http://steamcommunity.com/sharedfiles/filedetails/?id=728268465
https://github.com/gtosh4/playablerobots
- Delincious - Original mod
- Cookiemonster364 - Fix for trait copying issue
Do not run this AND the original mod. They have the same stuff except this one has a few fixes.
To enable synthetic playstyle, select the trait in species creation instead of as a window on game start (as in the original)
Should be save-game compatible with the original - my current game was started on the original mod. Make sure you back up your save before just in case though.
- "Download as zip"
- Extract to a new folder called
playablerobots
your local mods directory (eg on Windows%USERPROFILE%\Documents\Paradox Interactive\Stellaris\mod\playablerobots
) - Copy
descriptor.mod
to themod
parent folder and rename toplayablerobots.mod
- Cookiemonster364's fix for trait copying
- Fix habitibility bonus progression (was 10% -> 5% -> 7.5% -> 10%) to (10% -> 50% -> 75% -> 100%)
- Fix initial pops not being the same race as new pops (fix for xenophobic ethic and repugnant trait)
- Add support for Awakening traits
- Improve the game start tile modification a bit. Was: replace farms and power plant lvl 1 with power plant lvl 2. Now: replace farms with power plant lvl 1 & replace base tile food with energy.
- Select synthetic playstyle by selecting the trait in species creation instead of as a window on game start.
- Update election_term_years from 5 to 10 to match changes made to other elected governments in 1.2.1
- Require android trait for the new government types.
- Add opposite traits for the Breeder traits and when you reach level 3 upgrade (100% habitability bonus) you are refunded you adaptive traits since you no longer need them.
- Fixed bug where 'ai1' portrait couldn't build pops.
- Add Colonize Unlimited preference traits
- Support all traits and portraits (not reflected in the "build" menu)
The synthetics get a slight boost to habitability (increases with tech) but are otherwise still subject to habitability happiness caps.
Make sure you selected the Synthetic
trait when creating your species.
This should now be fixed for all traits - make sure you have the latest version.