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Fix particleRenderer enable startFrame #2333

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merged 21 commits into from
Aug 20, 2024

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@JujieX JujieX commented Aug 14, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

  • Enable startFrame in constant and twoConstants modes:
    Now supports using the startFrame parameter in constant and twoConstants modes, allowing users to specify the initial frame of the particle animation.

  • Enable frameOverLifetime in constant and twoConstants modes:
    The frameOverLifetime parameter is now available in constant and twoConstants modes, providing finer control over animation frames throughout the particle's lifetime.

What is the current behavior? (You can also link to an open issue here)

  • starFrame won't work
  • as a particleCompositeCurve, frameOverLifetime doesn't include constant and twoConstants mode

Summary by CodeRabbit

  • New Features

    • Introduced a new file for rendering particle animations using texture sheets, allowing for visually rich effects in a WebGL environment.
    • Added a new configuration entry for texture sheet animations in the E2E testing framework.
  • Improvements

    • Enhanced shader capabilities with expanded conditional compilation for better rendering control.
    • Improved handling of frame data to enhance responsiveness in texture sheet animations.
    • Streamlined UV calculations to boost rendering performance and clarity.
    • Refined code structure for better readability in managing properties related to particle animations.
  • Bug Fixes

    • Adjusted shader logic for UV coordinate calculations, aiming to enhance visual outputs in rendered particles.

@JujieX JujieX added bug Something isn't working particle labels Aug 14, 2024
@JujieX JujieX requested a review from GuoLei1990 August 14, 2024 08:55
@JujieX JujieX self-assigned this Aug 14, 2024
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coderabbitai bot commented Aug 14, 2024

Walkthrough

The recent updates significantly enhance the particle simulation and rendering pipeline by refining frame management and UV coordinate handling. Key improvements include clearer property access, enhanced shader capabilities for randomization, and a more dynamic approach to frame evaluations. Collectively, these changes boost the flexibility and visual fidelity of particle animations, allowing for richer and more varied effects.

Changes

Files Change Summary
.../modules/TextureSheetAnimationModule.ts Repositioned properties for better functionality; removed startFrame and optimized updateShaderData for enhanced responsiveness.
.../shaderlib/particle/texture_sheet_animation_module.glsl Enhanced conditional logic for frame calculations; simplified UV calculation and improved shader flexibility with new uniform variables.
.../extra/particle.vs.glsl Expanded shader conditionals for randomization; refined UV calculation logic by simplifying the main function.
.../ParticleGenerator.ts Improved property access using destructuring; enabled dynamic evaluation of frame data for better UV generation.
.../case/particleRenderer-textureSheetAnimation.ts Introduced new functionality for rendering particle animations using a texture sheet in a WebGL context.
.../config.ts Added new configuration entry for textureSheetAnimation to enhance E2E testing setup.

Sequence Diagram(s)

sequenceDiagram
    participant ParticleGenerator
    participant TextureSheetAnimationModule
    participant Shader

    ParticleGenerator->>TextureSheetAnimationModule: Access properties for UV calculation
    TextureSheetAnimationModule->>Shader: Update shader data with new frame logic
    Shader->>Shader: Evaluate UV coordinates
    Shader-->>ParticleGenerator: Render particle with updated UVs
Loading

🐰 "In the code where particles dance,
New frames and shaders take their chance.
With random hops and structured flows,
A tale of beauty now bestows.
Hurray for changes, bright and neat,
Our animations skip and leap!" 🌟


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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between bec9ffa and 86174ba.

Files selected for processing (5)
  • packages/core/src/particle/ParticleGenerator.ts (1 hunks)
  • packages/core/src/particle/enums/ParticleRandomSubSeeds.ts (1 hunks)
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts (4 hunks)
  • packages/core/src/shaderlib/extra/particle.vs.glsl (2 hunks)
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (1 hunks)
Additional comments not posted (12)
packages/core/src/particle/enums/ParticleRandomSubSeeds.ts (1)

18-18: Addition of StartFrame Enum Value.

The addition of StartFrame = 0xabcdef01 to the ParticleRandomSubSeeds enum is consistent with the PR's goal of enhancing particle animation capabilities by enabling the specification of the starting frame.

packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (3)

1-11: Introduction of New Uniform Variables.

