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Ideas, Notes, Future Plans
garrison hinson-hasty edited this page Jun 21, 2021
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- picking a name (clearly the most important thing ever)
- first drafts of major systems (NOT final anything, just get some early iterations out there)
- agriculture will probably end up being a core feature
- crafts
- NPCs which can do some basic things
- UI and a main menu
- (potentially) a save system depending on what problems are encountered
- a custom binary format would actually probably be easiest
- remember to start simple and iterate
- distribution
- concepts
- barnacling
- large objects should be surrounded by smaller objects
- footing
- objects placed in an environment should have an effect on the environment
- greebling
- give objects texture
- barnacling
- algorithms
- poisson disks
- halton sequence
- voronoi/delaunay ofc
- concepts
- particle simulations?
- steampunk techy stuff, in a world where working with NPCs is rewarding and fighting them is not at all to your benefit (IRL you can't just make a whole new world on your own!
- pipes and steam everywhere
- fluid dynamics
- mining
- things have consistent mass (no blocks turning into tiny items, no carrying around 800 million lbs of stuff)
- pipes and steam everywhere
- exploring different types of societies?
- complete sandbox world, but this is not a "blank slate" you can just do what you want with. you have to abide by the laws and rules of society (unless you somehow manage to take over)
- mechanical technology: rotation and torque
- steam engines and steam power!
- rails!
- gears everywhere!
- machines detached from block grid!
- I WANT AIRSHIPS.
- primitive technology:
- cottage industry, in its full, tedious glory
- MINIMAL UI.
- no factorio-level inventory management and menus
- avoid inventory if at all possible
- instead of picking things up and placing them down, they stay in the world.
- could you pick up a "stack of rocks" IRL? no way. you put that in a wheelbarrow or truck or something and push/drive it around.
- "societal survival"
- elements of a survival game, you need to fulfill your basic needs (food, sleep, water, shelter), but it's in the context of a steampunk world.
- capital R Realism