Genshinstats is an unofficial wrapper for the Genshin Impact api. It supports getting user stats, wish history and automatic claiming of daily check-in rewards.
using pip
pip install genshinstats
using pip from git
pip install git+https://github.com/thesadru/genshinstats
clone and install manually
git clone https://github.com/thesadru/genshinstats.git
cd genshinstats
python setup.py install
You simply need to import the module and use the set_cookie
function to login.
Since all mihoyo's apis are private there's no kind of api token or authentication header, instead you are required to use your own account cookies. (how can I get my cookies?)
The best way to learn is with examples so I have provided a usage example for every function.
You may also use the documentation
Simple examples of usage:
import genshinstats as gs
gs.set_cookie(ltuid=119480035, ltoken="cnF7TiZqHAAvYqgCBoSPx5EjwezOh1ZHoqSHf7dT")
uid = 710785423
data = gs.get_user_stats(uid)
total_characters = len(data['characters'])
print('user "sadru" has a total of', total_characters, 'characters')
Cookies should be your own. These are just some example cookies of an account that can be deleted at any time.
Note that
set_cookie
andset_cookies
are different functions! The latter should only be used when getting data for other users (for example social media bots)
stats = gs.get_user_stats(uid)['stats']
for field, value in stats.items():
print(f"{field}: {value}")
# achievements: 210
# active_days: 121
# characters: 19
# ...
characters = gs.get_characters(uid)
for char in characters:
print(f"{char['rarity']}* {char['name']:10} | lvl {char['level']:2} C{char['constellation']}")
# 5* Xiao | lvl 90 C0
# 4* Beidou | lvl 80 C1
# 4* Fischl | lvl 80 C1
# ...
spiral_abyss = gs.get_spiral_abyss(uid, previous=True)
stats = spiral_abyss['stats']
for field, value in stats.items():
print(f"{field}: {value}")
# total_battles: 14
# total_wins: 9
# max_floor: 11-3
# total_stars: 19
It's possible to set the cookies with a header
gs.set_cookie("ltoken=cnF7TiZqHAAvYqgCBoSPx5EjwezOh1ZHoqSHf7dT; ltuid=119480035")
Or set them automatically by getting them from a browser
gs.set_cookie_auto() # search all browsers
gs.set_cookie_auto('chrome') # search specific browser
requires
cookie-browser3
, can take up to 10s
Gets your wish history. For this you must first open the history/details page in genshin impact, you can find the page in the wish menu on the bottom left. The script is then able to get your authkey by itself and fetch the data with it.
for i in gs.get_wish_history():
print(f"{i['time']} - {i['name']} ({i['rarity']}* {i['type']})")
# 2021-03-22 09:50:12 - Razor (4* Character)
# 2021-03-22 09:50:12 - Harbinger of Dawn (3* Weapon)
# 2021-03-22 09:50:12 - Cool Steel (3* Weapon)
# 2021-03-22 09:50:12 - Emerald Orb (3* Weapon)
# ...
types = gs.get_banner_types() # get all possible types
print(types)
# {100: 'Novice Wishes',
# 200: 'Permanent Wish',
# 301: 'Character Event Wish',
# 302: 'Weapon Event Wish'}
# get pulls only from a specific banner
for i in gs.get_wish_history(301):
print(f"{i['time']} - {i['name']} ({i['rarity']}* {i['type']})")
banner_ids = gs.get_banner_ids()
for i in banner_ids:
details = gs.get_banner_details(i)
print(f"{details['banner_type_name']} - {details['banner']}")
print('5 stars:', ', '.join(i['name'] for i in details['r5_up_items']))
print('4 stars:', ', '.join(i['name'] for i in details['r4_up_items']))
print()
# Weapon Event Wish - Event Wish "Epitome Invocation"
# 5 stars: Elegy for the End, Skyward Blade
# 4 stars: The Alley Flash, Wine and Song, Favonius Greatsword, Favonius Warbow, Dragon's Bane
get_banner_ids()
gets a list of all banners whose details page has been opened in the game.Basically uses the same approach as
get_authkey
View other's history by passing in an authkey:
authkey = "t5QMiyrenV50CFbqnB4Z+aG4ltprY1JxM5YoaChr9QH0Lp6rK5855xxa1P55..."
gs.get_wish_history(size=20, authkey=authkey)
Or by directly setting the authkey:
# directly with the token:
gs.set_authkey("D3ZYe49SUzpDgzrt/l00n2673Zg8N/Yd9OSc7NulRHhp8EhzlEnz2ISBtKBR0fZ/DGs8...")
