.

Buying cards

5   HIGH ROLLER        When you buy a card that costs 8 or more, gain 2 nuyen.
10  LIVING FAST        When you buy a card, you can pay 1 less nuyen if you put the card into your
                       discard instead of your hand.
10  MASTER TRADER      Once a game, you can exchange a card in your hand with a card in the Black
                       Market that has the same cost.
15  BEEN THERE, KILLED THAT When you buy a card that costs 5 or more and matches your main role
                       color, pay 1 less nuyen.
20  TIMING             The second time during a turn that you buy a card that matches your main role
                       color, pay 1 less nuyen.
30  STRONG ARM         When you have more HP then nuyen, the first card you buy each turn costs 1
                       less nuyen.
30  SHOP WHEN THEY DROP The first card you buy each turn costs 1 less nuyen if it matches the color
                       of an obstacle you defeated that turn.
35  DRIVE A HARD BARGAIN When you buy a card from the Black Market, you can put another card that
                       costs at least 3 less than it from the Market into your discard.

Buying expensive cards

5   BIG PLANS          When you buy a card that costs 6 or more, you can move an obstacle facing a
                       runner.
5   HIGH ROLLER        When you buy a card that costs 8 or more, gain 2 nuyen.
10  LIVING FAST        When you buy a card, you can pay 1 less nuyen if you put the card into your
                       discard instead of your hand.
15  BEEN THERE, KILLED THAT When you buy a card that costs 5 or more and matches your main role
                       color, pay 1 less nuyen.
20  THE LONG VIEW      You can buy cards from the Black Market discard.
30  SHOP WHEN THEY DROP The first card you buy each turn costs 1 less nuyen if it matches the color
                       of an obstacle you defeated that turn.
35  DRIVE A HARD BARGAIN When you buy a card from the Black Market, you can put another card that
                       costs at least 3 less than it from the Market into your discard.
40  FOURTH WIND        When you buy a card, you can return a basic card of the same color from your
                       discard to your hand.

Cycling cards (in Black Market)

5   SHOPPING AGENT     Increase the size of the Black Market by 1 card.
10  IT'S A RAID!       Once per game, cycle all cards in the Black Market.
25  INVENTORY HACK     When you buy a card from the Black Market, you can cycle another card in the
                       Black Market.

Cycling cards (in hand & player deck)

5   CALLED SHOT        Once a game, you can discard the top card in the Black Market deck. If it
                       matches you main role color, draw 2 cards.
10  SPECIALIST         When you defeat an obstacle that matches your main role color, you can draw 1
                       card then discard a card.
10  PRECISION TOOLS    When you buy a card that costs exactly 3 nuyen, you can draw 1 card then
                       discard 1 card.
15  LUXURY OPTION      When you buy a card from the Black Market, you can pay 1 more nuyen to draw
                       a card.
15  TEAM PLAYER        When you play a card during another runner's turn, that runner can draw 1
                       card, then discard 1 card.
45  SHOW-OFF           When you draw cards during your draw & buy step, draw 1 extra card, then
                       discard 1 card.

First round damage

5   IN TRAINING        Increase your starting cards by 1.
5   CALLED SHOT        Once a game, you can discard the top card in the Black Market deck. If it
                       matches you main role color, draw 2 cards.
10  PREP WORK          At the start of each game, you can buy a card. (Pay its cost and put it into
                         your hand immediately.)
10  BRIBE THE GUARD    When the first obstacle of a Scene is flipped up, you can discard it and draw
                       another card from the same deck.
20  WIRED REFLEXES     Increase your starting cards by 2.
25  DOUBLE MOVE        Once per turn, deal + (1) damage with a card if you played another card with
                       the same name that turn.
25  STICK TO YOUR GUNS The first time you play the third card in the same color during your turn,
                       deal + (1) damage with that card.
30  TRUE PRO           Remove 1 card from your starting deck that matches your main role color.
                       Replace it with a 2-cost card of that color.
35  GROUNDWORK         Once during your turn, you can pay 2 nuyen to draw 1 card.
35  WHIZZ-DECKER       Once per Scene, when you play a Mark, it does 1 extra damage of any color.
35  ONE MOVE AHEAD     Once per Scene, when you play a Street-Smarts, choose another runner. That
                       runner draws 1 card.
35  JUICE              Once per Scene when you play a Mana, it deals + (2) damage.
40  HEAD COMPUTER      Remove 1 Card from your starting deck and replace it with a JACKED-IN.
45  ZEALOT             Once during your turn, you can take 2 damage to draw 2 cards.
45  HAT TRICK          The first time you play 3 cards of the same name during your turn, deal 1
                       level of damage to an obstacle during your Apple Damage step that turn.
50  KILLING MACHINE    If you play 4 or more cards during your turn, one of those cards deals 1
                       extra damage of any color.
50  PRIME RUNNER       The first basic card you play on your turn that matches your role color deals
                       2 damage of its color instead of 1.
50  DRONE ARSENAL      The first time you play a Hacking card and a Weapon card during you turn, one
                       of your Hacking or Weapon cards also deals + (Green) or + (Black) damage.
50  CHARM              The first time you play a Skill card and a Spell card during you turn, one of
                       your Skill or Spell cards also deals + (red) or + (blue) damage.

