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Initial commit of Poly Toolkit for Unreal.
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# Compiled Object files | ||
*.slo | ||
*.lo | ||
*.o | ||
*.obj | ||
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# Precompiled Headers | ||
*.gch | ||
*.pch | ||
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# Compiled Dynamic libraries | ||
*.so | ||
*.dylib | ||
*.dll | ||
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# Fortran module files | ||
*.mod | ||
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# Compiled Static libraries | ||
*.lai | ||
*.la | ||
*.a | ||
*.lib | ||
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# Executables | ||
*.exe | ||
*.out | ||
*.app | ||
*.ipa | ||
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# these project files can be generated by the engine | ||
*.xcodeproj | ||
*.sln | ||
*.suo | ||
*.opensdf | ||
*.sdf | ||
*.sln | ||
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# Precompiled Assets | ||
SourceArt/**/*.png | ||
SourceArt/**/*.tga | ||
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# Binary Files | ||
Binaries/* | ||
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# Builds | ||
Build/* | ||
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# Don't ignore Android/res folder in Build | ||
!Build/Android/ | ||
Build/Android/* | ||
!Build/Android/res | ||
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# Don't ignore icon files in Build | ||
!Build/**/*.ico | ||
!/Build/Android/AndroidReleaseTest.jks | ||
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# Configuration files generated by the Editor | ||
Saved/* | ||
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# Compiled source files for the engine to use | ||
Intermediate/* | ||
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# Cache files for the editor to use | ||
DerivedDataCache/* | ||
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# Mac Artifacts | ||
.DS_Store | ||
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# Vim Artifacts | ||
*.swp | ||
*.swo | ||
.ctrlp_cache/ | ||
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# Xcode Settings | ||
**/xcuserdata/* | ||
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# Asset folder | ||
assets/ |
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We do not currently accept pull requests. | ||
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Found a bug? Have a feature request? | ||
Please [file an issue](https://github.com/googlevr/poly-toolkit-unreal/issues). | ||
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Intermediate | ||
Binaries | ||
Saved | ||
DerivedDataCache | ||
Build |
Empty file.
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[URL] | ||
[/Script/Engine.RendererSettings] | ||
r.MobileHDR=True | ||
r.Mobile.DisableVertexFog=False | ||
r.Shadow.CSM.MaxMobileCascades=2 | ||
r.MobileMSAA=1 | ||
r.DiscardUnusedQuality=False | ||
r.AllowOcclusionQueries=True | ||
r.MinScreenRadiusForLights=0.030000 | ||
r.MinScreenRadiusForDepthPrepass=0.030000 | ||
r.MinScreenRadiusForCSMDepth=0.010000 | ||
r.PrecomputedVisibilityWarning=False | ||
r.TextureStreaming=True | ||
Compat.UseDXT5NormalMaps=False | ||
r.ClearCoatNormal=False | ||
r.ReflectionCaptureResolution=128 | ||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True | ||
r.ForwardShading=False | ||
r.VertexFoggingForOpaque=True | ||
r.AllowStaticLighting=True | ||
r.NormalMapsForStaticLighting=False | ||
r.GenerateMeshDistanceFields=False | ||
r.DistanceFieldBuild.EightBit=False | ||
r.GenerateLandscapeGIData=True | ||
r.DistanceFieldBuild.Compress=False | ||
r.TessellationAdaptivePixelsPerTriangle=48.000000 | ||
r.SeparateTranslucency=True | ||
r.TranslucentSortPolicy=0 | ||
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) | ||
r.CustomDepth=1 | ||
r.CustomDepthTemporalAAJitter=True | ||
r.PostProcessing.PropagateAlpha=False | ||
r.DefaultFeature.Bloom=True | ||
r.DefaultFeature.AmbientOcclusion=True | ||
r.DefaultFeature.AmbientOcclusionStaticFraction=True | ||
