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- cobblemon-fixed-starter-ivs Public Forked from timinc-cobble/cobblemon-fixed-starter-ivs
What if you could nail down the IVs of starters in Cobblemon?
- cobblemon-granular-shinies Public Forked from timinc-cobble/cobblemon-granular-shinies
What if you could control the shiny rate of Pokémon on a more granular level?
- cobblemon-catch-on-defeat Public Forked from timinc-cobble/cobblemon-catch-on-defeat
What if Pokémon could be captured when defeated, instead of via PokéBall?
- xander-maven-worker Public Forked from isXander/xander-maven-worker
A maven server that's a Cloudflare Worker
- cobblemon-pasture-collector Public Forked from timinc-cobble/cobblemon-pasture-collector
What if you could put Pokémon to work when they’re in the Pasture Block?
- cobblemon-drop-loot-tables Public Forked from timinc-cobble/cobblemon-drop-loot-tables
What if Cobblemon used good ol’ vanilla Minecraft loot tables?
- cobblemon-unchained Public Forked from timinc-cobble/cobblemon-unchained
What if you could boost your lucky chances in Cobblemon based on your chains?
- cobblemon-counter Public Forked from timinc-cobble/cobblemon-counter
What if the game kept track of how many times you did a thing, in Cobblemon?
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