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Update exporting_pcks.rst #8486

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2 changes: 1 addition & 1 deletion tutorials/export/exporting_pcks.rst
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,7 @@ The PCK file contains a “mod_scene.tscn” test scene in its root.
.. note::
For a C# project, you need to build the DLL and place it in the project directory first.
Then, before loading the resource pack, you need to load its DLL as follows:
``Assembly.LoadFile("mod.dll")``
``var context = AssemblyLoadContext.GetLoadContext(typeof(Godot.Bridge.ScriptManagerBridge).Assembly); var assembly = context.LoadFromAssemblyPath("mod.dll"); Godot.Bridge.ScriptManagerBridge.LookupScriptsInAssembly(assembly);``
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@raulsntos raulsntos Nov 16, 2023

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This should work for multi-line code:

Suggested change
``var context = AssemblyLoadContext.GetLoadContext(typeof(Godot.Bridge.ScriptManagerBridge).Assembly); var assembly = context.LoadFromAssemblyPath("mod.dll"); Godot.Bridge.ScriptManagerBridge.LookupScriptsInAssembly(assembly);``
.. code-block:: csharp
var context = Assembly.LoadContext.GetLoadContext(typeof(Godot.Bridge.ScriptManagerBridge).Assembly);
var assembly = context.LoadFromAssemblyPath("mod.dll");
Godot.Bridge.ScriptManagerBridge.LookupScriptsInAssembly(assembly);


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