Unreal Engine C++ engineer. I fix UE5 stutter and get Unreal Android games through Google Play.
Fixed-price work inside your project. You get a written report and before/after proof.
- Google Play Compliance Pass (UE 5.5–5.8): target API 36, Play Billing Library 8 and 16 KB memory pages, plus a preflight report of everything Play would reject. Google's extension window for API 36 ends on 1 November 2026.
- Stutter & First-Run Fix (UE5 PC / Steam): a cold-cache hitch capture, the whole PSO pipeline (collection, bundling, precaching, warm-up) and scalability defaults for mainstream PCs.
- Contract Unreal C++: plugins, editor tools, build and packaging pipelines, and gameplay systems.
➡️ Prices and a free 20-minute check: gregorigin.com
Several of these repos are the free Core versions of my Fab plugins.
- Languages:
C++20,HLSL/GLSL,C#,Python,TypeScript,PHP - Game Engine:
Unreal Engine 5.4 - 5.8(source builds, UBT, UAT, plugin architecture) - Shipping: multi-engine packaging and automated test matrices (UE 5.5–5.8), Android toolchain (SDK/NDK, Gradle, UPL), Google Play requirements
- Core Systems:
- Asynchronous multithreading (TaskGraph, FMonitoredProcess)
- Dynamic/procedural mesh generation (UDynamicMeshComponent, voxels)
- Custom locomotion and physics solvers that skip the overhead of the standard Character Movement Component
- Editor utilities, Slate UI and engine-level hooking
- Graphics/Rendering: shader pipeline caching (PSO), compute shaders, Runtime Virtual Textures (RVT)
Also: native Windows 11 tools on itch.io · support the free Core versions on Patreon · all links on Linktree


