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Define WINBOOL on non-MinGW platforms (#52)
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The Windows SDK declares BOOL as an int.  Objective C defines BOOl as a char.
Those two types clash.  MinGW's implementation of the Windows SDK uses the WINBOOL
type to avoid this clash.  When compiling natively on Windows, we need to manually
define WINBOOL.
MinGW will define _DEF_WINBOOL_ if it has defined WINBOOL so we can use the same trick
here.
See https://github.com/mingw-w64/mingw-w64/blob/master/mingw-w64-headers/include/ntdef.h#L355
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qmfrederik authored Sep 17, 2024
1 parent 6e05e1e commit ba1c582
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12 changes: 12 additions & 0 deletions Source/win32/WIN32Server.m
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#include <math.h>

// The Windows SDK declares BOOL as an int. Objective C defines BOOl as a char.
// Those two types clash. MinGW's implementation of the Windows SDK uses the WINBOOL
// type to avoid this clash. When compiling natively on Windows, we need to manually
// define WINBOOL.
// MinGW will define _DEF_WINBOOL_ if it has defined WINBOOL so we can use the same trick
// here.
// See https://github.com/mingw-w64/mingw-w64/blob/master/mingw-w64-headers/include/ntdef.h#L355
#ifndef _DEF_WINBOOL_
#define _DEF_WINBOOL_
typedef int WINBOOL;
#endif

// To update the cursor..
static BOOL update_cursor = NO;
static BOOL should_handle_cursor = NO;
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12 changes: 12 additions & 0 deletions Source/win32/w32_windowdisplay.m
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Expand Up @@ -33,6 +33,18 @@
#include "win32/WIN32Server.h"
#include "win32/WIN32Geometry.h"

// The Windows SDK declares BOOL as an int. Objective C defines BOOl as a char.
// Those two types clash. MinGW's implementation of the Windows SDK uses the WINBOOL
// type to avoid this clash. When compiling natively on Windows, we need to manually
// define WINBOOL.
// MinGW will define _DEF_WINBOOL_ if it has defined WINBOOL so we can use the same trick
// here.
// See https://github.com/mingw-w64/mingw-w64/blob/master/mingw-w64-headers/include/ntdef.h#L355
#ifndef _DEF_WINBOOL_
#define _DEF_WINBOOL_
typedef int WINBOOL;
#endif

static void
invalidateWindow(WIN32Server *svr, HWND hwnd, RECT rect)
{
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12 changes: 12 additions & 0 deletions Tools/win32pbs.m
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Expand Up @@ -40,6 +40,18 @@
#include <sys/file.h>
#endif

// The Windows SDK declares BOOL as an int. Objective C defines BOOl as a char.
// Those two types clash. MinGW's implementation of the Windows SDK uses the WINBOOL
// type to avoid this clash. When compiling natively on Windows, we need to manually
// define WINBOOL.
// MinGW will define _DEF_WINBOOL_ if it has defined WINBOOL so we can use the same trick
// here.
// See https://github.com/mingw-w64/mingw-w64/blob/master/mingw-w64-headers/include/ntdef.h#L355
#ifndef _DEF_WINBOOL_
#define _DEF_WINBOOL_
typedef int WINBOOL;
#endif

@interface Win32PbOwner : NSObject
{
NSPasteboard *_pb;
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