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[naga wgsl-in] Return error if wgsl parser recurses too deeply.
It's currently trivial to write a shader that causes the wgsl parser to recurse too deeply and overflow the stack. This patch makes the parser return an error when recursing too deeply, before the stack overflows. It makes use of a new function Parser::track_recursion(). This increments a counter returning an error if the value is too high, before calling the user-provided function and returning its return value after decrementing the counter again. Any recursively-called functions can simply be modified to call track_recursion(), providing their previous contents in a closure as the argument. All instances of recursion during parsing call through either Parser::statement(), Parser::unary_expression(), or Parser::type_decl(), so only these functions have been updated as described in order to keep the patch as unobtrusive as possible. A value of 256 has been chosen as the recursion limit, but can be later tweaked if required. This avoids the stack overflow in the testcase attached to issue #5757.
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