The addition of renderer_TSAFrameMaxConstant and conditionally declared renderer_TSAFrameMinConstant supports the new functionality for handling constant frame values. This aligns with the goal of enhancing control over particle animations.


21-32: Expanded Conditional Logic for Frame Calculation.

The restructuring of conditional checks to handle both constant and curve-based frame calculations is well-implemented. This allows for more flexible rendering scenarios, which is consistent with the PR objectives.


35-35: Adjustment in Frame Calculation Logic.

The inclusion of a_SimulationUV.z in the frame calculation potentially refines UV coordinate computation. Ensure this change is tested for performance impacts.

packages/core/src/shaderlib/extra/particle.vs.glsl (2)

23-23: Expanded Conditional Compilation for a_Random1.

The inclusion of RENDERER_TSA_FRAME_RANDOM_CONSTANT in the conditional compilation for a_Random1 supports enhanced randomization capabilities in the shader.


102-102: Refinement in UV Computation Logic.

The change in how simulateUV is computed simplifies the texture mapping process. Verify the visual outcomes to ensure the desired rendering effects.

packages/core/src/particle/modules/TextureSheetAnimationModule.ts (5)

16-17: Initialization of shader macros is appropriate.

The use of ShaderMacro.getByName for initializing _frameConstantMacro and _frameRandomConstantMacro is consistent with standard practices for shader management.


21-22: Initialization of shader properties is appropriate.

The use of ShaderProperty.getByName for initializing _frameMinConstantProperty and _frameMaxConstantProperty is consistent with standard practices for shader property management.


46-48: Initialization of randomization property is appropriate.

The introduction of _startFrameRand using Rand enhances the randomization capabilities for the start frame, aligning with the PR objectives.


74-94: Enhanced control flow for frame data handling is appropriate.

The updates to _updateShaderData to accommodate ParticleCurveMode.Constant and ParticleCurveMode.TwoConstants provide more nuanced control over frame data handling, aligning with the PR objectives.


105-105: Resetting randomization property is appropriate.

The addition of _startFrameRand.reset in _resetRandomSeed ensures consistent randomization behavior for the start frame.

packages/core/src/particle/ParticleGenerator.ts (1)

810-813: Destructuring and dynamic frame evaluation is appropriate.

The destructuring of properties from textureSheetAnimation and the use of startFrame.evaluate with randomness improve readability and allow for dynamic frame evaluations, aligning with the PR objectives.

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Files that changed from the base of the PR and between 86174ba and fc6f8bc.

Files selected for processing (3)
  • packages/core/src/particle/ParticleGenerator.ts (1 hunks)
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts (4 hunks)
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (1 hunks)
Files skipped from review as they are similar to previous changes (3)
  • packages/core/src/particle/ParticleGenerator.ts
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl

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Files selected for processing (3)
  • packages/core/src/particle/ParticleGenerator.ts (1 hunks)
  • packages/core/src/shaderlib/extra/particle.vs.glsl (2 hunks)
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (1 hunks)
Files skipped from review as they are similar to previous changes (3)
  • packages/core/src/particle/ParticleGenerator.ts
  • packages/core/src/shaderlib/extra/particle.vs.glsl
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl

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Files skipped from review as they are similar to previous changes (1)
  • packages/core/src/particle/ParticleGenerator.ts

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Files selected for processing (4)
  • packages/core/src/particle/ParticleGenerator.ts (1 hunks)
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts (4 hunks)
  • packages/core/src/shaderlib/extra/particle.vs.glsl (2 hunks)
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (1 hunks)
Files skipped from review as they are similar to previous changes (4)
  • packages/core/src/particle/ParticleGenerator.ts
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts
  • packages/core/src/shaderlib/extra/particle.vs.glsl
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl

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Commits

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Files selected for processing (1)
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts (4 hunks)
Files skipped from review as they are similar to previous changes (1)
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts

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codecov bot commented Aug 19, 2024

Codecov Report

Attention: Patch coverage is 8.33333% with 11 lines in your changes missing coverage. Please review.

Project coverage is 69.52%. Comparing base (192f5a8) to head (15512ef).
Report is 14 commits behind head on main.

