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Add instruction how force dSYM generation in Unreal Engine for Mac/iOS builds #13795

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@tustanivsky tustanivsky commented May 22, 2025

This PR updates the Debug Symbols Uploading section of the Unreal SDK documentation by explaining how to force the generation of dSYM files when building a game for Mac or iOS. This helps resolve the issue of missing line numbers in call stacks for events captured on these platforms (getsentry/sentry-unreal#917).

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codecov bot commented May 22, 2025

Bundle Report

Changes will decrease total bundle size by 15 bytes (-0.0%) ⬇️. This is within the configured threshold ✅

Detailed changes
Bundle name Size Change
sentry-docs-server-cjs 11.2MB -9 bytes (-0.0%) ⬇️
sentry-docs-client-array-push 9.51MB -6 bytes (-0.0%) ⬇️

Affected Assets, Files, and Routes:

view changes for bundle: sentry-docs-server-cjs

Assets Changed:

Asset Name Size Change Total Size Change (%)
1729.js -3 bytes 1.75MB -0.0%
../instrumentation.js -3 bytes 1.08MB -0.0%
9523.js -3 bytes 1.05MB -0.0%
view changes for bundle: sentry-docs-client-array-push

Assets Changed:

Asset Name Size Change Total Size Change (%)
static/chunks/pages/_app-*.js -3 bytes 868.7kB -0.0%
static/chunks/8165-*.js -3 bytes 410.1kB -0.0%
static/OCBJ8Vvt0Xcm8LwiB2H4b/_buildManifest.js (New) 578 bytes 578 bytes 100.0% 🚀
static/OCBJ8Vvt0Xcm8LwiB2H4b/_ssgManifest.js (New) 77 bytes 77 bytes 100.0% 🚀
static/WHD0QMTGQbx91bYd9PXEa/_buildManifest.js (Deleted) -578 bytes 0 bytes -100.0% 🗑️
static/WHD0QMTGQbx91bYd9PXEa/_ssgManifest.js (Deleted) -77 bytes 0 bytes -100.0% 🗑️

@codeowner-assignment codeowner-assignment bot requested a review from a team May 22, 2025 07:22
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note on cli

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