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feat(2d): add FilledSpriteAssembler and sprite filled mode support #2989
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35bd34b
feat(2d): add FilledSpriteAssembler and sprite filled mode support
cptbtptpbcptdtptp 44702de
fix: filled uv
cptbtptpbcptdtptp 67d06ad
fix(2d): correct filled sprite UV index, default origin and dirty flags
a70ffa4
test(2d): expand filled sprite unit coverage
17ac677
test(2d): add filled sprite e2e visual coverage
477a770
fix(2d): validate filledOrigin against the active fill mode
768c767
refactor(2d): name the fill-amount epsilon and document filled geometry
812638e
Merge remote-tracking branch 'upstream/dev/2.0' into feat/sprite-fill…
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,63 @@ | ||
| /** | ||
| * @title SpriteFilled | ||
| * @category Sprite | ||
| */ | ||
| import { | ||
| AssetType, | ||
| Camera, | ||
| Sprite, | ||
| SpriteDrawMode, | ||
| SpriteFilledMode, | ||
| SpriteRenderer, | ||
| Texture2D, | ||
| WebGLEngine | ||
| } from "@galacean/engine"; | ||
| import { initScreenshot, updateForE2E } from "./.mockForE2E"; | ||
|
|
||
| // One baseline covering every fill mode (rows) across fill amounts 0/0.25/0.5/0.75/1 (columns). | ||
| // The amount steps hit the topology boundaries (45° quad↔triangle, 90° quadrant edges). | ||
| WebGLEngine.create({ canvas: "canvas" }).then((engine) => { | ||
| engine.canvas.resizeByClientSize(); | ||
| const scene = engine.sceneManager.activeScene; | ||
| const rootEntity = scene.createRootEntity(); | ||
|
|
||
| const cameraEntity = rootEntity.createChild("Camera"); | ||
| cameraEntity.transform.setPosition(0, 0, 50); | ||
| const camera = cameraEntity.addComponent(Camera); | ||
| camera.isOrthographic = true; | ||
| camera.orthographicSize = 9; | ||
|
|
||
| engine.resourceManager | ||
| .load<Texture2D>({ | ||
| url: "https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*rgNGR4Vb7lQAAAAAAAAAAAAAARQnAQ", | ||
| type: AssetType.Texture | ||
| }) | ||
| .then((texture) => { | ||
| const sprite = new Sprite(engine, texture); | ||
| const modes = [ | ||
| SpriteFilledMode.Horizontal, | ||
| SpriteFilledMode.Vertical, | ||
| SpriteFilledMode.Radial90, | ||
| SpriteFilledMode.Radial180, | ||
| SpriteFilledMode.Radial360 | ||
| ]; | ||
| const amounts = [0, 0.25, 0.5, 0.75, 1]; | ||
|
|
||
| modes.forEach((mode, row) => { | ||
| amounts.forEach((amount, col) => { | ||
| const entity = rootEntity.createChild(`filled-${row}-${col}`); | ||
| entity.transform.setPosition((col - 2) * 3, (2 - row) * 3, 0); | ||
| const renderer = entity.addComponent(SpriteRenderer); | ||
| renderer.sprite = sprite; | ||
| renderer.width = 2.4; | ||
| renderer.height = 2.4; | ||
| renderer.drawMode = SpriteDrawMode.Filled; | ||
| renderer.filledMode = mode; | ||
| renderer.filledAmount = amount; | ||
| }); | ||
| }); | ||
|
|
||
| updateForE2E(engine); | ||
| initScreenshot(engine, camera); | ||
| }); | ||
| }); | ||
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Use a repo-hosted texture fixture and handle load failures explicitly.
Line 32 fetches from an external CDN, which makes this baseline test vulnerable to network/service/asset drift. Also, the load chain has no rejection handler, so failures are harder to diagnose in CI.
Suggested hardening
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