Files Patch % Lines
packages/core/src/particle/ParticleGenerator.ts 0.00% 10 Missing and 1 partial ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##             main    #2333      +/-   ##
==========================================
+ Coverage   69.23%   69.52%   +0.28%     
==========================================
  Files         524      524              
  Lines       27396    27409      +13     
  Branches     4100     4101       +1     
==========================================
+ Hits        18968    19055      +87     
+ Misses       6937     6854      -83     
- Partials     1491     1500       +9     

☔ View full report in Codecov by Sentry.
📢 Have feedback on the report? Share it here.

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Commits

Files that changed from the base of the PR and between f48be1d and e5299cb.

Files selected for processing (2)
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts (3 hunks)
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (1 hunks)
Additional comments not posted (7)
packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (3)

6-8: Conditional Compilation Optimization.

The conditional compilation adjustment ensures that renderer_TSAFrameMinCurve is only declared when RENDERER_TSA_FRAME_RANDOM_CURVES is defined, optimizing shader resource usage.


16-16: Improved Frame Calculation Logic.

The refined calculation of normalizedFrame enhances clarity and maintains the intended functionality of the frame calculations.


Line range hint 17-27: Streamlined UV Calculation Logic.

The UV calculation logic has been streamlined by directly using normalizedFrame, reducing unnecessary variable assignments and enhancing shader performance.

packages/core/src/particle/modules/TextureSheetAnimationModule.ts (4)

22-24: Repositioning of Properties.

The repositioning of _cycleCountProperty and _tillingParamsProperty improves code organization without affecting functionality.


42-44: Introduction of _startFrameRand.

The new _startFrameRand property enhances the variability in animation start points, aligning with the PR's objectives.


49-49: Static Readonly _frameCurveMacro.

The change to make _frameCurveMacro static readonly ensures consistent access and prevents unintended modifications.


92-93: Update to _resetRandomSeed Method.

The inclusion of _startFrameRand in the _resetRandomSeed method ensures consistent random seed usage across frame randomizations.

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Files selected for processing (3)
  • packages/core/src/particle/ParticleGenerator.ts (1 hunks)
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts (3 hunks)
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (1 hunks)
Files skipped from review as they are similar to previous changes (3)
  • packages/core/src/particle/ParticleGenerator.ts
  • packages/core/src/particle/modules/TextureSheetAnimationModule.ts
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl

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Actionable comments posted: 2

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Commits

Files that changed from the base of the PR and between 4c4047a and 15512ef.

Files selected for processing (2)
  • packages/core/src/particle/ParticleGenerator.ts (1 hunks)
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl (1 hunks)
Files skipped from review as they are similar to previous changes (1)
  • packages/core/src/shaderlib/particle/texture_sheet_animation_module.glsl
Additional context used
GitHub Check: codecov/patch
packages/core/src/particle/ParticleGenerator.ts

[warning] 810-811: packages/core/src/particle/ParticleGenerator.ts#L810-L811
Added lines #L810 - L811 were not covered by tests


[warning] 813-813: packages/core/src/particle/ParticleGenerator.ts#L813
Added line #L813 was not covered by tests


[warning] 815-815: packages/core/src/particle/ParticleGenerator.ts#L815
Added line #L815 was not covered by tests


[warning] 818-818: packages/core/src/particle/ParticleGenerator.ts#L818
Added line #L818 was not covered by tests


[warning] 820-823: packages/core/src/particle/ParticleGenerator.ts#L820-L823
Added lines #L820 - L823 were not covered by tests

Additional comments not posted (1)
packages/core/src/particle/ParticleGenerator.ts (1)

809-811: Destructuring improves readability.

The destructuring of _tillingInfo and frameOverTime enhances code readability and reduces repetitive property access.

Tools
GitHub Check: codecov/patch

[warning] 810-811: packages/core/src/particle/ParticleGenerator.ts#L810-L811
Added lines #L810 - L811 were not covered by tests

Comment on lines +813 to +818
let tileRow = 0;
if (frameOverTime.mode === ParticleCurveMode.Constant || frameOverTime.mode === ParticleCurveMode.TwoConstants) {
tileRow =
Math.floor(frameOverTime.evaluate(undefined, textureSheetAnimation._frameOverTimeRand.random()) * z) * x;
}
const tileRowIndex = Math.floor(tileRow);
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Ensure test coverage for new logic.

