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Thank you for the detailed reply and for pointing out the default behaviour of MuJoCo (and the other simulators). So due to the range of tuneable parameters of each physics engine, I conclude that without configuring these correctly one is actually comparing apples and oranges. This puts the results described in the aforementioned paper in a different light. I will have a look at convex decomposition for simulating the peg-in-hole operation. This answers my question. |
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This video seems to be able to do it https://www.youtube.com/watch?v=PHuBPm6bNWU. @yuvaltassa do you have any thoughts? I am having a round hole and using primitives does not work for this simple hole. |
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Dear,
Yoon et al. recently concluded in their Applied Sciences journal paper titled "Comparative Study of Physics Engines for Robot Simulation with Mechanical Interaction" that it is impossible to simulate a peg-in-hole operation using MuJoCo. When vertically inserting a peg in a hole with a clearance of 0.5 mm, they observed that the peg refused to move downward regardless of the amount of force applied to it. This behaviour has been attributed to the inability of MuJoCo's collision detector to handle non-convex meshes.
Without wishing to detract from the fine work of these researchers, are there other users who have made the same observation and/or found solutions to circumvent this limitation? I read about decomposing the non-convex mesh into a union of convex meshes to get around this. This approach was also suggested by Yoon et al.
Thank you in advance.
Kind regards,
Martijn
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