Disable double precisions builds in CI for now #1799
Merged
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godot-cpp's CI does some double precision builds, however, it's using the
extension_api.json
in the repo which is from a single precision build, and hence shouldn't be used for this purpose.In #1714, we added some protections to stop users from doing this, but they hadn't kicked in yet because we needed an updated
extension_api.json
that included precision informationCommit 61f52cb synchronized the
extension_api.json
with 4.5-beta1 which includes this information, and now CI is failing... And it should fail because this not a valid build!This PR just removes the double precision builds for now.
I also can't ever recall these tests ever failing before, so it's not like they've been helping us catch bugs or anything. (These builds would never have actually worked, given that we were using the wrong
extension_api.json
anyway)If we want to add double precision builds back, that's fine, but we'll need to figure out how to do them. I don't really want to add a double precision
extension_api.json
to the repo, because I want the JSON we release with to be from official builds, and there are no official builds with double precision. So, we'll need some solution to that.