A rework of the dynamic and persistent revolution campaign mod for ARMA 3 Apex by armazac
- More bug fixes (job-factions, FOB placement, are done, and more fixes when it comes up)
- ALL changes are subject to more changes and complaints
- In development to revive priests into tech-priests (not the 40k kind)
- Tech-priests are currently called "Arch-Crypto" _fullname.
- They will spawn near churches, work as a money sink to raise late/mid game resistance support in different cities.
- They will keep a bank for you, linked like the network of warehouses
- Banking with them will make passive income to completely absolve the need for trading in the late game (out rank it in efficiency).
- Currency of "money" or cash in hand, will have a capacity of 1-5 million
- After 1-5 million, the rest will automatically get converted into the denominations of this new currency system.
- You cannot buy anything in-land with new currency, but its purpose is to faciliate the growth of income for late game assaults
- It will also hopefully prevent spamming the server with 1000++++ huntIR monitors for late game trade to make the best money.
- May even Cap off the infinite sizes of trucks working from import shops. (Maybe)
- Perks are D20 based and can be reset
- Perks in stealth and trade are useful for their intended uses (WIP)
- Drug prices for half ounces of weed and cocaine has standardized to 2010 prices by the DEA.
- Drug selling now is based on stability and population in the real world way it works.
- Drug selling is more profitable
- Drug selling destabilizes a lot more frequently
- Getting caught with drugs is based on stealth stats on character sheets
- Drug buying is based on trading stats now, higher stat, lower the price
- Backpack is reverted to original intended values
- "Bag" class of 'ACE_Fakebackpack' within 'Base_Bag' is now renamed "Bucci Bag" appropriately priced and set at 295 Max carry weight
- Houses can now be bought from other players going over a Deedlock mechanic
- Deedlock is set to 21 houses (buildings)
- Buying houses now tell the player how much houses you own, how many you leased and the cap.
- Players under 21 houses are protected from being evicted of their homes.
- Evicting other players above 21 cap cannot be done to their home spawns.
- Evicting other players will refund their MSRP price minus current market cut.
- Taxes earned are standardized on a X*(0.00001(x)) format for 10k-79k (lease income only)
- Taxes beyond 79k results in a flat cutting to any income above 29k to balance monopoly
- All extra taxed money go to resistant funds as usual, for generals to buy expensive armies
- Drugs are now more frequently sold at around 70-90% success in initiating trade
- Initiating trade should also base on skill, a little RNG based on stability/population of the town
- Standardized truck functions, all big trucks have infinite gear intake through Y menu
- All trucks boosted in maximumLoad, small trucks doubled, big trucks became mobile ammo boxes in loot carry capacity
- General make is toggle option now, make/revoke general. (requires admin)
- Search via ITEM NAME instead of ITEM CLASS NAME. For warehouses and imports.
- Workshop placement should no longer result on exploding ammo/repair boxes (Thanks to Waterpig on steam)
- ACE_Fakebackpack is now no longer 1E60 infinitely huge capacity
- Harbour NPC no longer runs away and dies during firefight
- Standardized truck capacity to big trucks, small trucks, and cars
- No more blank ammo
- JOBS should be fixed now (99%)
- Exponential numbers no longer show up as 1+91023e6 etc
- Barracks in NATO FOBs no longer throw errors
- Items of no names, no images should no longer appear in import/warehouses.
Standardizing trucks so "Truck_F" no longer is infinite carry capacity- unset home to FOB to garrison troops there shouldn't be a requirement to garrison troops
- george town => katouka = stuck in rock near beach
- Reattach lights to homes so your homes aren't 404 at night
- NATO FOB at 041062 ruins should not spawn 2 units under rocks
JOBS/missions/Quests Escort/Scout/Reconare currently broken I think
- GTA-inspired wanted/stealth system
- Dynamic political system with regional stability affecting presence of 2 different opposing factions to the player (BLUFOR and OPFOR Gangs)
- Buy just about in any-game drugs/item/vehicle/weapon for currency at local shops and gun dealers
- Sell only certain items/drugs for currency at local shops
- Sell in volume of any item/weapon/gear at a controlled port town
- Capture towns and military objectives one by one
- Dynamic economy/Regional pricing/Trade
- Buy, sell and lease real estate with prices affected by regional politics
- Fast travel to any owned real estate or camp
- Manipulate the markets with guns or piles of cash
- Recruit and arm civilians
- Recruit civilians simply just to loot for you
- Designed to work in
both single player andmultiplayer only
- APEX
- VCOM AI by genesis92x https://forums.bistudio.com/topic/166374-vcom-ai-v20-ai-overhaul/
- Advanced Towing by Duda http://www.armaholic.com/page.php?id=30575
- ACE3 (Fully integrated) (Steam Workshop)
- Overthrow 2021 is available on the Steam Workshop
- Original 2019 Github