r.DefaultFeature.AutoExposure=False | ||
r.DefaultFeature.AutoExposure.Method=0 | ||
r.DefaultFeature.MotionBlur=False | ||
r.DefaultFeature.LensFlare=False | ||
r.DefaultFeature.AntiAliasing=0 | ||
r.StencilForLODDither=False | ||
r.EarlyZPass=3 | ||
r.EarlyZPassMovable=True | ||
r.EarlyZPassOnlyMaterialMasking=False | ||
r.DBuffer=True | ||
r.ClearSceneMethod=1 | ||
r.BasePassOutputsVelocity=False | ||
r.SelectiveBasePassOutputs=False | ||
bDefaultParticleCutouts=False | ||
r.AllowGlobalClipPlane=False | ||
r.GBufferFormat=1 | ||
r.MorphTarget.Mode=False | ||
r.GPUCrashDebugging=False | ||
vr.InstancedStereo=False | ||
vr.MultiView=False | ||
vr.MobileMultiView=False | ||
vr.MobileMultiView.Direct=False | ||
vr.MonoscopicFarField=False | ||
r.WireframeCullThreshold=5.000000 | ||
r.SupportStationarySkylight=True | ||
r.SupportLowQualityLightmaps=True | ||
r.SupportPointLightWholeSceneShadows=True | ||
r.SupportAtmosphericFog=True | ||
r.SkinCache.CompileShaders=False | ||
r.Mobile.EnableStaticAndCSMShadowReceivers=True | ||
r.Mobile.AllowDistanceFieldShadows=True | ||
r.Mobile.AllowMovableDirectionalLights=True | ||
r.MobileNumDynamicPointLights=4 | ||
r.MobileDynamicPointLightsUseStaticBranch=True | ||
r.SkinCache.SceneMemoryLimitInMB=128.000000 | ||
r.GPUSkin.Limit2BoneInfluences=False | ||
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[/Script/HardwareTargeting.HardwareTargetingSettings] | ||
TargetedHardwareClass=Desktop | ||
AppliedTargetedHardwareClass=Desktop | ||
DefaultGraphicsPerformance=Scalable | ||
AppliedDefaultGraphicsPerformance=Scalable | ||
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[/Script/EngineSettings.GameMapsSettings] | ||
EditorStartupMap=/Game/Maps/HelloPoly.HelloPoly | ||
GameDefaultMap=/Game/Maps/HelloPoly.HelloPoly | ||
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] | ||
PackageName=com.google.polytoolkit.hellopoly | ||
StoreVersion=1 | ||
ApplicationDisplayName= | ||
VersionDisplayName=1.0 | ||
MinSDKVersion=19 | ||
TargetSDKVersion=19 | ||
InstallLocation=PreferExternal | ||
bEnableGradle=False | ||
bPackageDataInsideApk=False | ||
bCreateAllPlatformsInstall=False | ||
bDisableVerifyOBBOnStartUp=False | ||
bUseExternalFilesDir=False | ||
Orientation=Landscape | ||
MaxAspectRatio=2.100000 | ||
AntVerbosity=Quiet | ||
bFullScreen=False | ||
bEnableNewKeyboard=False | ||
DepthBufferPreference=Default | ||
ExtraApplicationSettings= | ||
ExtraActivitySettings= | ||
-ExtraPermissions=android.permission.WRITE_EXTERNAL_STORAGE | ||
-ExtraPermissions=android.permission.READ_EXTERNAL_STORAGE | ||
+ExtraPermissions=android.permission.WRITE_EXTERNAL_STORAGE | ||
+ExtraPermissions=android.permission.READ_EXTERNAL_STORAGE | ||
bAndroidVoiceEnabled=False | ||
bPackageForGearVR=False | ||
bRemoveOSIG=False | ||
+GoogleVRCaps=Cardboard | ||
+GoogleVRCaps=Daydream33 | ||
bGoogleVRSustainedPerformance=False | ||
KeyStore= | ||
KeyAlias= | ||
KeyStorePassword= | ||
KeyPassword= | ||
bBuildForArmV7=True | ||
bBuildForArm64=False | ||
bBuildForX86=False | ||
bBuildForX8664=False | ||
bBuildForES2=True | ||
bBuildForES31=False | ||
bSupportsVulkan=False | ||
bBuildWithHiddenSymbolVisibility=False | ||
bEnableGooglePlaySupport=False | ||
bUseGetAccounts=False | ||
GamesAppID= | ||
bSupportAdMob=True | ||
AdMobAdUnitID= | ||
GooglePlayLicenseKey= | ||
GCMClientSenderID= | ||
bShowLaunchImage=True | ||
AndroidAudio=Default | ||
AudioSampleRate=44100 | ||
AudioCallbackBufferFrameSize=1024 | ||
AudioNumBuffersToEnqueue=4 | ||
AudioMaxChannels=0 | ||
AudioNumSourceWorkers=0 | ||
SpatializationPlugin= | ||
ReverbPlugin= | ||
OcclusionPlugin= | ||
AndroidGraphicsDebugger=None | ||
MaliGraphicsDebuggerPath=(Path="") | ||
RenderDocPath=(Path="") | ||
bMultiTargetFormat_ETC1=True | ||
bMultiTargetFormat_ETC2=True | ||
bMultiTargetFormat_DXT=True | ||
bMultiTargetFormat_PVRTC=True | ||
bMultiTargetFormat_ATC=True | ||
bMultiTargetFormat_ASTC=True | ||
TextureFormatPriority_ETC1=0.100000 | ||
TextureFormatPriority_ETC2=0.200000 | ||
TextureFormatPriority_DXT=0.600000 | ||
