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Add "Upgrading from Godot 4.3 to Godot 4.4" page #10546

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This documents all the breaking changes in 4.4, like we did for previous versions:

Area maintainers should review the changes listed for their area. Also feel free to suggest any addition that I might have missed or make follow-up PRs.

Updated as of commit godotengine/godot@b0655dc

Preview: https://github.com/raulsntos/godot-docs/blob/breaking_changes_4.4/tutorials/migrating/upgrading_to_godot_4.4.rst

@raulsntos raulsntos added enhancement content:new page Issues and PRs related to creation of new documentation pages for new or undocumented features area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Jan 24, 2025
@raulsntos raulsntos added this to the 4.4 milestone Jan 24, 2025
Comment on lines +156 to +157
The ``VisualShaderNodeVec4Constant`` shader node had its type changed to ``Vector4``. Users need to recreate
the values in their constants.
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Not sure if this is still true. There were some comments about it in the PR (godotengine/godot#94616), and after some changes the breaks compat label was removed, so maybe it's outdated. cc @Chaosus

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Suggested change
The ``VisualShaderNodeVec4Constant`` shader node had its type changed to ``Vector4``. Users need to recreate
the values in their constants.
The ``VisualShaderNodeVec4Constant`` shader node had its input type changed to ``Vector4``. Users need to
recreate the values in their constants.

If keeping I'd clarify we mean "input type" here, otherwise reads as confusing

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