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Refactor player spawning so server just starts spawning the required players, and we only wait for initialization #278

Refactor player spawning so server just starts spawning the required players, and we only wait for initialization

Refactor player spawning so server just starts spawning the required players, and we only wait for initialization #278

# This workflow requires that the following repository variables have been created:
# - `ORGANIZATION_PROJECT__STATUS_VALUE_FOR_ADDED_ISSUES` - The value of the 'Status' field to set for issues when added to the project.
# in addition to the ones required by `_reusable_add-content-to-project.yml`.
name: Add issues to project
on:
issues:
types: [ opened, reopened ]
jobs:
add_to_project:
uses: ./.github/workflows/_reusable_add-content-to-project.yml
with:
content_id: ${{ github.event.issue.node_id }}
status_field_value_name: ${{ vars.ORGANIZATION_PROJECT__STATUS_VALUE_FOR_ADDED_ISSUES }}
secrets: inherit