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Leaving lobby should stop the lobby and the network client/server, and clear all data in NetworkManager
Disconnecting should do the same
Having another player disconnect should leave their player data but remove their connection data, so that the game continues working and they may reconnect again (but we don't wait for them) (more advanced though) (see Let players rejoin a match if they disconnected #672)
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: