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Rewrite parts of the distance alpha section for clarity #11020

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10 changes: 5 additions & 5 deletions tutorials/3d/standard_material_3d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -732,18 +732,18 @@ features such as the ability to cast shadows.
**Pixel Dither**).

**Pixel Alpha** mode: The actual transparency of a pixel of the object changes
with distance to the camera. This is the most effect, but forces the material
with distance to the camera. This is the smoothest fade, but forces the material
into the transparency pipeline (which leads, for example, to no shadows).

.. image:: img/standart_material_distance_fade_pixel_alpha_mode.webp

**Pixel Dither** mode: What this does is sort of approximate the transparency
by only having a fraction of the pixels rendered.
**Pixel Dither** mode: This approximates transparency by only having a fraction
of the pixels rendered using a 4x4 Bayer matrix (ordered dithering).

.. image:: img/standart_material_distance_fade_pixel_dither_mode.webp

**Object Dither** mode: Like the previous mode, but the calculated transparency
is the same across the entire object's surface.
**Object Dither** mode: Like the previous mode, but the calculated transparency,
and therefore dither pattern, is the same across the entire object's surface.

.. image:: img/standart_material_distance_fade_object_dither_mode.webp

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