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During map gen, it may seem like you have fewer biters than normal because biters are generated and placed before the maze canyon is placed. This causes them to disappear. With the right luck you might not see biters for 30-40 km.
This is evidenced by the fact that if you explore early you might see lone biters hanging out or running around, or worms doing likewise.
If it's possible biter nests should be controlled by the mod during generation to prevent this issue, and make the placement of biters more consistent.
The text was updated successfully, but these errors were encountered:
h8ul-modder
changed the title
Biter Bases are eaten by maze canyon as the maze is set up
Option to control enemy spawner and turret placement
Mar 5, 2019
During map gen, it may seem like you have fewer biters than normal because biters are generated and placed before the maze canyon is placed. This causes them to disappear. With the right luck you might not see biters for 30-40 km.
This is evidenced by the fact that if you explore early you might see lone biters hanging out or running around, or worms doing likewise.
If it's possible biter nests should be controlled by the mod during generation to prevent this issue, and make the placement of biters more consistent.
The text was updated successfully, but these errors were encountered: