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--- | ||
items: | ||
- antonmedv/fx | ||
- hashicorp/vault | ||
- pytorch/pytorch | ||
- https://nostalgic-css.github.io/NES.css/ | ||
|
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--- | ||
aliases: case,case-app,case-js | ||
created_by: CASE | ||
display_name: CASE | ||
github_url: https://github.com/casejs/case | ||
logo: casejs.png | ||
related: open-source-framework, typescript, platform | ||
released: 2023 | ||
short_description: CASE is a frameworkless and open source tool for creating and deploying web apps. | ||
topic: casejs | ||
url: https://case.app/ | ||
--- | ||
CASE helps developers to create awesome data-intensive apps like dashboards, custom web apps, admin panels, ERPs very quickly. It follows a clear frameworkless approach and allows developers to focus on their data and their business logic. |
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--- | ||
display_name: CD (Disambiguation) | ||
short_description: 'CD can either mean "continuous deployment" or "Continuous delivery".' | ||
topic: cd | ||
related: continuous-deployment, continuous-delivery, continuous-integration, cicd, devops | ||
--- | ||
**CD**, within the context of [CI/CD](https://github.com/topics/cicd), can mean multiple things: | ||
* [Continuous deployment](https://github.com/topics/continuous-deployment) | ||
* [Continuous delivery](https://github.com/topics/continuous-delivery) |
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--- | ||
display_name: Test coverage | ||
short_description: Coverage is the percentage of your project being covered by—depending on the perspective—code or tests. | ||
topic: coverage | ||
related: code-coverage, test-coverage, path-coverage, line-coverage, branch-coverage, automated-testing, coverage-report, serenity-bdd, cicd | ||
--- | ||
**Test coverage** is the percentage of your project being covered by—depending on the perspective—code or tests, which can be measured in different ways: | ||
* path coverage | ||
* line coverage | ||
* branch coverage | ||
* code coverage |
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--- | ||
display_name: Design system | ||
short_description: A design system is a way to have modular and reusable CSS components as well as a separation of concerns. | ||
topic: design-system | ||
related: css, design-token, style-guide, css-framework, ui, smacss | ||
wikipedia_url: https://en.wikipedia.org/wiki/Design_system | ||
--- | ||
A **design system** is a way to have modular and reusable CSS components as well as a separation of concerns of designing and using this system, by, for examplr, using design tokens. |
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--- | ||
topic: egui | ||
aliases: egui-rs, egui-rust | ||
related: iced, iced-rs | ||
created_by: Emil Ernerfeldt | ||
display_name: egui | ||
github_url: https://github.com/emilk/egui/ | ||
short_description: egui (pronounced "e-gooey") is a simple, fast, and highly portable immediate mode GUI library for Rust. | ||
--- | ||
egui (pronounced "e-gooey") is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, natively, and in your favorite game engine. | ||
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egui aims to be the easiest-to-use Rust GUI library, and the simplest way to make a web app in Rust. | ||
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egui can be used anywhere you can draw textured triangles, which means you can easily integrate it into your game engine of choice. |
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--- | ||
created_by: The Bearodactyl | ||
display_name: Geode Mods | ||
short_description: This topic is for people to advertise Geode mods. | ||
short_description: Geode is a modding platform/sdk for the game Geometry Dash. | ||
topic: geode-mods | ||
related: geometry-dash | ||
related: geometry-dash, geode-sdk, geometrydash, modding | ||
url: https://geode-sdk.org | ||
logo: geode-mods.png | ||
--- | ||
A huge percentage, if not a majority of all bugs reported in GD mods are caused by hook conflicts, direct node tree access, and other mod incompatabilities. This is what Geode has been made to solve. | ||
A huge percentage, if not a majority of all bugs reported in GD mods are caused by hook conflicts, direct node tree access, and other mod incompatabilities. This is what Geode has been made to solve. |
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--- | ||
aliases: local-storage | ||
display_name: LocalStorage | ||
short_description: LocalStorage is a JavaScript object that allows storing arbitrary key-value pairs in the web browser as an alternative to cookies. | ||
topic: localstorage | ||
url: https://html.spec.whatwg.org/multipage/webstorage.html#dom-localstorage-dev | ||
wikipedia_url: https://en.wikipedia.org/wiki/Web_storage | ||
related: sessionstorage, indexeddb, websql, web-storage, webstorage | ||
--- | ||
LocalStorage is a JavaScript object that allows storing arbitrary key-value pairs in the web browser as an alternative to cookies—another alternative if the data in question goes beyond key-value pairs is to use the IndexedDB. | ||
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`localStorage` data is specific to the protocol of the document. In particular, for a site loaded over HTTP (e.g., http://example.com), `localStorage` returns a different object than `localStorage` for the corresponding site loaded over HTTPS (e.g., https://example.com). |
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--- | ||
aliases: event-logging, data-logging, application-logging, system-logging, error-logging, audit-trail, logging-framework, log-analysis | ||
display_name: Logging | ||
short_description: Logging is your software's way of keeping a record, like a journal, documenting events and errors for future reference. | ||
topic: logging | ||
wikipedia_url: https://en.wikipedia.org/wiki/Logging_(computing) | ||
--- | ||
In computing, logging is the act of keeping a log of events that occur in a computer system, such as problems, errors or just information on current operations. |
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--- | ||
aliases: yml | ||
display_name: YAML | ||
created_by: Clark Evans, Ingy döt Net, Oren Ben-Kiki | ||
github_url: https://github.com/yaml/ | ||
logo: yaml.png | ||
released: May 11, 2001 | ||
short_description: YAML is a human friendly data serialization standard. | ||
short_description: YAML is a human-friendly data serialization standard. | ||
topic: yaml | ||
url: https://yaml.org/ | ||
wikipedia_url: https://en.wikipedia.org/wiki/YAML | ||
related: xml, json, jsonc, json5, sax, data-serialization, yet-another, toml, ini | ||
--- | ||
YAML is a human friendly data serialization standard for all programming languages. YAML is a recursive acronym which stands for "YAML Ain't Markup Language". It is commonly used for configurations. | ||
**YAML** is a human-friendly data serialization standard for all programming languages. YAML is a recursive acronym which stands for "YAML Ain't Markup Language". It is commonly used for configurations. |