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Ideas, Notes, Future Plans

garrison hinson-hasty edited this page Jun 21, 2021 · 2 revisions

alpha 1.0.0 feature list goals

  • picking a name (clearly the most important thing ever)
  • first drafts of major systems (NOT final anything, just get some early iterations out there)
    • agriculture will probably end up being a core feature
    • crafts
    • NPCs which can do some basic things
  • UI and a main menu
  • (potentially) a save system depending on what problems are encountered
    • a custom binary format would actually probably be easiest

procedural generation

  • remember to start simple and iterate
  • distribution
    • concepts
      • barnacling
        • large objects should be surrounded by smaller objects
      • footing
        • objects placed in an environment should have an effect on the environment
      • greebling
        • give objects texture
    • algorithms
      • poisson disks
      • halton sequence
      • voronoi/delaunay ofc
  • particle simulations?

design themes

  • steampunk techy stuff, in a world where working with NPCs is rewarding and fighting them is not at all to your benefit (IRL you can't just make a whole new world on your own!
    • pipes and steam everywhere
      • fluid dynamics
      • mining
      • things have consistent mass (no blocks turning into tiny items, no carrying around 800 million lbs of stuff)
  • exploring different types of societies?
  • complete sandbox world, but this is not a "blank slate" you can just do what you want with. you have to abide by the laws and rules of society (unless you somehow manage to take over)

systems

  • mechanical technology: rotation and torque
    • steam engines and steam power!
    • rails!
    • gears everywhere!
    • machines detached from block grid!
    • I WANT AIRSHIPS.
  • primitive technology:
    • cottage industry, in its full, tedious glory

design goals

  • MINIMAL UI.
    • no factorio-level inventory management and menus
    • avoid inventory if at all possible
      • instead of picking things up and placing them down, they stay in the world.
      • could you pick up a "stack of rocks" IRL? no way. you put that in a wheelbarrow or truck or something and push/drive it around.
  • "societal survival"
    • elements of a survival game, you need to fulfill your basic needs (food, sleep, water, shelter), but it's in the context of a steampunk world.
    • capital R Realism
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