Only use komodo-unity v0.5.0 and up if you are using komodo-relay v1.1.0 and up. Read more:
Install Unity. If it’s not already installed, install Unity version 2020.x. Make sure to check the box for WebGL Build Support.
Create a WebGL Project. Create a new Unity project, version 2020.x, type 3D, name [YourProjectName]
. Choose File > Build Settings. Choose WebGL
under Platform
. Select Switch Platform
.
Add Scoped Registries to manifest.json
. In File Explorer, open [YourProjectName] > Packages > manifest.json
.
Edit the file to add the following two scoped registries:
{ // this is the beginning of manifest.json
"scopedRegistries": [
{
"name": "Packages from jillejr",
"url": "https://npm.cloudsmith.io/jillejr/newtonsoft-json-for-unity/",
"scopes": [
"jillejr"
]
},
{
"name": "OpenUPM",
"url": "https://package.openupm.com",
"scopes": [
"com.de-panther",
"com.atteneder",
"com.graingeridealab"
]
}
],
"dependencies": {
//... (these are dependencies that are already in the file)
}
} // this is the end of manifest.json
JSON does not support comments, so take out all //
and everything after them. [1]
Save the file and return to the Unity Editor. Unity should alert you that two new scoped registries are available. [2]
Install KomodoCore. In the Unity Editor main window, choose Window > Package Manager
. Click the [ Packages: In Project v ]
(the second dropdown) in the upper left. Look for the entry GELIC-IDEALab > KomodoCore. Select Install
. Wait for the package to be loaded, then skip to “Add Scenes.” This method of installing KomodoCore uses OpenUPM, but there are two alternative installation methods. [3]
Copy WebGLTemplates. Select Window > Komodo > Copy WebGLTemplates. In the Project window, there should now be a folder under Assets titled “WebGLTemplates.”
Add Scenes. Go to File > Build Settings. Add Packages/KomodoCore/KomodoCoreAssets/Scenes/Main
and Packages/KomodoCore/KomodoCoreAssets/Scenes/Outdoors/Outdoors
to Scenes in Build
.
Select the Komodo WebXR Template. While still in the Build Settings
window, choose Player Settings…
. Make sure the tab selected is the WebGL icon. Expand the Resolution and Presentation
panel. Select KomodoWebXRFullView
in the WebGL templates option. [4]
Test the project. Press [ > ]
(the play button at the center top of the Unity Editor). Check the console for errors. If it runs without errors, congratulations!
Develop a module with KomodoCore. Follow the Guide to Developing Modules with Komodo. [6]
-
If for some reason the above is not up-to-date, the latest version of the scoped registries can always be found in the development repository —
komodo-unity/Komodo/Packages/manifest.json
. -
If not, go to
Edit > Project Settings > Package Manager > Scoped Registries
and check to see thatPackages from jillejr
andOpenUPM
are listed and reflect the structure ofmanifest.json
. -
Alternative install methods:
-
If you have downloaded the Komodo package manually Click
[
+
v ]
(the plus-button dropdown) in the upper left. ChooseAdd package from disk…
Find and select[KomodoPackageLocation]/KomodoCore/package.json
. Wait for the package to be loaded, then skip to “Add Scenes.” -
If you have downloaded or cloned the komodo-unity repository Click
[
+
v ]
(the plus-button dropdown) in the upper left. ChooseAdd package from disk…
. Find and selectkomodo-unity/Komodo/Assets/Packages/KomodoCore/package.json
. Wait for the package to be loaded, then skip to “Add Scenes.”
-
-
If you only see
Default
andMinimal
as options, the WebGLTemplates folder did not copy properly. -
TODO — add Unity manual link here.
-
TODO — add link to this guide, which will detail how to perform Unity-level changes, Configuration- and Extension-level changes, and Package-level changes to the Komodo project. Until then, know that when you are using Komodo with your own server, you should change relay.js so that API_BASE_URL and RELAY_BASE_URL point to your own komodo-portal and komodo-relay deployments. If you are developing on the University of Illinois campus, please contact [email protected] to request access to the Komodo development server connection credentials.
Komodo Astronaut is remixed from Astronaut by Poly by Google and licensed under CC-BY 3.0.
Low Poly Trees - Pack by LMHPOLY is licensed under a custom license.
VR UI Kit: Material Design System by Space Bear, Inc: the license can be found in <projectLocation>\Packages\KomodoCore\KomodoCoreAssets\Text\Fonts - VRUI - Material Design\Roboto\LICENSE.txt
or here.
WorldSkies Free Skybox Pack is by PULSAR BYTES.
Sandpaper is from Toptal Subtle Patterns
Contains Tiles084 from AmbientCG.com, licensed under CC0 1.0 Universal.
De-Panther / unity-webxr-export is licensed under the Apache License 2.0.
atteneder / glTFast is licensed under the Apache License 2.0.
Siccity / GLTFUtility is licensed under the MIT License.
googlevr / tilt-brush-toolkit is licensed under the Apache License 2.0.
socketio / socketio is licensed under the MIT License.
vpenades / SharpGLTF is licensed under the MIT License.
SixLabors / ImageSharp is licensed under the Apache License 2.0.