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uses: actions/configure-pages@v3 | ||
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- name: 🔨 install dependencies & build site | ||
uses: actions/[email protected].8 | ||
uses: actions/[email protected].9 | ||
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- name: ⚡️ upload artifact | ||
uses: actions/upload-pages-artifact@v2 | ||
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--- | ||
items: | ||
- Dreamacro/clash | ||
- Psiphon-Inc/psiphon | ||
- getlantern/lantern | ||
- shadowsocks/shadowsocks | ||
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--- | ||
aliases: case,case-app,case-js | ||
created_by: CASE | ||
display_name: CASE | ||
github_url: https://github.com/casejs/case | ||
logo: casejs.png | ||
related: open-source-framework, typescript, platform | ||
released: 2023 | ||
short_description: CASE is a frameworkless and open source tool for creating and deploying web apps. | ||
topic: casejs | ||
url: https://case.app/ | ||
--- | ||
CASE helps developers to create awesome data-intensive apps like dashboards, custom web apps, admin panels, ERPs very quickly. It follows a clear frameworkless approach and allows developers to focus on their data and their business logic. |
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--- | ||
display_name: CD (Disambiguation) | ||
short_description: 'CD can either mean "continuous deployment" or "Continuous delivery".' | ||
topic: cd | ||
related: continuous-deployment, continuous-delivery, continuous-integration, cicd, devops | ||
--- | ||
**CD**, within the context of [CI/CD](https://github.com/topics/cicd), can mean multiple things: | ||
* [Continuous deployment](https://github.com/topics/continuous-deployment) | ||
* [Continuous delivery](https://github.com/topics/continuous-delivery) |
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--- | ||
created_by: Barbara Liskov et al. | ||
display_name: CLU | ||
released: 1975 | ||
short_description: CLU was the first implemented programming language to provide direct linguistic support for data abstraction. | ||
topic: clu | ||
url: https://pmg.csail.mit.edu/CLU.html | ||
wikipedia_url: https://en.wikipedia.org/wiki/CLU_(programming_language) | ||
--- | ||
CLU was the first implemented programming language to provide direct linguistic support for data abstraction. CLU contains a number of other interesting and influential features, including checked exceptions, iterators, and parametric polymorphism. |
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--- | ||
display_name: Design system | ||
short_description: A design system is a way to have modular and reusable CSS components as well as a separation of concerns. | ||
topic: design-system | ||
related: css, design-token, style-guide, css-framework, ui, smacss | ||
wikipedia_url: https://en.wikipedia.org/wiki/Design_system | ||
--- | ||
A **design system** is a way to have modular and reusable CSS components as well as a separation of concerns of designing and using this system, by, for examplr, using design tokens. |
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--- | ||
topic: egui | ||
aliases: egui-rs, egui-rust | ||
related: iced, iced-rs | ||
created_by: Emil Ernerfeldt | ||
display_name: egui | ||
github_url: https://github.com/emilk/egui/ | ||
short_description: egui (pronounced "e-gooey") is a simple, fast, and highly portable immediate mode GUI library for Rust. | ||
--- | ||
egui (pronounced "e-gooey") is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, natively, and in your favorite game engine. | ||
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egui aims to be the easiest-to-use Rust GUI library, and the simplest way to make a web app in Rust. | ||
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egui can be used anywhere you can draw textured triangles, which means you can easily integrate it into your game engine of choice. |
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--- | ||
display_name: fantasy-game | ||
topic: fantasy-game | ||
related: fighting-fantasy, cyoa, choose-you-own-adventure | ||
related: fighting-fantasy, cyoa | ||
short_description: A genre of video game. | ||
--- | ||
A genre of game, where players assume the roles of characters and act out fantastical adventures. |
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--- | ||
created_by: The Bearodactyl | ||
display_name: Geode Mods | ||
short_description: This topic is for people to advertise Geode mods. | ||
short_description: Geode is a modding platform/sdk for the game Geometry Dash. | ||
topic: geode-mods | ||
related: geometry-dash | ||
related: geometry-dash, geode-sdk, geometrydash, modding | ||
url: https://geode-sdk.org | ||
logo: geode-mods.png | ||
--- | ||
A huge percentage, if not a majority of all bugs reported in GD mods are caused by hook conflicts, direct node tree access, and other mod incompatabilities. This is what Geode has been made to solve. | ||
A huge percentage, if not a majority of all bugs reported in GD mods are caused by hook conflicts, direct node tree access, and other mod incompatabilities. This is what Geode has been made to solve. |
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--- | ||
display_name: GitOps | ||
short_description: GitOps is an operational framework that takes DevOps best practices and applies them to infrastructure automation. | ||
topic: gitops | ||
related: devops, winops, git, gitflow, devsecops, infrastructure-automation, infrastructure-as-code, containerization, monitoring, observability | ||