TextureFormatPriority_PVRTC=0.800000 | ||
TextureFormatPriority_ATC=0.500000 | ||
TextureFormatPriority_ASTC=0.900000 | ||
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[/Script/Engine.PhysicsSettings] | ||
DefaultGravityZ=-980.000000 | ||
DefaultTerminalVelocity=4000.000000 | ||
DefaultFluidFriction=0.300000 | ||
SimulateScratchMemorySize=262144 | ||
RagdollAggregateThreshold=4 | ||
TriangleMeshTriangleMinAreaThreshold=5.000000 | ||
bEnableAsyncScene=False | ||
bEnableShapeSharing=False | ||
bEnablePCM=True | ||
bEnableStabilization=False | ||
bWarnMissingLocks=True | ||
bEnable2DPhysics=False | ||
LockedAxis=Invalid | ||
DefaultDegreesOfFreedom=Full3D | ||
BounceThresholdVelocity=200.000000 | ||
FrictionCombineMode=Average | ||
RestitutionCombineMode=Average | ||
MaxAngularVelocity=3600.000000 | ||
MaxDepenetrationVelocity=0.000000 | ||
ContactOffsetMultiplier=0.020000 | ||
MinContactOffset=2.000000 | ||
MaxContactOffset=8.000000 | ||
bSimulateSkeletalMeshOnDedicatedServer=True | ||
DefaultShapeComplexity=CTF_UseSimpleAndComplex | ||
bDefaultHasComplexCollision=True | ||
bSuppressFaceRemapTable=False | ||
bSupportUVFromHitResults=False | ||
bDisableActiveActors=False | ||
bDisableCCD=False | ||
bEnableEnhancedDeterminism=False | ||
MaxPhysicsDeltaTime=0.033333 | ||
bSubstepping=False | ||
bSubsteppingAsync=False | ||
MaxSubstepDeltaTime=0.016667 | ||
MaxSubsteps=6 | ||
SyncSceneSmoothingFactor=0.000000 | ||
AsyncSceneSmoothingFactor=0.990000 | ||
InitialAverageFrameRate=0.016667 | ||
PhysXTreeRebuildRate=10 | ||
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[/Script/EngineSettings.GeneralProjectSettings] | ||
ProjectID=849E58960043E55F4C4FC885C38671C5 |
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{ | ||
"FileVersion": 3, | ||
"EngineAssociation": "{1B93F728-160A-1201-0032-03845A217CC0}", | ||
"Category": "", | ||
"Description": "", | ||
"Modules": [ | ||
{ | ||
"Name": "HelloPoly", | ||
"Type": "Runtime", | ||
"LoadingPhase": "Default" | ||
} | ||
], | ||
"Plugins": [ | ||
{ | ||
"Name": "PolyToolkit", | ||
"Enabled": true | ||
} | ||
] | ||
} |
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Copy PolyToolkit plugin folder here. |
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// Copyright 2017 Google Inc. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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using UnrealBuildTool; | ||
using System.Collections.Generic; | ||
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public class HelloPolyTarget : TargetRules | ||
{ | ||
public HelloPolyTarget(TargetInfo Target) : base(Target) | ||
{ | ||
Type = TargetType.Game; | ||
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ExtraModuleNames.AddRange( new string[] { "HelloPoly" } ); | ||
} | ||
} |
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// Copyright 2017 Google Inc. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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using UnrealBuildTool; | ||
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public class HelloPoly : ModuleRules | ||
{ | ||
public HelloPoly(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); | ||
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PrivateDependencyModuleNames.AddRange(new string[] { }); | ||
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// Uncomment if you are using Slate UI | ||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); | ||
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// Uncomment if you are using online features | ||
// PrivateDependencyModuleNames.Add("OnlineSubsystem"); | ||
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true | ||
} | ||
} |
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// Copyright 2017 Google Inc. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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#include "HelloPoly.h" | ||
#include "Modules/ModuleManager.h" | ||
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, HelloPoly, "HelloPoly" ); |
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