The logic for calculating tileRow and handling frameOverTime modes requires test coverage to ensure correctness.

Would you like me to help generate test cases for this new logic or open a GitHub issue to track this task?

Tools
GitHub Check: codecov/patch

[warning] 813-813: packages/core/src/particle/ParticleGenerator.ts#L813
Added line #L813 was not covered by tests


[warning] 815-815: packages/core/src/particle/ParticleGenerator.ts#L815
Added line #L815 was not covered by tests


[warning] 818-818: packages/core/src/particle/ParticleGenerator.ts#L818
Added line #L818 was not covered by tests

Comment on lines +820 to +823
instanceVertices[offset + ParticleBufferUtils.simulationUVOffset] = x;
instanceVertices[offset + 35] = y;
instanceVertices[offset + 36] = tileRow - tileRowIndex;
instanceVertices[offset + 37] = tileRowIndex * y;
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Ensure test coverage for instanceVertices assignments.

The assignments to instanceVertices need test coverage to verify the calculations and ensure they function as expected in different scenarios.

Would you like assistance in creating test cases for these assignments or opening a GitHub issue to track this task?

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GitHub Check: codecov/patch

[warning] 820-823: packages/core/src/particle/ParticleGenerator.ts#L820-L823
Added lines #L820 - L823 were not covered by tests

instanceVertices[offset + 37] = 0;
if (textureSheetAnimation.enabled) {
const { _tillingInfo, frameOverTime } = textureSheetAnimation;
const { x, y, z } = _tillingInfo;
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 const { frameOverTime } = textureSheetAnimation;
 const { x, y, z } = textureSheetAnimation._tillingInfo;

@GuoLei1990 GuoLei1990 changed the title Fix: particleRenderer enable startFrame Fix particleRenderer enable startFrame Aug 20, 2024
@GuoLei1990 GuoLei1990 requested a review from MrKou47 August 20, 2024 05:15
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Commits

Files that changed from the base of the PR and between 15512ef and b1e3399.

Files ignored due to path filters (1)
  • e2e/fixtures/originImage/Particle_particleRenderer-textureSheetAnimation.jpg is excluded by !**/*.jpg
Files selected for processing (3)
  • e2e/case/particleRenderer-textureSheetAnimation.ts (1 hunks)
  • e2e/config.ts (1 hunks)
  • packages/core/src/particle/ParticleGenerator.ts (1 hunks)
Files skipped from review as they are similar to previous changes (1)
  • packages/core/src/particle/ParticleGenerator.ts
Additional comments not posted (6)
e2e/case/particleRenderer-textureSheetAnimation.ts (5)

5-20: Imports look good.

All imported modules are relevant and necessary for the implementation.


22-36: Engine setup and scene configuration are correct.

The WebGLEngine is properly initialized, and the scene is configured with ambient light and background color.


37-41: Camera setup is correct.

The camera is properly positioned and configured with a field of view.


45-59: Particle system setup is correct.

The texture is loaded correctly, and the particle renderer and material are configured appropriately.


63-75: Texture sheet animation configuration is correct.

The tiling, frame over time, and enabling of the animation are set up correctly.

e2e/config.ts (1)

193-196: New configuration entry is correct.

The textureSheetAnimation entry is consistent with other entries and correctly formatted.

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Files ignored due to path filters (1)
  • e2e/fixtures/originImage/Particle_particleRenderer-textureSheetAnimation.jpg is excluded by !**/*.jpg
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  • e2e/case/particleRenderer-textureSheetAnimation.ts (1 hunks)
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  • e2e/case/particleRenderer-textureSheetAnimation.ts

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Files that changed from the base of the PR and between 9bf265b and 9e60942.

Files ignored due to path filters (1)
  • e2e/fixtures/originImage/Particle_particleRenderer-textureSheetAnimation.jpg is excluded by !**/*.jpg
Files selected for processing (1)
  • e2e/case/particleRenderer-textureSheetAnimation.ts (1 hunks)
Files skipped from review as they are similar to previous changes (1)
  • e2e/case/particleRenderer-textureSheetAnimation.ts

@GuoLei1990 GuoLei1990 merged commit aea1912 into galacean:main Aug 20, 2024
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singlecoder pushed a commit to singlecoder/engine that referenced this pull request Aug 29, 2024
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