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Handle Zarr data that is downsampled in Z #12
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Original file line number | Diff line number | Diff line change |
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@@ -26,6 +26,7 @@ | |
import java.nio.file.Path; | ||
import java.util.ArrayList; | ||
import java.util.Arrays; | ||
import java.util.HashMap; | ||
import java.util.List; | ||
import java.util.Map; | ||
import java.util.concurrent.ExecutionException; | ||
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@@ -75,6 +76,12 @@ public class ZarrPixelBuffer implements PixelBuffer { | |
/** Zarr array corresponding to the current resolution level */ | ||
private ZarrArray array; | ||
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/** | ||
* Mapping of Z plane indexes in full resolution to | ||
* Z plane indexes in current resolution. | ||
*/ | ||
private Map<Integer, Integer> zIndexMap; | ||
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/** { resolutionLevel, z, c, t, x, y, w, h } vs. tile byte array cache */ | ||
private final AsyncLoadingCache<List<Integer>, byte[]> tileCache; | ||
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@@ -191,49 +198,64 @@ private void read(byte[] buffer, int[] shape, int[] offset) | |
// Check planar read size (sizeX and sizeY only) | ||
checkReadSize(Arrays.copyOfRange(shape, 3, 5)); | ||
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// if reading from a resolution downsampled in Z, | ||
// adjust the shape/offset for the Z coordinate only | ||
// this ensures that the correct Zs are read from the correct offsets | ||
// since the requested shape/offset may not match the underlying array | ||
int planes = 1; | ||
int originalZIndex = offset[2]; | ||
if (getSizeZ() != getTrueSizeZ()) { | ||
offset[2] = zIndexMap.get(originalZIndex); | ||
planes = shape[2]; | ||
shape[2] = 1; | ||
} | ||
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try { | ||
ByteBuffer asByteBuffer = ByteBuffer.wrap(buffer); | ||
DataType dataType = array.getDataType(); | ||
switch (dataType) { | ||
case u1: | ||
case i1: | ||
array.read(buffer, shape, offset); | ||
break; | ||
case u2: | ||
case i2: | ||
{ | ||
short[] data = (short[]) array.read(shape, offset); | ||
asByteBuffer.asShortBuffer().put(data); | ||
break; | ||
} | ||
case u4: | ||
case i4: | ||
{ | ||
int[] data = (int[]) array.read(shape, offset); | ||
asByteBuffer.asIntBuffer().put(data); | ||
break; | ||
} | ||
case i8: | ||
{ | ||
long[] data = (long[]) array.read(shape, offset); | ||
asByteBuffer.asLongBuffer().put(data); | ||
break; | ||
} | ||
case f4: | ||
{ | ||
float[] data = (float[]) array.read(shape, offset); | ||
asByteBuffer.asFloatBuffer().put(data); | ||
break; | ||
} | ||
case f8: | ||
{ | ||
double[] data = (double[]) array.read(shape, offset); | ||
asByteBuffer.asDoubleBuffer().put(data); | ||
break; | ||
} | ||
default: | ||
throw new IllegalArgumentException( | ||
"Data type " + dataType + " not supported"); | ||
for (int z=0; z<planes; z++) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why the loop over |
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offset[2] = zIndexMap.get(originalZIndex + z); | ||
switch (dataType) { | ||
case u1: | ||
case i1: | ||
array.read(buffer, shape, offset); | ||
break; | ||
case u2: | ||
case i2: | ||
{ | ||
short[] data = (short[]) array.read(shape, offset); | ||
asByteBuffer.asShortBuffer().put(data); | ||
break; | ||
} | ||
case u4: | ||
case i4: | ||
{ | ||
int[] data = (int[]) array.read(shape, offset); | ||
asByteBuffer.asIntBuffer().put(data); | ||
break; | ||
} | ||
case i8: | ||
{ | ||
long[] data = (long[]) array.read(shape, offset); | ||
asByteBuffer.asLongBuffer().put(data); | ||
break; | ||
} | ||
case f4: | ||
{ | ||
float[] data = (float[]) array.read(shape, offset); | ||
asByteBuffer.asFloatBuffer().put(data); | ||
break; | ||
} | ||
case f8: | ||
{ | ||
double[] data = (double[]) array.read(shape, offset); | ||
asByteBuffer.asDoubleBuffer().put(data); | ||
break; | ||
} | ||
default: | ||
throw new IllegalArgumentException( | ||
"Data type " + dataType + " not supported"); | ||
} | ||
} | ||
} catch (InvalidRangeException e) { | ||
log.error("Error reading Zarr data", e); | ||
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@@ -745,6 +767,14 @@ public int getSizeY() { | |
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@Override | ||
public int getSizeZ() { | ||
// this is expected to be the Z size of the full resolution array | ||
return zIndexMap.size(); | ||
} | ||
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/** | ||
* @return Z size of the current underlying Zarr array | ||
*/ | ||
private int getTrueSizeZ() { | ||
return array.getShape()[2]; | ||
} | ||
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@@ -783,9 +813,28 @@ public void setResolutionLevel(int resolutionLevel) { | |
throw new IllegalArgumentException( | ||
"This Zarr file has no pixel data"); | ||
} | ||
if (zIndexMap == null) { | ||
zIndexMap = new HashMap<Integer, Integer>(); | ||
} | ||
else { | ||
zIndexMap.clear(); | ||
} | ||
try { | ||
array = zarrArrayCache.get( | ||
root.resolve(Integer.toString(this.resolutionLevel))).get(); | ||
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ZarrArray fullResolutionArray = zarrArrayCache.get( | ||
root.resolve("0")).get(); | ||
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// map each Z index in the full resolution array | ||
// to a Z index in the subresolution array | ||
// if no Z downsampling, this is just an identity map | ||
int fullResZ = fullResolutionArray.getShape()[2]; | ||
int arrayZ = array.getShape()[2]; | ||
int zStep = fullResZ / arrayZ; | ||
for (int z=0; z<fullResZ; z++) { | ||
zIndexMap.put(z, z * zStep); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Is this the right calculation? Using the example of a resolution 0 with
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I was able to get some decent results looking at a tile using the same z,c,t,x,y,w,h value and different resolutions with the following changes - int zStep = fullResZ / arrayZ;
for (int z=0; z<fullResZ; z++) {
- zIndexMap.put(z, z * zStep);
+ zIndexMap.put(z, Math.round(z * arrayZ / fullResZ));
} The exact calculation including whether There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Thanks, that makes sense. Proposed arithmetic fix is in f5cb42d. |
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} | ||
} catch (Exception e) { | ||
// FIXME: Throw the right exception | ||
throw new RuntimeException(e); | ||
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There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Went back and forth on whether this should become a
Map<Integer, Map<Integer, Integer>>
and store all the mappings for all the resolutions once rather than invalidating them and recomputing every timesetResolutionLevel
is called.At least in the context of the image-region endpoints invoked by a viewer like PathViewer, my understanding is that each resolution call will initialize its own
ZarrPixelBuffer
in a separate thread. So the value of such computation would be limited.