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An RFC4330 compliant Server and Client, with both unicast and multicast addressing modes.

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SNTP Server & Client

Contents

  1. Overview
  2. Usage
  3. Compiling
  4. Authors

Overview

One of my 2nd yr projects. It's pretty much what it says, an RFC4330 compliant SNTP server & client with both unicast and multicast addressing modes. I've put the relevant RFC in docs/ along with design docs and screenshots of the working binaries (console logs & wireshark).

Requirements

For information on the game's system requirements, see docs/requirements.txt

Usage

  1. Either compile src/ or just use the pre-built binaries in bin/
  2. run ./server-*, * = unicast/multicast
    • Usage for server-unicast ./server-unicast
    • Usage for server-multicast ./server-multicast broadcast_interface <port> (<> = optional)
  3. run ./client-*, * = unicast/multicast
    • Usage for client-unicast ./client-unicast <host address> <port> (<> = optional)
    • Usage for client-mcasts `./client-mcasts

Compiling

Compiling is really simple, so I didn't bother with a Makefile or anything.

  1. gcc src/* -o bin/* (* = file, needs to be specified)
  2. Done!

Authors

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An RFC4330 compliant Server and Client, with both unicast and multicast addressing modes.

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