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Geode v4.5.0

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@github-actions github-actions released this 26 May 21:38
· 116 commits to main since this release

Mostly bugfix release, but has some pretty important fixes and other useful additions!

v4.5.0

  • Multipart form support for Geode web utilities (#1345)
  • Use system certificate store for web requests on Windows, should fix some SSL issues (665a000)
  • Fix windows file dialogs needing alt tab in full screen (f1a2b1b)
  • Improve iOS stack traces in crashlogs, show the memory address that caused the crash (230ad79)
  • Shorten DLL paths in Windows crashlogs, for DLLs that are from GD or mods (f6a5fb3)
  • Add a geode::utils::string::pathToString method, which safely handles UTF-16 conversions on Windows (95eed22, 138d071)
  • Fix base64 utilities not being exported and thus unusable by mods (dcd42df)
  • Fix geode::utils::game::exit and restart not linking on all platforms except Windows (50c09b0)
  • Fix Mod::getLaunchArgumentName not actually existing (#1356)
  • Fix openFolder not working properly on MacOS (b1a8464)
  • Fix LazySprite callback sometimes being called multiple times (d273ce6)
  • Fix LazySprite sometimes invoking undefined behavior (6b5146a)
  • Fix WeakRef leaking memory if a strong reference outlives all weak references (9587ce3)
  • Add a way to cancel LazySprite loading (3a35321)
  • Unify destructor fix across all platforms, replace a global map with a stack, fix Windows leaking references (#1350, b0f38ad)
  • Add some logs to web utilities and improve error messages (c2caafc)
  • Make AxisScaling::grow shrink to initial size if needed (0c80db6, c3b4e3d)
  • Make the name of the mod being uninstalled yellow (9a6346a)
  • Fix static notification queue object causing crashes when closing the game (#1340)
  • Fix compile issues with gd::vector on Android (#1351)
  • Use Clang 19 for windows builds (#1346)
  • Additional CCRenderTexture members (#1352)
  • Make property macros public (#1364)