# get from a url:
gs.set_authkey("https://webstatic-sea.mihoyo.com/ys/event/im-service/index.html?...")
# read from a custom file:
gs.set_authkey('other_output_log.txt')
Since the authkey lasts only a day this is more like for exporting than for actual use.
When importing from platforms like android you must use the authkey manually. (how can I get my authkey?)
Automatically get daily sign in rewards for the currently logged-in user.
reward = gs.claim_daily_reward()
if reward is not None:
print(f"Claimed daily reward - {reward['cnt']}x {reward['name']}")
else:
print("Could not claim daily reward")
You can also get a list of all rewards you have claimed so far
for i in gs.get_claimed_rewards():
print(i['cnt'], i['name'])
# 20 Primogem
# 5000 Mora
# 3 Fine Enhancement Ore
# 3 Adventurer's Experience
# 8000 Mora
Logs for artifact, weapon, resin, genesis crystol and primogem "transactions". You may view a history of everything you have gained in the last 3 months however you may not get the exact amount of any of these so it's generally meant for statistics of gain/loss.
These functions require the same authkey as wish history.
All of these functions work the same:
get_primogem_log
get_resin_log
get_crystal_log
get_artifact_log
get_weapon_log
for i in gs.get_primogem_log(size=40):
print(f"{i['time']} - {i['reason']}: {i['amount']} primogems")
# 2021-08-14 19:43:12 - Achievement reward: 5 primogems
# 2021-08-13 18:32:58 - Daily Commission reward: 20 primogems
# 2021-08-13 18:22:00 - Daily Commission reward: 10 primogems
# 2021-08-13 18:19:05 - Daily Commission reward: 10 primogems
# 2021-08-13 17:48:09 - Shop purchase: -1600 primogems
total = 0
for i in gs.get_primogem_log():
total += i['amount']
print(f"Since {i['time']} you have gained {total} primogems ", end='\r')
# Since 2021-01-02 20:35:16 you have gained 5197 primogems
Since you the api itself doesn't provide the current amount of resin genshinstats provides a way to calculate it yourself. First it requires a reference to how much primogems you had at a specific time and then it calculates how much you should have currently.
from datetime import datetime
# calculating the current amount of resin based on the fact you had 60 resin on the September 28th 2021 12:00 UTC
print(gs.current_resin(datetime(2021, 9, 28, 12, 00), 60))
Since mihoyo can take up to an hour to update their public database of logs this will only work as long as you haven't used any resin in the last hour
If you do not know how much resin you had at any point you can very roughly approximate it with
gs.approximate_current_resin()
Miscalenious stuff for mihoyo's hoyolab. Has searching, auto check-in and code redemption.
# search all users and get their nickname and uid
for user in gs.search('sadru'):
print(f"{user['nickname']} ({user['uid']}) - \"{user['introduce']}\"")
# check in to hoyolab
gs.hoyolab_check_in()
# get a record card; has user nickname and game uid
card = gs.get_record_card(8366222)
print(f"{card['nickname']} ({card['game_role_id']}) - AR {card['level']}")
# get an in-game uid from a hoyolab uid directly
uid = 8366222
# if it's an actual hoyolab uid
if not gs.is_game_uid(uid):
uid = gs.get_uid_from_hoyolab_uid(uid)
You can also redeem gift codes mihoyo gives out during events such as livestreams
gs.redeem_code('GENSHINGIFT')
redeem_code()
requires a special form of authentication: anaccount_id
andcookie_token
cookies. You can get these by grabbing cookies from the official genshin site instead of hoyolabs.
Caching is currently not native to genshinstats however there's a builtin way to install a cache into every function.
