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Kinect 4 Windows v2 Body Basics for SharpDx/WPF

REMEMBER: This is preliminary software and/or hardware and APIs are preliminary and subject to change.

Screenshot

bb-screenshot

Description

This is a quick port of the sample application BodyBasics-WPF to the SharpDx Toolkit (XNA-like DirectX Wrapper). It's a decent starting point if you want to branch off into 3D viz or just want more control over 2D viz inside cozy WPF/C# land.

Requirements

  • Kinect 4 Windows v2 dev kit
  • Latest v2 drivers/firmware
  • SharpDx v2.5
  • VS2012, Win8

License

The MIT License (MIT)

Copyright (c) 2013 Gordon McShane

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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