Uh, oh. Dealing with nasty surprises.

5   GOT YOUR BACKS     Once a game, you can pay 3 nuyen to heal a staggered runner 1HP.
10  SHOCK FRILLS       The first time each game you become staggered, deal 2 consecutive levels of
                       damage to an obstacle facing you
10  CHILL              When a flipped ability makes you discard 1 or more cards, you can draw 1 card
                       after all discarding.
10  BRIBE THE GUARD    When the first obstacle of a Scene is flipped up, you can discard it and draw
                       another card from the same deck.
25  STIM PATCH         The first time you be staggered during a game, go to 1HP instead.
35  GROUNDWORK         Once during your turn, you can pay 2 nuyen to draw 1 card.

Dealing with a bad hand

5   CALLED SHOT        Once a game, you can discard the top card in the Black Market deck. If it
                       matches you main role color, draw 2 cards.
10  CHILL              When a flipped ability makes you discard 1 or more cards, you can draw 1 card
                       after all discarding.
10  DIE HARD           When you recover from being staggered, draw 3 cards instead of 2.
10  MASTER TRADER      Once a game, you can exchange a card in your hand with a card in the Black
                       Market that has the same cost.
10  MINIMALIST         When you play only one card during your turn, it deals + (1) damage.
30  TRUE PRO           Remove 1 card from your starting deck that matches your main role color.
                       Replace it with a 2-cost card of that color.
35  GROUNDWORK         Once during your turn, you can pay 2 nuyen to draw 1 card.
35  WHIZZ-DECKER       Once per Scene, when you play a Mark, it does 1 extra damage of any color.
35  JUICE              Once per Scene when you play a Mana, it deals + (2) damage.
40  PERFECT FOCUS      Once during your turn, you can discard 2 cards of the same color to return
                       another card of that color from your discard to your hand.
45  ZEALOT             Once during your turn, you can take 2 damage to draw 2 cards.
45  SHOW-OFF           When you draw cards during your draw & buy step, draw 1 extra card, then
                       discard 1 card.
50  PRIME RUNNER       The first basic card you play on your turn that matches your role color deals
                       2 damage of its color instead of 1.

Healing

5   GOT YOUR BACKS     Once a game, you can pay 3 nuyen to heal a staggered runner 1HP.
5   A STITCH IN TIME   Once a game, you can discard the top card in the Black Market deck. If it
                       matches you main role color, heal 1 HP.
30  PRACTICED RECOVERY When you defeat an obstacle that matches your main role color, heal 1 HP.
35  SHADOW MESSIAH     When you play at least 1 card of each color on your turn, heal 1 HP.

Damage mitigation

5   GAMBLER            Once a Game, you can discard the top card of the Black Market deck. If it
                       matches your main role color, choose an Obstacle. It can't attack that turn.
20  BRING IT!          If 2 or more obstacles attack you on your turn, reduce the total damage you
                       take by 1.
25  STIM PATCH         The first time you become staggered during a game, go to 1HP instead.
35  TACTICIAN          Once per Scene, when you play a Quick-Shot, move an obstacle facing one
                       runner to face another runner.

Assisting

15  TEAM PLAYER        When you play a card during another runner's turn, that runner can draw 1
                       card, then discard 1 card.
20  JACK OF EVERYTHING When you play 3 or more cards of another runner's main role color in a turn,
                       that runner draws 1 card.
25  OMAE               When you play a card on another runner's turn, that card deals + (1) damage.
35  ONE MOVE AHEAD     Once per Scene, when you play a Street-Smarts, choose another runner. That
                       runner draws 1 card.
40  YOUR TEAM, YOUR RULES When you play a card on another runner's turn, you can pay 1 nuyen to draw
                       1 card.

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