This will cache everything install a cache into every* function in genshinstats.
cache = {}
gs.install_cache(cache)
The same cache reference is used accross all functions allowing you to see the entire cache and possibly even clear it.
cache = {}
gs.install_cache(cache)
gs.get_characters(710785423)
print(cache.keys())
# dict_keys([('get_user_stats', 710785423), ('get_characters', 710785423, None, 'en-us')])
You're highly encouraged to use preexisting cache objects from libraries such as cachetools
to allow for more functionality
from cachetools import Cache
cache = Cache(100) # only store maximum of 100 objects in the cache
gs.install_cache(cache)
However the majority of these approaches have a fatal flaw: if they are not periodically cleared then old data might get stuck in them. It's therefore recommended to keep a ttl cache or automatically clear the cache yourself.
from cachetools import TTLCache
cache = TTLCache(1024, 3600) # max 1024 objects with max livespan of 1 hour
gs.install_cache(cache)
*Not every function can be cached, some are dependent on cookies and some do not cleanly integrate with preexisting caches.
The
install_cache
function requires aMutableMapping[Tuple[Any, ...], Any]
and only uses__geitem__
,__setitem__
and__contains__
. You may and are encouraged to create your own cache objects. In case you're considering storing your data in json files or similar it's encouraged to hash your keys before storing them as tuples as keys are generally not supported in other formats.
Some api endpoints support changing languages, you can see them listed here:
get_characters
get_banner_types
get_wish_history
get_gacha_items
get_banner_details
claim_daily_reward
You can get a all language codes and their names with get_langs()
{'de-de': 'Deutsch',
'en-us': 'English',
'es-es': 'Español',
'fr-fr': 'Français',
'id-id': 'Indonesia',
'ja-jp': '日本語',
'ko-kr': '한국어',
'pt-pt': 'Português',
'ru-ru': 'Pусский',
'th-th': 'ภาษาไทย',
'vi-vn': 'Tiếng Việt',
'zh-cn': '简体中文',
'zh-tw': '繁體中文'}
Any of these codes can then be passed as the lang
parameter
characters = gs.get_characters(710785423, lang='zh-cn')
print(characters)
# {'name': '莫娜',
# 'rarity': 5,
# 'element': 'Hydro',
# ...
# 'weapon': {'name': '万国诸海图谱',
# 'rarity': 4,
# 'type': '法器',
# 'description': '详尽记载了大陆周边海流气候的海图,是从异国经由商路流落到璃月的奇异典籍。',
# ...},
# ...
You have probably noticed that while you're fetching data with genshinstats or any other sync library for that matter that other async functions never run. To solve this issue you must turn the synchronous function into an asynchronous one.
To use any function asynchronously you can use the asyncio.to_thread(func, *args, **kwargs)
function.
If you're using python 3.8 or less you can use loop.run_in_executor(None, func, *args)
. Check out the asyncio
docs for more info.
import asyncio
import genshinstats as gs
gs.set_cookie_auto()
async def main():
characters = await asyncio.to_thread(gs.get_characters, 710785423)
print(characters)
asyncio.run(main())
- go to hoyolab.com
- login to your account
- press
F12
to open inspect mode (aka Developer Tools) - go to
Application
,Cookies
,https://www.hoyolab.com
. - copy
ltuid
andltoken
- use
set_cookie(ltuid=..., ltoken=...)
in your code
It is possible that ltuid or ltoken are for some reason not avalible in your cookies (blame it on mihoyo). In this case there are probably the old
account_id
andcookie_token
cookies, so use those withset_cookie(account_id=..., cookie_token=...)
.If not even those are avalible go to https://account.mihoyo.com/#/login and use the
login_ticket
cookie inhttps://webapi-os.account.mihoyo.com/Api/cookie_accountinfo_by_loginticket?login_ticket=<...>
You can call get_browser_cookies
to get a dictionary of cookies that are needed for authentication.
