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Hotfix for NFT Agent #674
Hotfix for NFT Agent #674
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WalkthroughThis change modifies the Changes
Sequence Diagram(s)sequenceDiagram
participant A as DeployableAgentNFTGameAbstract
participant S as System
A->>A: before_iteration_callback()
A->>A: Check game finished condition
alt Game Finished
A->>S: Sleep for 60 seconds
A->>S: Execute exit() to terminate program
else Game Not Finished
A->>A: Continue normal operations (e.g., save history)
end
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Actionable comments posted: 1
🧹 Nitpick comments (1)
prediction_market_agent/agents/microchain_agent/nft_treasury_game/deploy_nft_treasury_game.py (1)
94-95
: Extract sleep duration to a configurable constant.The sleep duration is hardcoded, making it difficult to adjust for different environments or requirements.
Consider moving the sleep duration to a class constant:
+ # Time to wait before stopping when game is finished (in seconds) + GAME_FINISHED_SLEEP_DURATION = 60 + def before_iteration_callback(self) -> None: if self.agent.history and GameRoundEnd.GAME_ROUND_END_OUTPUT in str( self.agent.history[-1] ): # ... - time.sleep(60) + time.sleep(self.GAME_FINISHED_SLEEP_DURATION)
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📒 Files selected for processing (1)
prediction_market_agent/agents/microchain_agent/nft_treasury_game/deploy_nft_treasury_game.py
(2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (4)
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🔇 Additional comments (1)
prediction_market_agent/agents/microchain_agent/nft_treasury_game/deploy_nft_treasury_game.py (1)
112-113
: Verify the history saving operation.The history saving operation has been moved to a new location. Ensure that this change doesn't affect the agent's state or UI updates.
✅ Verification successful
🏁 Script executed:
#!/bin/bash # Description: Check for other occurrences of save_agent_history to understand the typical usage pattern # Search for save_agent_history calls rg -A 5 "save_agent_history"Length of output: 4993
History saving operation verified
The calls to
save_agent_history
remain consistent with their usual usage. In both the main flow and the callback, the history is saved using the new centralized implementation without affecting the agent’s state or UI updates.
- The function is still called correctly in
deploy_nft_treasury_game.py
.- The central implementation in
microchain_agent.py
is used uniformly, as also seen in related modules.
# TODO: Handle this better. Agent needs to stop after the sleep. (otherwise he will continue after 60s even if the game is still stopped) | ||
exit() |
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Replace exit()
with a more graceful shutdown mechanism.
Using exit()
is not recommended as it:
- Abruptly terminates the program without proper cleanup
- Makes the code harder to test
- May leave resources in an inconsistent state
Consider implementing a graceful shutdown mechanism:
- # TODO: Handle this better. Agent needs to stop after the sleep. (otherwise he will continue after 60s even if the game is still stopped)
- exit()
+ # Set a flag to indicate the agent should stop
+ self.allow_stop = True
+ # Optionally, perform cleanup
+ self.cleanup()
+ return
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
# TODO: Handle this better. Agent needs to stop after the sleep. (otherwise he will continue after 60s even if the game is still stopped) | |
exit() | |
# Set a flag to indicate the agent should stop | |
self.allow_stop = True | |
# Optionally, perform cleanup | |
self.cleanup() | |
return |
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