v1.3.0-alpha.0
Pre-release
Pre-release
GuoLei1990
released this
03 Jul 08:17
·
443 commits
to main
since this release
What's Changed
Features 🎉
- Refactor 2d render pipeline by @singlecoder in #1708
- Animator support transition conditions by @luzhuang in #2096
- Refactor state transition update logic and fix time bug by @luzhuang in #2130
- Support
Prefab
by @luzhuang in #2108 - Add constructor to sub primitive and export by @johanzhu in #2155
- Export
ClearableObjectPool
andReturnableObjectPool
from utils by @singlecoder in #2154
Fixed 🐞
- Fix two static colliders collided in lite physics by @luzhuang in #2036
- Support transparent shadow by @zhuxudong in #2080
- Fix entity clone bug by @GuoLei1990 in #2124
- Fix background textureFillMode missed of
SceneLoader
by @zhuxudong in #2132 - Fix set 2d color no working by @singlecoder in #2128
Other Changes
- ParticleRenderer support bounds and frustum culling by @JujieX in #2110
- "v1.2.0-beta.6" by @cptbtptpbcptdtptp in #2145
Full Changelog: v1.2.0-beta.6...v1.3.0-alpha.0