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Update threejs-fundamentals.md #229

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5 changes: 2 additions & 3 deletions threejs/lessons/threejs-fundamentals.md
Original file line number Diff line number Diff line change
Expand Up @@ -176,8 +176,7 @@ cube, prism, frustum.
The height of the near and far planes are determined by the field of view.
The width of both planes is determined by the field of view and the aspect.

Anything inside the defined frustum will be be drawn. Anything outside
will not.
Anything inside the defined frustum will be drawn. Anything outside will not.

The camera defaults to looking down the -Z axis with +Y up. We'll put our cube
at the origin so we need to move the camera back a little from the origin
Expand Down Expand Up @@ -490,4 +489,4 @@ to support legacy browsers look into a <a href="https://babeljs.io">transpiler</

<!-- needed in English only to prevent warning from outdated translations -->
<a href="threejs-geometry.html"></a>
<a href="Geometry"></a>
<a href="Geometry"></a>
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