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Gizmo ignore particle bounds. #305

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merged 3 commits into from
Oct 24, 2024

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@cptbtptpbcptdtptp cptbtptpbcptdtptp commented Sep 26, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

  • New Features

    • Improved handling of particle renderers in the bounding box calculations, ensuring they do not affect the overall bounding box.
  • Bug Fixes

    • Adjusted logic to prevent particle renderers from merging their bounds into the effective bounding box.

@cptbtptpbcptdtptp cptbtptpbcptdtptp self-assigned this Sep 26, 2024
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📥 Commits

Files that changed from the base of the PR and between e5bdc56 and 4d439cd.

Walkthrough

The changes involve the addition of new imports from the @galacean/engine package into the Group.ts file. A conditional check has been implemented in the Group class to specifically handle instances of ParticleRenderer. This adjustment ensures that when a ParticleRenderer is encountered, its bounding box is ignored during bounding box calculations, allowing the effective bounding box to be determined without the influence of particle renderers.

Changes

File Change Summary
packages/gizmo/src/Group.ts Added imports for ParticleRenderer and ParticleSimulationSpace. Introduced a conditional check to ignore bounding boxes of ParticleRenderer instances during calculations.

Sequence Diagram(s)

sequenceDiagram
    participant Group
    participant ParticleRenderer

    Group->>ParticleRenderer: Check instance
    alt Is ParticleRenderer?
        Group-->>Group: Ignore bounding box
    else
        Group-->>Group: Include bounding box
    end
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Poem

In the land of code where bunnies play,
A new change hops in, brightening the day.
Particle renderers, we now ignore,
Bounding boxes merged? Not anymore!
With a flick of the tail, the logic's refined,
In the world of gizmos, harmony we find! 🐰✨


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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (3)
packages/gizmo/src/Group.ts (3)

1-9: Remove unused import ParticleSimulationSpace.

The ParticleSimulationSpace import is not used in the visible changes. Consider removing it to keep the imports clean and avoid potential confusion.

Apply this diff to remove the unused import:

 import {
   BoundingBox,
   Renderer,
   Vector3,
   Matrix,
   Entity,
-  ParticleRenderer,
-  ParticleSimulationSpace
+  ParticleRenderer
 } from "@galacean/engine";

344-350: LGTM. Consider updating documentation for this behavior change.

The changes to ignore the bounding box of ParticleRenderer instances in the _getCenter method look good. This modification will exclude particle systems from affecting the group's center calculation, which can be beneficial in many scenarios.

However, this change introduces a new behavior that might not be immediately obvious to users of the Group class.

Consider adding a comment explaining why particle renderers are ignored, and update the class or method documentation to reflect this new behavior. For example:

/**
 * Calculates the center of the group.
 * Note: ParticleRenderer instances are ignored in this calculation to prevent their potentially large or dynamic bounds from skewing the group's center.
 * @param out The vector to store the calculated center.
 */
private _getCenter(out: Vector3): void {
  // ... existing code ...

  // Ignore particle bounding box to prevent skewing the group's center
  if (renderer instanceof ParticleRenderer) {
    continue;
  }

  // ... rest of the method ...
}
🧰 Tools
🪛 Biome

[error] 349-349: Unnecessary continue statement

Unsafe fix: Delete the unnecessary continue statement

(lint/correctness/noUnnecessaryContinue)


1-9: Summary: Particle renderer exclusion from group center calculations

The changes in this PR introduce a new behavior in the Group class, specifically in the _getCenter method. Particle renderers are now excluded from the bounding box calculations used to determine the group's center. This modification can potentially affect how groups containing particle systems are positioned or manipulated.

Key points:

  1. The change is well-implemented and achieves the goal of ignoring particle renderer bounds.
  2. This behavior change might not be immediately obvious to users of the Group class.
  3. An unused import (ParticleSimulationSpace) was introduced and should be removed.

Recommendations:

  1. Update the class and/or method documentation to clearly explain this new behavior.
  2. Consider adding a comment in the code to explain why particle renderers are ignored.
  3. Remove the unused ParticleSimulationSpace import.
  4. If this change is part of a larger feature or bug fix, ensure that it's mentioned in the PR description or release notes.

To ensure this change doesn't introduce unexpected behavior:

  1. Review any code that relies on the Group class's center calculations, especially in contexts involving particle systems.
  2. Consider adding unit tests to verify the new behavior with and without particle renderers in the group.
  3. If applicable, update any performance benchmarks that might be affected by this change in bounding box calculations.

Also applies to: 344-350

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📥 Commits

Files that changed from the base of the PR and between 69ace0e and e5bdc56.

📒 Files selected for processing (1)
  • packages/gizmo/src/Group.ts (2 hunks)
🧰 Additional context used
🪛 Biome
packages/gizmo/src/Group.ts

[error] 349-349: Unnecessary continue statement

Unsafe fix: Delete the unnecessary continue statement

(lint/correctness/noUnnecessaryContinue)

🔇 Additional comments (1)
packages/gizmo/src/Group.ts (1)

344-350: Retain the continue statement for clarity.

The static analysis tool flagged the continue statement as unnecessary. While technically correct due to the else block, I recommend keeping the continue statement for the following reasons:

  1. It clearly expresses the intent to skip ParticleRenderer instances.
  2. It makes the code more resilient to future changes (e.g., if more code is added after the else block).
  3. It improves readability by making the flow control explicit.

If you prefer to address the static analysis warning, you could refactor the code as follows:

if (!(renderer instanceof ParticleRenderer)) {
  isEffective = true;
  BoundingBox.merge(tempBoundBox, renderers[j].bounds, tempBoundBox);
}

However, I believe the current implementation with the continue statement is more explicit and easier to understand.

🧰 Tools
🪛 Biome

[error] 349-349: Unnecessary continue statement

Unsafe fix: Delete the unnecessary continue statement

(lint/correctness/noUnnecessaryContinue)

@cptbtptpbcptdtptp cptbtptpbcptdtptp merged commit 3be869b into galacean:main Oct 24, 2024
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@coderabbitai coderabbitai bot mentioned this pull request Nov 6, 2024
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