import genshinstats as gs
cookies = gs.get_browser_cookies()
print(cookies)
# {'ltuid': '93827185', 'ltoken': 'aH0cEGX458eJjGoC2z0iiDHL7UGMz09ad0a9udwh'}
You can then use these cookies in your actual code or save them as enviroment variables
gs.set_cookie(ltuid=93827185, ltoken='aH0cEGX458eJjGoC2z0iiDHL7UGMz09ad0a9udwh')
You can also just set the cookies using set_cookie_auto
which calls get_browser_cookies
every time you run the script
gs.set_cookie_auto()
Mihoyo allows users to get data for only up to 30 other users per day, to circumvent this limitation you can set multiple cookies at once with set_cookies()
gs.set_cookies({'ltuid': 1, 'ltoken': 'token...'}, {'ltuid': 2, 'ltoken': 'other token...'})
Creating alt accounts by hand is a lengthy and painful process so you can use one of the countless automated account creators like genshin account creator
To get your authkey manually from other platforms you can use any of these approaches:
- PC
- Open Paimon menu [ESC]
- Click Feedback
- Wait for it to load and a browser page should open
- Copy the link
- Android
- Open Paimon menu
- Click Feedback
- Wait for it to load and a feedback page should open
- Turn off your Wi-Fi and data connection
- Press refresh on top right corner
- The page should display an error and show you some text with black font
- Hold the text and press select all, then copy that text (don't copy only some portion of the text)
- IOS
- Open Paimon menu
- Click Feedback
- Wait for it to load and a feedback page should open
- Press In-game issue
- Press Co-Op Mode
- There is a link on the bottom of the reply; press that
- A browser should open up
- Copy the link
- PS
- Open Genshin Impact on your PlayStation
- Open the event mail that contains the QR Code
- Scan the QR Code with your phone
- Copy the link
You can only use this if you have an in-game mail with QR Code to open the web event
this is largerly copied from paimon.moe
Why do I keep getting DataNotPublic
errors even though I'm trying to view my own account stats and didn't set anything to private?
The DataNotPublic
is raised when a user has not made their data public, because the account visibility is set to private by default.
To solve this error You must go to hoyolab.com and make your account public by clicking the toogle next to "public".
Every endpoint in mihoyo's api requires authentication, this is in the form of a cookie and an authkey. User stats use a cookie and wish history uses an authkey.
The cookie is bound to the user and as far as I know can only be reset by changing your password, so remember to never give your cookie to anyone. For extra safety you may want to create an alt account, so your real account is never in any danger. This token will allow you to view public stats of all users and private stats of yourself.
The authkey is a temporary token to access your wish history. It's unique for every user and is reset after 24 hours. It cannot be used to view the history of anyone else. It is fine to share this key with anyone you want, the only "private" data they will have access to is the wish history.
Tip for developers: the first 682 characters (85 bytes) of the authkey are always the same for each user. You can use this to easily indentify if an authkey belongs to the same user as another authkey.
When making projects that claim daily rewards for other users you can pass in a cookie
parameter - claim_daily_rewards(cookie={'ltuid': ..., 'ltoken': ...})
.
This will avoid having to set global cookies so you can use it with threading.
This cookie parameter is avalible for the majority of other accounts.
I would like to be completely clear in this aspect, I do no have any way to access the cookies you use to login. If you give your cookie to someone it is indeed possible to get into your account but that doesn't yet mean they can do anything with it. The most probable thing a hacker would do is just do a password request, but since version 1.3
they will need to confirm this request with an email. That means they would need to know what your email is and have a way to get into it, which I doubt they can. Since version 1.5
there is also 2FA which will make it completely impossible to steal your account.
They can of course access your data like email, phone number and real name, however those are censored so unless they already have an idea what those could be that data is useless to them. (For example the email may be [email protected]
but it'll only show up as th****[email protected]
)
TL;DR unless you have also given your password away your account cannnot be stolen.
To get the wish history of other players you must get their authkey and pass it as a keyword into get_wish_history
. That will make the function return their wish history instead of yours, it will also avoid the error when you try to run your project on a machine that doesn't have genshin installed.
To get the autkey you ask the player to press ESC
while in the game and click the feedback button on the bottom left, then get them to send the url they get redirected to. You can then extract the authkey with extract_authkey(url)
which you can then pass into the functions.
When you do print(gs.get_wish_history())
you get an output that looks something like <generator object get_wish_history at 0x000001DA6A128580>
This is because the wish history is split into pages which must be requested one at a time, that means trying to return all the pulls at once would take way too long. The wokaround around this is to use a "generator" - a special list that generates values on the fly.
