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Visualization tools for the ApplyForceTorque GUI plugin (#2051)
Adds visualization tools to the new ApplyForceTorque GUI plugin. This allows the user to see the force (represented by an arrow) and the torque (represented by a circle) displayed on the scene at their application point before applying them. --------- Signed-off-by: Henrique-BO <[email protected]>
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/* | ||
* Copyright (C) 2023 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
#ifndef GZ_SIM_WRENCHVISUALIZER_HH_ | ||
#define GZ_SIM_WRENCHVISUALIZER_HH_ | ||
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#include <memory> | ||
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#include <gz/sim/config.hh> | ||
#include <gz/sim/rendering/Export.hh> | ||
#include <gz/utils/ImplPtr.hh> | ||
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#include <gz/math/Vector3.hh> | ||
#include <gz/rendering/RenderTypes.hh> | ||
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namespace gz | ||
{ | ||
namespace sim | ||
{ | ||
// Inline bracket to help doxygen filtering. | ||
inline namespace GZ_SIM_VERSION_NAMESPACE | ||
{ | ||
namespace detail | ||
{ | ||
/// \brief Creates, deletes, and maintains force and torque visuals | ||
class GZ_SIM_RENDERING_VISIBLE WrenchVisualizer | ||
{ | ||
/// \brief Constructor | ||
public: WrenchVisualizer(); | ||
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/// \brief Destructor | ||
public: ~WrenchVisualizer(); | ||
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/// \brief Initialize the Wrench visualizer | ||
/// \param[in] _scene The rendering scene where the visuals are created | ||
/// \return True if the scene is valid | ||
bool Init(rendering::ScenePtr _scene); | ||
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/// \brief Create a new force visual | ||
/// \param[in] _material The material used for the visual | ||
/// \return Pointer to the created ArrowVisual | ||
public: rendering::ArrowVisualPtr CreateForceVisual( | ||
rendering::MaterialPtr _material); | ||
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/// \brief Create a new torque visual | ||
/// \param[in] _material The material used for the visual | ||
/// \return Pointer to the created Visual | ||
public: rendering::VisualPtr CreateTorqueVisual( | ||
rendering::MaterialPtr _material); | ||
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/// \brief Update the visual of a vector to match its direction and position | ||
/// \param[in] _visual Pointer to the vector visual to be updated | ||
/// \param[in] _direction Direction of the vector | ||
/// \param[in] _position Position of the arrow | ||
/// \param[in] _size Size of the arrow in meters | ||
/// \param[in] _tip True if _position specifies the tip of the vector, | ||
/// false if it specifies tha base of the vector | ||
public: void UpdateVectorVisual(rendering::VisualPtr _visual, | ||
const math::Vector3d &_direction, | ||
const math::Vector3d &_position, | ||
const double _size, | ||
const bool _tip = false); | ||
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/// \internal | ||
/// \brief Private data pointer | ||
GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr) | ||
}; | ||
} | ||
} | ||
} | ||
} | ||
#endif |
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