wikipedia_url: https://en.wikipedia.org/wiki/gitops | ||
--- | ||
**GitOps** is an operational framework that takes DevOps best practices used for application development such as version control, collaboration, compliance, and CI/CD, and applies them to infrastructure automation. GitOps uses Git repositories as a single source of truth to deliver infrastructure as code. | ||
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# GitOps delivers: | ||
* A standard workflow for application development | ||
* Increased security for setting application requirements upfront | ||
* Improved reliability with visibility and version control through Git | ||
* Consistency across any cluster, any cloud, and any on-premise environment | ||
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# Key components of a GitOps workflow | ||
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There are four key components to a GitOps workflow, a Git repository, a continuous delivery (CD) pipeline, an application deployment tool, and a monitoring system. | ||
* The Git repository is the source of truth for the application configuration and code. | ||
* The CD pipeline is responsible for building, testing, and deploying the application. | ||
* The deployment tool is used to manage the application resources in the target environment. | ||
* The monitoring system tracks the application performance and provides feedback to the development team. | ||
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--- | ||
created_by: Novu | ||
display_name: HackSquad | ||
logo: hacksquad.png | ||
released: October 2021 | ||
short_description: Contribute code, meet community members, participate in workshops, and win more swags. | ||
topic: hacksquad | ||
url: https://hacksquad.dev/ | ||
--- | ||
With the fantastic atmosphere of Hacktoberfest, HackSquad has been started to double the fun and contributions. HackSquad is here to enhance your swag, meet with more community members and participate in workshops from various open source projects. |
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--- | ||
aliases: iac | ||
display_name: Infrastructure as code | ||
short_description: Infrastructure as code is a way to manage environment packages as code instead of manual installation and mantainance. | ||
related: cloud-computing, devops, containerization, as-code, everything-as-code, container-orchestration, infrastructure-as-a-service, provisioning, infrastructure-drift | ||
topic: infrastructure-as-code | ||
wikipedia_url: https://en.wikipedia.org/wiki/Infrastructure_as_code | ||
--- | ||
Nowadays, developers strive to have as identical environments for production, staging and development as possible to rule out any infrastructure interferance. Therefore, instead of installing and maintaining packages manually, **infrastructure** is defined and managed **as code**. Container orchestration solutions and version control systems help keeping all environments in sync and changes transparent. |
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--- | ||
display_name: "JSON:API" | ||
created_by: Yehuda Katz, Dan Gebhardt, Gabe Sullice, Jeldrik Hanschke, Tyler Kellen, Steve Klabnik,Ethan Resnick | ||
logo: json-api.png | ||
released: May 3, 2013 | ||
short_description: "JSON:API is a specification for building APIs in JSON." | ||
topic: json-api | ||
url: https://jsonapi.org | ||
related: json, emberjs, rest-api, json-ld, hal, hateoas, siren, hydra, collection-json | ||
--- | ||
**JSON:API** is a specification for how a client should request that resources be fetched or modified, and how a server should respond to those requests. JSON:API is designed to minimize both the number of requests and the amount of data transmitted between clients and servers. This first draft was extracted from the JSON transport implicitly defined by Ember Data’s REST adapter. In general, Ember Data’s goal is to eliminate the need for ad-hoc code per application to communicate with servers that communicate in a well-defined way. The REST Adapter in Ember Data implicitly defined a protocol that custom servers could implement to get a drop-in client for all of their resources. The goals of the media type are to balance: | ||
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* A generic media type that can work across a broad set of use cases, including the generally used relationship types | ||
* Similarity to existing server-side framework practices (and human readability for debugging) | ||
* Ease of implementation on the server side | ||
* Ease of implementation on the client side | ||
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This specification reached a stable version 1.0 on May 29, 2015. |
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--- | ||
created_by: Kris Zyp, Francis Galiegue, Gary Court, Austin Wright, Henry Andrews, Ben Hutton, and Greg Dennis | ||
aliases: jsonschema | ||
display_name: JSON Schema | ||
logo: json-schema.png | ||
released: '2009' | ||
short_description: JSON Schema is a vocabulary that allows you to validate, annotate, and manipulate JSON | ||
documents. | ||
topic: json-schema | ||
url: https://json-schema.org/ | ||
related: json | ||
--- | ||
While JSON is probably the most popular format for exchanging data, **JSON Schema** is the vocabulary that enables JSON data consistency, validity, and interoperability at scale. |
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