If you absolutely need a list you can just explicitely cast the generator to a list with list(get_wish_history())
however that might take a few seconds fetch.
set_cookie_auto()
searches your browsers for possible cookies used to login into your genshin accounts and then uses those, so there's no need to use set_cookies()
.
When getting said cookies, they are filtered so only ones for mihoyo are ever pulled out. They will only ever be used as authentication and will never be sent anywhere else.
You may only fetch data for 30 users per day per cookie.
That means that when making projects that fetches data for other users it's recommended to use multiple cookies.
You can set a bunch of cookies at once with set_cookies(cookie1, cookie2, ...)
.
get_uid_from_hoyolab(hoyolab_uid)
can do that for you. It will return None if the user's data is private. To check whether a given uid is a game or a hoyolab one use is_game_uid(uid)
.
Getting the user's username and adventure rank is possible only with their hoyolab uid. You can get them with get_record_card(hoyolab_uid)
along with a bunch of other data.
- uids of currently logged in user:
gs.get_game_accounts()
- from hoyolab uid to game uid:
gs.get_uid_from_hoyolab(hoyolab_uid)
- from authkey to uid:
gs.get_uid_from_authkey(authkey)
- from uid to hoyolab uid:
currently impossible
genshinstats.py user stats and characters
hoyolab.py user hoyolab community info
wishes.py wish history
daily.py automatic daily reward claiming
utils.py various utility functions
errors.py errors used by genshinstats
All contributions are welcome as long as it's in a form of a clean PR. Currently, I am looking for literally anyone who has a chinese genshin account to help me make this project work for all chinese endpoints (right now it's mostly guesswork).
This project can be freely downloaded and distributed. Crediting is appreciated.
- Added
install_cache
for installing a cache into the entire library
- Added an error for when you don't have a hoyolab account created.
- Added several new log related endpoints
- get_primogem_log, get_resin_log, get_crystal_log
- get_artifact_log, get_weapon_log
- Made tests cleaner (now requires pytest)
- Added an explanation how to get your authkey on other platforms
- Made yanfei have the correct name in spiral abyss
- Added support for the serenita teapot
- This is not yet an official endpoint, therefore there's a large number of bugs. For example the comfort level is shared across all styles.
- Made
get_game_accounts
be prettified- This will most likely break a lot of scripts, I'm sorry in advance.
- Added a
retry
decorator
- Added support for electroculi and outfits
- Annotated all unsubscripted lists in the library as
List[Dict[str, Any]]
- Added electro traveler's element to the character prettifier
- Annotated all unsubscripted dicts in the library as
Dict[str, Any]
- Fixed bug where getting banner types with different authkeys would not get the cached result
- Added a custom error message for set_cookie_auto
- Added
validate_authkey
- Made
claim_daily_reward
no longer require a uid. - Renamed
GachaLogException
toAuthkeyError
- Removed
genshinstats.asyncify()
in favor ofasyncio.to_thread()
- Added a cookie parameter to all functions that use cookies
- Added
set_visibility
- Made
claim_daily_reward
send an email in the correct language - Improved
setup.py
- Updated to the new wish history domain
- Added a cookie parameter to
claim_daily_reward
- Made several improvements to the claiming of daily rewards
- Added
get_recommended_users
- Added
get_hot_posts
- Renamed majority of functions
get_user_data
->get_user_stats
get_gacha_history
->get_wish_history
- the before ambigious
gacha
was renamed towish
orbannner
- the before ambigious
sign_in
->claim_daily_reward
- ...
- Removed
get_all_*
style functions - functions are overloaded to get all by default - Made it possible to use multiple cookies to overcome ratelimits
set_cookie
keeps its behaviour but is now overloaded to work with headersset_cookies
sets multiple cookies which will be silently rotated as needed
- Removed the need for short lang codes, they are now parsed internally
get_langs
andget_banner_types
now return a dict instead of a list of dicts- Gift codes can now be redeemed for all game accounts instead of just a single one.
- Added
__all__
to not spam the namespace with unexpected variables - Reduced the amount of errors